Senin, 12 September 2011

Grand Chase Mari Job


Rune Caster

Weapon: Grimoire

Obtained: Base Job (Quest Required)

Level Obtained: 0

Quotes:

* "I'll do my best."
* "Commencing operations"
* "You don't belong here."
* "No one but fools here."
* "You are not completely useless."
* "You are...soft."
* "Time to finish this."
* "Is that it?"

Contents
[hide]

* 1 Rune Caster Characteristics
* 2 Rune Caster Skills
o 2.1 General
o 2.2 Button Combination Skills
o 2.3 MP Skills
* 3 Rune Caster Guides
* 4 Rune Caster Engineer Videos

Rune Caster Characteristics

Mari wields both magic and machinery with great skill. She is also very skilled in defending and evading, as she dislikes direct combat with her foes. Utilizing machines fueled by her specially produced Magic Stone, Mari showcases new battle tactics that have been previously unheard of.

While coolly assessing the situation on the battlefield, Mari strategically sets up her machines, driving enemies into a corner and exposing their position.

While her abilities are more adapted to methodically eliminating her enemies from a distance, in short-range combat the Rune Caster is still a force to be reckoned with. Electrical barriers and thrown magical orbs are the least of the surprises that await adversaries who somehow get close enough to render them necessary.
Rune Caster Skills
General

Rune Casters can perform up to 6 hits (4 + double-attack x2). The third and fourth hits in the combo will launch light enemies into the air.

In Dungeons, Critical hits do not knock down targets. Hitting the first two hits + Critical and repeating = Infinite Combo.

Rune Casters have a more unique form of movement:
Rune Casters cannot run; they perform a short dash like the Spearman.
Like the Spearman, they cannot air dash.

Holding the Up button right at the end of a dash will have Mari use her Jetpack, a piece of magical technology which greatly increases both her horizontal and vertical jump range.

* The jetpack propels Mari both up and forward. She will continue traveling up and forward until she lands, or the jetpack runs out (which lasts approximately 1.5 seconds).
* While holding the direction opposite of the way Mari is facing will reduce the amount she moves forward, it won't completely eliminate it. Aim your launches carefully to avoid accidentally falling into bottomless pits.

The Rune Caster's dash attack creates a small whirlwind of energy that launches light enemies into the air, similar to Battle Mage's Dash Attack. However, the attack does not propel targets as high as Battle Mage's.

In PvP, her Jump Attack will always knock down.

If you dash and press both the attack button and directional button away from the direction you're moving in, Mari will fire a ball of magical energy behind her.
The cast time is similar to Muse's Shock Rock, while the travel speed is similar to Spell Knight's Ragna Bolt. It does still have limited range like all other "Reverse-Dash Shots".
Button Combination Skills

For simplicity's sake, this section of the article assumes that the game client's button setup is on Default.

Combinations are entered in a chain, rather than holding the buttons, unless otherwise noted; I.E. X+X+A would mean to press X twice and then press A.

* Button press delays are as so:
o + means that there is little to no delay between the last button press and the next button press.
o _ means that there is a moment of delay between the last button press and the next button press.

X+X+A+Z - Lv. 1 Cannon

Mari creates a blue cannon which fires small bombs a long distance straight ahead.

* The bombs will fly slightly beyond the edge of the screen before disappearing.
* The bombs explode immediately upon hitting an enemy, causing fair damage and a light flinch effect.

X+X+A_Z - Lv. 2 Cannon

Mari creates a red cannon which lobs small bombs a shorter distance ahead.

* Range is roughly 7/8ths to the edge of the screen.
* The bombs explode when they strike either an enemy or the ground, causing a fair amount of damage immediately and three packets of light damage from the bomb's flare.

X+X_Z - Shock Barrier

Mari sets a small device on the ground which, every 1 1/2 seconds, splits vertically and arcs electricity between the two halves, causing light damage and pushing away any enemies nearby.

* Only one barrier can be set at a time. If another is set, the first one will disappear.
* The barrier, which lasts approximately 5.5 seconds, only goes up three times.
* The barrier does not have any flinching, meaning that enemies can run through it.

