Basic
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Invincibility
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Living Easy
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Required Level: Lv 42
SP: 3
Requires: N/A
Input: A ↓
Info: The Gladiator sits down on the ground, as the scenery changes to a peaceful-like habitat, entering a phase of tranquility (immunity) for 4 seconds. Afterward, he will get up, and gain a 2 second Super Armor effect. Has a cooldown of 60 seconds. Basically the Gladiator version of the Druid's Nature Shield.
Evasion
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Reverse Trampoline
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Required Level: Lv 20
SP: 1
Requires: N/A
Input: Z← or →
Info: The Gladiator "senses" a nearby opponent behind him and performs an evading flip during the beginning phase of a combination.
Jump Attack
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Jump Attack Lv 1
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Required Level: Lv 0 SP: 0
Requires: N/A
Input: ↑ Z Z
Info: The Gladiator jumps up, performing a frontal swing and then pulls it back.
Jump Attack Lv 2
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Required Level: Lv 14
SP: 1
Requires: N/A
Input: ↑ Z Z
Info: Changes the last hit to swing forward again.
Leap
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Required Level: Lv 24
SP: 2
Requires: Jump Attack Lv 2
Input: Before landing on an enemy, ↓ Z
Info: The Gladiator uses a character (friend or foe) as a way to gain momentum and achieve a very high altitude.
Note: Cannot be used simultaneously with Jump Attack Lv 2.
Utilizing Combo
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Air Combo Lv 1
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Required Level: Lv 0 SP: 0
Requires: N/A
Input: During Combo, ↑ Z Z
Info: During the standard Combo, the Gladiator can leap up to attack the enemy and forcefully bring them down.
Air Combo Lv 2
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Required Level: Lv 27
SP: 1
Requires: N/A
Input: During Combo, ↑ Z Z
Info: Instead of bringing them down forcefully, the foe will be hit twice in the air.
Double Dash
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Double Dash
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Required Level: Lv 30
SP: 1
Requires: N/A
Input: → → →
Info: Adds a double dash effect to gain horizontal speed.
Dash Attack
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Dash Attack Lv 1
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Required Level: Lv 0 SP: 0
Requires: N/A
Input: → → Z Z
Info: Allows the Gladiator to perform a few hits before performing his combination.
Dash Attack Lv 2
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Required Level: Lv 35
SP: 1
Requires: N/A
Input: → → Z Z
Info: Alters the attacks by swinging up and then down.
Note: This extension prevents him from doing the combo.
Critical
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Critical Lv 1
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Required Level: Lv 0 SP: 0
Requires: N/A
Input: During Combo, → →
Info: Jabs the enemies' foot before swinging the sword to them.
Critical Lv 2
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Required Level: Lv 33
SP: 2
Requires: N/A
Input: During Combo, → →
Info: Performs a lower sweep before swinging the enemy away.
Double
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Double Lv 1
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Required Level: Lv 0 SP: 0
Requires: N/A
Input: During Combo, → →
Info: After the specified combination, the Gladiator will simply swing his blade forward.
Double Lv 2
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Required Level: Lv 17
SP: 1
Requires: N/A
Input: During Combo, → →
Info: Instead of swinging forward, he twirls the blade, inflicting more hits.
Rage
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Note: These effects alter the Rage abilities ONLY for Gladiator.
All effects can be used simultaneously with the Rage Mode while some have their own effects.
It should be noted that all levels will stack over one another. For example, it is possible to use Quiet Rage's Health & Block effects simultaneously.
Left Side
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Quiet Rage Lv 1
Required Level: Lv 11
SP: 1
Requires: N/A
Input: Passive
Info: Automatically increases the defensive power of self.
Quiet Rage Lv 2
Required Level: Lv 21
SP: 2
Requires: Quiet Rage Lv 1
Input: A ↑
Info: With a full bar of rage, all of it can be converted to Health.
Note: This cannot be used if the Gladiator has full health.
Quiet Rage Lv 3
Required Level: Lv 39
SP: 3
Requires: Quiet Rage Lv 2
Input: ← or →
Info: Allows blocking effects at the small cost of rage.
Right Side
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Mad Rage Lv 1
Required Level: Lv 11
SP: 1
Requires: N/A
Input: Passive Rage
Info: Increases the ability to maintain Rage.
Mad Rage Lv 2
Required Level: Lv 20
SP: 2
Requires: Mad Rage Lv 1
Input: Passive Rage
Info: Increases the ability to absorb more Rage prior to attacking.
Mad Rage Lv 3
Required Level: Lv 41
SP: 3
Requires: Mad Rage Lv 2
Input: Passive Rage
Info: While in rage, all hits are struck twice. Basically more damage to Rage.
Skills
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1st Bar
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Iron Crusher Lv 1
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Required Level: 0 SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Performs a slow hit followed by a heavy slam.
Rage: Adds an upper swing in the middle.
Iron Crusher Lv 2
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Required Level: 16
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Adds an uppercut after the powerful slam.
Armor Crasher Lv 1
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Required Level: 7 SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: Quickly impacts with an upper swing.
Rage: Following the upper swing, it adds a frontal strike.
Armor Crasher Lv 2
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Required Level: 26
SP: 2
Requires: Armor Crasher Lv 1
Input: Press Z to charge one MP slot and release.