X+X+X+(Rapidly press A) - Construct Wing Drive Weapon (W.D.W.)

Creates a vortex of energy and materials for several seconds. If successful, four small spinning blades are constructed. The blades form a small array which follows behind Mari and can be used to attack enemies, similar to her summoned Orbs.

* If successful, the blades are usable for 20 seconds (unlike Orbs' one-shot attacks), after which they will disappear. The remaining time is displayed as a self-buff in the lower right corner of the screen.
* Using this skill replaces Mari's normal attack combo, running attack and jump attack with the blades' various attacks until they disappear.
* Be careful as you use this. It leaves you vulnerable and there is no way to cancel the cast (other than "skilling" out of it).
* This skill may not always work, either due to A not being pressed enough during the construction process or random failure.
* It is not required to mash the A button. Only a few hits and it should work.
* Does not have a cooldown, so it can be constructed as many times as possible.

X+X+Up - Mana Shield

Light blue flames rise from Mari's body, causing damage that would normally deplete HP to instead deplete MP. If Mari runs out of mana/MP, the shield collapses and Mari takes any damage the shield couldn't absorb. This buff lasts for 10 Seconds.

* You must have at least 15% of 1 bar of MP to use this or it will not work.
* Casting does not have a cooldown, like W.D.W.
* Possible Bug: Occasionally, the shield may refuse to come up, instead appearing for a split second and disappearing. Currently in testing.

Orbs

Mari can summon small orbs of energy which float along behind her until used or their duration runs out.

* Press A to launch all currently summoned orbs forward.
o The orb-launching motion takes about half a second to execute; however, careful timing at the end of an attack combo (normal or W.D.W.) will launch them immediately.
* There are three different types of orbs (Blue, Red, and Green, each with some orange in the middle of each), each more powerful than the last.
* Remember, casting the orb(s) takes time. It takes about 5 seconds to finish running through the book.
* One orb of each type can be summoned at a time. You can summon any type of orb at your desire rather than following an order.

X+X(wait for the energy to swirl around Mari)+Z - Lv. 1 Orb

Summons a blue and orange orb. When launched, this orb flies forward at a slight downward slant, causing five packets of fair damage.

X+X(wait for first symbol to appear)+Z - Lv. 2 Orb

Summons a pink and orange orb. When launched, this orb flies forward at a slight upward slant, causing three packets of fair damage.

X+X(wait for second symbol to appear or time to run out)+Z - Lv. 3 Orb

Summons a yellow and orange orb. When launched, this orb flies forward at a steep downward slant, then a steep upward slant.
MP Skills

Lv. 1 - Buster

Rune Caster's 1st grade level spell that sends close quarter enemies flying with her magic!

* Creates a blue magical disc of force in front of Mari, which in turn releases a burst of energy that damages enemies and sends them flying.
* Despite appearing to be a melee skill at first, this skill actually has a fair range; roughly 1/4th screen distance.
* Can easily be chained twice for heavier damage and a long knockback distance.
* The standard knockback distance is extremely far; usually from one side of Forgotten City (PvP) to the other. This skill can be helpful to increase the distance from foes, and escape in pinches.
* In PvP, after you use Buster, you can immediately grab the opponent.
* In dungeons, the monsters struck by this attack will instantly fly back, as if no delay was added

Lv. 2 - Shock Field
Eraser

Rune Caster's 2nd grade attack that summons a Tesla coil, creating a shock field over a set area.

* Mari throws the grenade about 1/3rd of the screen, and once it transforms, its shock fills both sides from it. The ending explosion has nearly, but not quite, as much range.
* The actual grenade from the skill does not damage.
* The shock portion of the skill flinches heavily, and the explosion at the end knocks enemies down and away.


Lv. 3 - Eraser

Rune Caster’s 3rd grade destructive skill that summons a powerful laser that zaps enemies in its path.

* The horizontal range of this skill is very long, starting just in front of Mari and reaching beyond the edge of the screen. At the 9/10th mark, it starts to slow down and then vanishes.
* Vertical range is around 3x Mari's height.
o However, at the peak of the beam (where the machine fire the laser), targets will not be hit.
* The beam is quite powerful, and will pull light enemies along with it as it moves across the screen.


Gunslinger

Weapon: Maverick

Obtained: 2nd Job (Quest Required)

Level Required: 20 or above

Job-Specific Quotes:

* "You're not very efficient."
* "Are you on standby mode?"


Contents
[hide]

* 1 Gunslinger Characteristics
* 2 Gunslinger Skills
o 2.1 General
o 2.2 Button Combination Skills
o 2.3 MP Skills
* 3 Gunslinger Videos

Gunslinger Characteristics

Gunslinger was an ancient title bestowed upon a particularly active legion during the First Demon Wars. The only extant record from that time, the Chronicles of Klayah, reveals that although the title "Gunslinger" had fallen into obscurity, it was indeed used by the most powerful kingdom of the time during the First Demon Wars.

The Rune Casters of Kounat displayed so much power and influence during the First Demon Wars and invested a great amount of magical and mechanical resources, however as the war drew on, they realized it was going to be impossible to sustain their efforts for much longer. To solve this problem, the most esteemed Rune Caster in the kingdom, Jean-Sanque Gulio, invented a powerful gun designed to fire magical rounds while conserving the operator's own energy. The elite legion trained to use this weapon was called the "Gunslingers." The weapon proved to be a success. The First Demon Wars ended with the surrender of the Demons.

However, Kounat came to an untimely end with a mysterious explosion. The secrets of the Maverick and the secrets of building them were lost forever. It is believed by scholars that the rifles used today by the Dwarves of Archimedia are based on the ancient design of the Maverick.

The Maverick-wielding Gunslingers have a variety of unique magic and machines at their disposal that can induce their enemies to walk right into thermal traps, allowing for effective mid-distance attacks. The Gunslinger's Triple Missiles attack compensates for the fact she has a weak long distance attack by enhancing the Maverick's inherent strengths. The Gunslinger continues to use the Rune Caster's Mana Shield and Dash Jump, however the Gunslinger's version is stronger than that of the Rune Caster's, who has always been weak when it came to close quarter combat, and the summoned W.D.W. has also been enhanced. The Gunslinger's many skills can be confusing at first, but with practice and training she is a force to be reckoned with on the battle field.
Gunslinger Skills
General

The Gunslinger can perform simple dashes and normal jumps.

Holding the Up button right after a dash will have Mari use her Jetpack, a piece of magical technology which greatly increases both her horizontal and vertical jump range.

* The jetpack propels Mari both up and forward. She will continue traveling up and forward until she lands, or the jetpack runs out.

* While holding the direction opposite of the way Mari is facing will reduce the amount she moves forward, it won't completely eliminate it. Aim your launches carefully to avoid accidentally falling into bottomless pits.

The Gunslinger's Maverick is a small revolver-like cannon which fires explosive shells.

* While firing, it is possible to aim up or down by holding the appropriate directional button.
* The Maverick's maximum range is roughly 3/4 the distance between Mari and the edge of the screen.

With a normal attack combo, the Gunslinger can perform up to 4 hits (3 + double-attack). The fourth hit in the combo will knock enemies down and back.



With the Maverick's power comes a potentially debilitating limiter on combat effectiveness: the Overheat gauge. Located below the MP gauge, this bar fills up as the Maverick is fired and its barrel heats up. If the gauge reaches full/critical, Mari can no longer fire until the heat dissipates from the barrel; the gun will refuse to reload and all pressing the attack key will result in is the clicking of a gun without ammunition.

* Approximately 7 shots can be fired before the heat level reaches critical.
o Assuming the barrel isn't overheated, a moment after ceasing fire, the barrel will begin to cool down. A good balance between firing and waiting will enable you to keep the gun available for use at all times.
* Full heat dissipation from critical requires about 5 seconds, after which the gun will be available for use again.