Info: Inflicts two powerful slams before the upper swing.
Mach Strike Lv 1
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Required Level: 6 SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Performs an upper kick before jabbing forward.
Rage: Quickly performs a leaping kick after the jab.
Mach Strike Lv 2
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Required Level: 25
SP: 2
Requires: Mach Strike Lv 1
Input: Press Z to charge one MP slot and release.
Info: Adds a quick slash before kicking and jabbing.
Boomerang Swing Lv 1
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Required Level: 15 SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: Tosses the sword at a limited distance.
Rage: Other than an added damage, no changes.
Note: Despite it being called "Boomerang", the Sword does not fly back to the user.
Boomerang Swing Lv 2
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Required Level: 34
SP: 2
Requires: Boomerang Swing Lv 1
Input: Press Z to charge one MP slot and release.
Info: Boomerang stays in one place before vanishing.
2nd Bar
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Flame Sword Lv 1
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Required Level: 0 SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Throws a short wave of dark flames on the ground.
Rage: After throwing the wave, a strong force is impacted on the flame's end.
Flame Sword Lv 2
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Required Level: 19
SP: 2
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: After throwing the first wave, it throws a second.
Warning: Lv 2 does not activate instantly, unlike Lv 1.
Ultimate Storm Lv 1
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Required Level: 10 SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: Bursts an aura of fury before swinging an uppercut to the front.
Rage: After swinging the uppercut, the blade brings down another wave of energy.
Ultimate Storm Lv 2
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Required Level: 29
SP: 2
Requires: Ultimate Storm Lv 1
Input: Press Z to charge two MP slots and release.
Info: Performs two quick uppercuts instead of one.
Death Knell Lv 1
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Required Level: 18 SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Performs a quick full spin while unleashing an aura of darkness.
Rage: After spinning, a quick sprout similar to the Fighter's White Flower Technique is performed.
Death Knell Lv 2
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Required Level: 37
SP: 2
Requires: Death Knell Lv 1
Input: Press Z to charge two MP slots and release.
Info: Spins twice.
Phantom Rush Lv 1
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Required Level: 9 SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: Rushes forward with an aura of dark energy.
Rage: Performs a burst at the end of the rush.
Phantom Rush Lv 2
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Required Level: 28
SP: 2
Requires: Phantom Rush Lv 1
Input: Press Z to charge two MP slots and release.
Info: Greater damage.
3rd Bar
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Grinding Punisher Lv 1
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Required Level: 0 SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Performs two strong, powerful uppercuts.
Rage: The second uppercut has a greater impact.
Grinding Punisher Lv 2
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Required Level: 13
SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: After bringing the enemy up with the second hit, the Gladiator will ride back down and slam down to the ground.
Triple Slash Lv 1
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Required Level: 23 SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: Performs three quick bladed flames to the front.
Rage: Throws all the three waves more quickly while the third hit impacts with a force erupting from the ground.
Triple Slash Lv 2
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Required Level: 32
SP: 2
Requires: Triple Slash Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: In the second hit, the Gladiator will leap up and leap down for the third hit.
Mortal Impact Lv 1
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Required Level: 12 SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Summons a deadly tornado around the Gladiator, tossing enemies about.
Rage: No noticeable changes.
Mortal Impact Lv 2
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Required Level: 40
SP: 2
Requires: Mortal Impact Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Creates a ball of dark energy, absorbing nearby enemies, before summoning the tornado.
Mocking Blade Lv 1 (Honoring Gesture)
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Required Level: 22 SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: Awakens a fury deep within the Gladiator's heart, unleashing a powerful aura. While this aura is in play, he deals constant damage to nearby opponents with immunity to enemies' attacks and stuns, but is unable to dash, run, or attack during the time. The Aura lasts for 5 seconds.
Rage: No noticeable changes.
Note: Despite that Mocking Blade makes the Gladiator immune to stuns, he is, however, not invulnerable to launcher-type attacks, Reflect item, and grabs. Regardless of these effects, the damage received during Mocking Blade is drastically reduced.
Mocking Blade Lv 2
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Required Level: 31
SP: 2
Requires: Mocking Blade Lv 1
Input: Press Z to charge all 3 MP slots and release.
Info: Enhances the time of Mocking Blade to 8 seconds.
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Defense
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Defense Lv 1
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Required Level: 8
SP: 1
Requires: N/A
Input: Z or ↑ Z
Info: Cuts a projectile with a single slice.
Defense Lv 2
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Required Level: 38
SP: 2
Requires: Defense Lv 1
Input: Prior to being struck by Arrows/Kunai, ← or →
Info: When an Arrow Defense has been initiated, Sieghart reflects all other impacted projectiles with ease. He is still capable of slicing projectiles.
Berserker
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Berserker Lv 1
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Required Level: 5 SP: 1
Requires: N/A
Input: Passive Effect upon being struck by Arrows/Kunai
Info: A passive effect that when being struck by numerous Arrows/Kunai, it will cause a knockup effect to nearby enemies.
Berserker Lv 2
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Required Level: 36
SP: 2
Requires: Berseker Lv 1
Input: Passive Effect upon being struck by Arrows/Kunai
Info: Adds a 3 second Super Armor effect prior to being invoked.
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