The Gunslinger's dash attack is a quick upward kick which launches light enemies into the air.

* With careful timing, one can "juggle" an enemy in the air with either further dash attacks or a normal shooting combo.

The Gunslinger's jump attack fires a single shell diagonally towards the ground.

* If the Maverick is currently unavailable due to overheating, Mari will instead use the magical swipe jump attack that she used as a Wizardry Engineer.

If you dash and press both the attack button and directional button away from the direction you're moving in, Mari will fire a quick shot behind her to help slow down any pursuing enemies.
Button Combination Skills

For simplicity's sake, this section of the article assumes that the game client's button setup is on Default.

Combinations are entered in a chain, rather than holding the buttons, unless otherwise noted; I.E. X+X+A would mean to press X twice and then press A.

* Button press delays are as so:
o + means that there is little to no delay between the last button press and the next button press.
o _ means that there is a moment of delay between the last button press and the next button press.

X+X+A+Z - Lv. 1 Turret

Mari creates a small blue turret with pistons on each side of it. When an enemy comes near it, the pistons fire outwards, knocking struck enemies down and away.

X+X+A_Z - Lv. 2 Turret

Mari creates a blue missile launcher which fires a missile diagonally upwards. Upon reaching a certain height, the missile collapses into three smaller ones which fly sharply downward in a tight formation and explode.

* This is a long-range skill. The missiles will strike around the edge of the screen; anything closer to the turret will not be hit.
* The turret can fire a maximum of two missiles before expiring.

X+X+X+(Rapidly press A) - Construct Weaponry

Creates a vortex of energy and materials for several seconds. If successful, four small blades are constructed. The blades form a small array which follows behind Mari and can be used to attack enemies.

* If successful, the blades are usable for 20 seconds, after which they will disappear. The remaining time is displayed as a self-buff in the lower right corner of the screen.
* The blades replace/modify the following attacks:
o Maverick: The blades provide an additional two projectiles per shot, in the form of laser shots. With the third shot in a normal-attack combo, the blades stab forward in a cone-shaped formation.
o Dash attack: The blades stab upwards from the ground, knocking light enemies into the air.
o Jump attack: The blades form a crescent formation around Mari, causing damage to enemies within melee range.
* This skill may not always work, either due to A not being pressed enough during the construction process, or random failure.

X+X+Up - Mana Shield

Light blue flames rise from Mari's body, causing damage that would normally deplete HP to instead deplete MP. If Mari runs out of mana/MP, the shield does nothing. This buff lasts for 10 Seconds.

Charging Skills
While the Wizardry Engineer could summon three orbs to assist in attacking enemies, the Gun Slinger is limited to a single orb and a freezing attack.

X+X(wait for first symbol to appear)+Z - Lv. 1 Orb

Summons a blue and orange orb. When launched, this orb flies forward at a slight upward slant, causing three packets of fair damage.

* Press A to launch the currently summoned orb forward.
* One orb can be summoned at a time.

X+X(wait for second symbol to appear)+Z - Cold Aura

Mari's hand begins to glow with a cold blue aura. This aura can be applied to a single shot of the Maverick, augmenting the shell it is applied to with magically-created ice. This shell, in addition to normal damage, instantly causes a freezing effect on a struck enemy.

* Press A to apply the aura to a shell and automatically fire it.
* Presumably because it's a magically cold projectile, a shell that has Cold Aura applied to it can be fired regardless of the heat gauge's status, and will not add more heat to the barrel.
o Firing a shell with Cold Aura applied will not help to cool the barrel faster as one might expect, however.

If both an Orb and Cold Aura are prepared, Cold Aura will be activated first when A is pressed.
MP Skills

Lv. 1 - Shock Wave

Gunslinger's 1st Grade Attack. The Gunslinger fires her Maverick into the ground, causing a series of explosions to burst up from the ground.

* Maximum range is 1/2 to the edge of the screen.
o More damage will be realized against enemies in melee range, as at the skill's maximum range, only one eruption will hit.

Lv. 2 - High Power Rush

Gunslinger's 2nd Grade Attack. Summons a cannon that shoots a volley of missiles which explode within a specific area.

* Similar to Wizardry Engineer's Electronic Field skill, this attack fills an entire side of the screen with damage.
* Enemies closer to the middle of the skill's range will be struck by more explosions.


Lv. 3 - Chaos Beam
Chaos Beam

Gunslinger's 3rd Grade Attack. Summons a highly destructive weapon that shoots a ray beam. Any enemies in its path will be instantly vaporized.

* The horizontal range of this skill is long, reaching beyond the edge of the screen.
* Vertical range is limited, roughly Mari's height.
* The beam is quite powerful, and will knock back light enemies struck by it.
* Amusingly, Mari summons characters in what looks like the Power Rangers to assist her.


Polaris

Weapon: Magic Mallet

Obtained: 3rd Job Change (Quest Required)

Level Obtained: 30

Job-Specific Quotes:

* "Test case Zeta Gamma. Commence operation."
* "This is excellent data."
* "Stop! It's getting ugly..."
* "You're just not up to spec."


Contents
[hide]

* 1 Polaris Characteristics
* 2 Obtainment Quest
o 2.1 Worn-Out Polaris Mission
o 2.2 Polaris Mission (Cash)
* 3 Polaris Skills
o 3.1 General
o 3.2 Button Combination Skills
o 3.3 Other Skills
o 3.4 MP Skills
* 4 Guides for Polaris
* 5 Polaris Videos

Polaris Characteristics

Before a mysterious massive explosion obliterated it, "Polaris" was the highest position of an ancient kingdom. The Polaris was the symbol of a guiding light in the kingdom, and only a member of the elite with exceptional abilities could hope to ascend to the position. The power to create new machines and research magic fell under the jurisdiction of a Polaris. The results of their research during the First Demon Wars contributed to the success of the Gunslinger combat teams.

Just like Mari's existing jobs, Polaris has the ability to summon magical helpers and set up machines, but can do so with enhanced power. But Polaris has special skills that consume great amounts of mana, and as a result, also possesses a variety of skills to help replenish mana. A Polaris can replenish teammates' mana with her machines and by summoning power ups that can restore a large quantity of mana when an enemy is hit. But unlike previous jobs, Polaris summons her trusty helper KORMET instead of W.D.W. which she used to summon. KORMET differs from Helper Bot, and if he is summoned successfully, KORMET will do basic combos, dash attacks, and jump attacks in Polaris' stead.
Obtainment Quest
Worn-Out Polaris Mission

"And yet another dream. People were shouting "Polaris! Polaris!" I recognize this word. But why am I so overcome by this feeling of sadness? - Mari Ming Onette - "
Cost: 120,000 Image:gp.gif

* Medal of Victory - Collect 50 medals through PvP matches. (0/50)
* Gardosen's Sword - Defeat Gardosen in Hell's Bridge and collect 3 Gardosen's Swords. (0/3)
* Crystallized Fire Golem's Spirits - Defeat the Mini Fire Golem. Collect 10 Crystallized Fire Golem's Spirits. (0/10)
* Basilisk's Seals - Defeat Basilisk at Temple of Fire on ☆☆☆ and collect 3 Basilisk's Seals. (0/3)
* Peacemaker - Defeat Kaze'aze in her castle and collect 1 Peacemaker. (0/1)

Polaris Mission (Cash)

"And yet another dream. People were shouting "Polaris! Polaris!" I recognize this word. But why am I so overcome by this feeling of sadness? - Mari Ming Onette - "
Cost: 5,800 Image:Cash.gif

* Medal of Victory - Collect 1 medal through PvP matches. (0/1)
* Gardosen's Sword - Defeat Gardosen in Hell's Bridge and collect 1 Gardosen's Sword. (0/1)

Polaris Skills
General
Button Combination Skills

Combinations are entered in a chain, rather than holding the buttons, unless otherwise noted; I.E. X+X+A would mean to press X twice and then press A.

* Button press delays are as so:
o + means that there is little to no delay between the last button press and the next button press.
o _ means that there is a moment of delay between the last button press and the next button press.

X+X+A+Z - Lv. 1 Sector

Mari creates a small electric tower on the ground. When near the tower(the blue waves coming from the tower), it generates MP.

X+X+A_Z - Lv. 2 Sector

Mari creates a blue missile launcher which fires three cannonballs which explode at target. At explosion, it creates a small-range of fire.

* This is a long-range skill.
* The turret can fire a maximum of two repititions before expiring.

X+X+A__Z- Lv. 3 Sector

Uses one bar of MP. Mari creates a portal, which cannot be used unless a 2nd portal is made. Once the 2nd portal is made, Mari can freely go to and fro the portals. However, if Mari tries to create a 3rd portal, the location of the 1st portal changes to the location where Mari tried to create the 3rd portal.


X+X+X+(Rapidly press A) - Construct KORMET

Creates a vortex of energy and materials for several seconds. If successful, KORMET,a blue robot that replaces the W.D.W, appears.

* If successful, the robot is usable for 20 seconds, after which it will disappear. The remaining time is displayed as a self-buff in the lower right corner of the screen.
* The robot replace/modify the following attacks:
o Mecha Hammer: The robot provides a strong combo, replacing Mari's combo with the Mecha Hammer, in which using its enlarged hands to fight. On the 3rd combo hit, the robot shoots missiles from itself, attacking the enemy.
o Dash attack: The robot stab upwards from the ground, while pushing away the enemy.
o Jump attack: The robot forms a crescent formation around Mari, similar to the knives Gunslinger, causing damage to enemies within melee range with an added magic jump attack.
* This skill may not always work, either due to A not being pressed enough during the construction process, or random failure.
* If the player uses the Jet-pack to it's maximum height, a second horizontal dash is possible in either direction. The Robot also comes with its own Jet-pack to accompany Mari.

X+X+Up - Mana Shield

Light blue flames rise from Mari's body, causing damage that would normally deplete HP to instead deplete MP. If Mari runs out of mana/MP, the shield does nothing. This buff lasts for 10 Seconds.

X+X+X_(wait) - Power-Up Orb

Summons a blue and orange orb. While summoned, the orb will increase Mari's MP regeneration rate.

* The orb lasts for about 10 seconds.
* If Mari is hit while the orb is visible, it will disappear, giving her about two bars of MP as it does so.

Other Skills

>+>+<+Z - Magic Bolt Uses half of a bar of MP. Mari launches a large magic ball behind her, which unlike her 1st job, does not disappear when it hits something. v+Z (While Jumping) - Magic Shot Uses one-quarter of a bar of MP. Mari shoots a blue magic ball out of her Magic Mallet to strike enemies below her. * The Shot travels downwards at a 45 degree angle, much like Gunslinger's default jump attack. * It can be defended like an arrow. Z+Z+Z+(>+> or <+<) - Double Attack Uses half a bar of MP. Mari creates a magic orb that acts as a trap and lasts for 5 seconds. * If an opponent touches the orb, they will take damage and be knocked down. * If the orb remains untouched, it will disappear on its own. MP Skills Lv. 1 - No Mercy Polaris' 1st Grade attack. Mari swings her mallet like a golf club, slamming her enemy into the air and inflicting splash damage once the enemy is bound. * It is possible to use No Mercy more than once by quickly chaining them to a combo. * When the player uses No Mercy while KORMET is in play KORMET will clap saying "Good!"


Lv. 2 - Call of Ruin

Polaris' 2nd Grade attack. Summons an Eye of Darkness to pull and tear at the soul of anyone within the eye.

* While the enemy is in Call of Ruin the player can easily use No Mercy to the opponent while they are being damaged.

Lv. 3 - Extinction

Polaris' 3rd Grade attack. Hurls powerful ice crystals before her. Enemies in the way are slashed by flying ice crystals.

* Extinction is known for it's range and amount of hits dealt to the enemy

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