BasicEdit
Combo AttackEdit
Combo Attack Lv 1Edit
Required Level: Lv 0SP: 0
Requires: N/A
Input: Z Z Z Z
Info: A multi hit combo that punches and kicks the enemy several times.
Combo Attack Lv 2Edit
Required Level: Lv 18SP: 1
Requires: N/A
Input: Z Z Z Z Z
Info: A multi hit combo that uses powerful kicks and punches.
Double AttackEdit
Double Attack Lv 1Edit
Required Level: Lv 0SP: 0
Requires: N/A
Input: After Combo, → →
Info: An attack that kicks the enemy forward twice.
Double Attack Lv 2Edit
Required Level: Lv 12SP: 1
Requires: N/A
Input: After Combo, → →
Info: An attack that merely kicks the enemy without knocking them down.
Utilizing ComboEdit
Utilizing ComboEdit
Required Level: Lv 5SP: 1
Requires: N/A
Input: During Combo, ↑
Info: During the Combo, the Fighter will strike his fist upward.
Jump AttackEdit
Jump Attack Lv 1Edit
Required Level: Lv 0SP: 0
Requires: N/A
Input: ↑ Z
Info: The Fighter will jump up and spin to kick his enemy.
Jump Attack Lv 2Edit
Required Level: Lv 22SP: 1
Requires: N/A
Input: ↑ Z
Info: The Fighter will jump to kick his enemy at a more angled area.
Apply JumpEdit
Apply JumpEdit
Required Level: Lv 28SP: 1
Requires: N/A
Input: ↑ Z ↑
Info: The Fighter will jump and spin around to kick his enemy several times.
Dash ComboEdit
Dash Combo Lv 1Edit
Required Level: Lv 0SP: 0
Requires: N/A
Input: → → Z ↑
Info: The Fighter will kick his target then perform an uppercut.
Dash Combo Lv 2Edit
Required Level: Lv 16SP: 1
Requires: N/A
Input: → → Z ↑
Info: The Fighter will kick his target then rise up to perform two spin kicks.
Dash Combo Lv 3Edit
Required Level: Lv 26SP: 2
Requires: Dash Combo Lv 2
Input: → → Z ↑
Info: The Fighter will kick his target then flip backwards as an evasion movement.
Special SkillEdit
Continuous EvasionEdit
Required Level: Lv 0SP: 0
Requires: N/A
Input: Z ↓ → ↓
Info: After performing the first Evasion, the Fighter will slide across the ground to continue evading.
Dash AttackEdit
Dash Attack Lv 1Edit
Required Level: Lv 0SP: 0
Requires: N/A
Input: → → Z Z
Info: The Fighter will spin and kick and finish off with a punch.
Dash Attack Lv 2Edit
Required Level: Lv 32SP: 1
Requires: N/A
Input: → → Z
Info: The Fighter will slide across the ground and finish off with a kick to the air.
Special SkillEdit
Storm FistEdit
Required Level: Lv 0SP: 0
Requires: N/A
Input: Z →
Info: Using the power of Burning, the Fighter will punch his target to a far distance.
God of WindEdit
Required Level: Lv 24SP: 1
Requires: N/A
Input: Z →
Info: Using the power of Burning, the Fighter will punch his target into the air.
Special SkillEdit
HanumanEdit
Required Level: Lv 0SP: 0
Requires: N/A
Input: → → ← Z
Info: Using the power of Burning, the Fighter will run to perform three consecutive kicks.
Gatling ChiEdit
Required Level: Lv 7SP: 1
Requires: N/A
Input: → → ← Z
Info: Using the power of Burning, the Fighter will leap a distance to slam his entire body to the enemy.
Special SkillEdit
Chi WaveEdit
Required Level: Lv 0SP: 0
Requires: N/A
Input: Z ↑
Info: Using the power of Burning, the Fighter will toss a blast of chi.
Taming the TigerEdit
Required Level: Lv 14SP: 1
Requires: N/A
Input: Z ↑
Info: Using the power of Burning, the Fighter attacks shielding his body with chi.
Special SkillEdit
Kuan Yin PalmEdit
Required Level: Lv 36SP: 1
Requires: N/A
Input: Passive
Info: A special inherit ability that removes the delay of Burning attacks.
Special BuffEdit
Note: These are special buffs ONLY for Fighter.
All buffs are only triggered by engaging Burning Mode and tapping X X.
During the charge, the Fighter can cancel out by performing other movements (ie- attacking, moving, etc.). However, this cancels out Burning Mode.
All buffs will both increase and decrease a certain stat by a percentage.
All buffs add Super Armor.
All buffs prevent the use of skills.
Left SideEdit
End of Days Lv 1
Required Level: Lv 9SP: 1
Requires: N/A
Input: Burning Mode + X X
Info: A special ability that decreases the Defense by 25%, but increase Critical Chance by 1% and gives Super Armor. Lasts 8 seconds. However, the Fighter is unable to use skills.
End of Days Lv 2
Required Level: Lv 19SP: 2
Requires: End of Days Lv 1
Input: Burning Mode + X X
Info: A special ability that decreases the Defense by 20%, but increase Critical Chance by 2% and gives Super Armor. Lasts 12 seconds. However, the Fighter is unable to use skills.
End of Days Lv 3
Required Level: Lv 29SP: 3
Requires: End of Days Lv 2
Input: Burning Mode + X X
Info: A special ability that decreases the Defense by 15%, but increase Critical Chance by 3% and gives Super Armor. Lasts 16 seconds. However, the Fighter is unable to use skills.
End of Days Lv 4
Required Level: Lv 39SP: 4
Requires: End of Days Lv 3
Input: Burning Mode + X X
Info: A special ability that decreases the Defense by 10%, but increase Critical Chance by 4% and gives Super Armor. Lasts 20 seconds. However, the Fighter is unable to use skills.
Right SideEdit
Iron Fist Lv 1
Required Level: Lv 9SP: 1
Requires: N/A
Input: Burning Mode + X X
Info: A special ability that decreases the Attack by 25%, but increase Defense by 15% and gives Hyper Armor. Lasts 8 seconds. However, the Fighter is unable to use skills.
Iron Fist Lv 2
Required Level: Lv 19SP: 2
Requires: Iron Fist Lv 1
Input: Burning Mode + X X
Info: A special ability that decreases the Attack by 20%, but increase Defense by 30% and gives Hyper Armor. Lasts 12 seconds. However, the Fighter is unable to use skills.
Iron Fist Lv 3
Required Level: Lv 29SP: 3
Requires: Iron Fist Lv 2
Input: Burning Mode + X X
Info: A special ability that decreases the Attack by 15%, but increase Defense by 45% and gives Hyper Armor. Lasts 16 seconds. However, the Fighter is unable to use skills.
Iron Fist Lv 4
Required Level: Lv 39SP: 4
Requires: Iron Fist Lv 3
Input: Burning Mode + X X
Info: A special ability that decreases the Attack by 10%, but increase Defense by 60% and gives Hyper Armor. Lasts 20 seconds. However, the Fighter is unable to use skills.
SkillsEdit
1st BarEdit
Dragon Uppercut Lv 1Edit
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: The Fighter punches the ground then launch up into an uppercut.
Burning: There is an extra hit in between the punch and the uppercut.
Dragon Uppercut Lv 2Edit
Required Level: 15SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: At the end of the uppercut, the Fighter kicks the foe down to the ground.
Burning: At the end of the uppercut, the Fighter kicks the foe before slamming his foot down to the ground.
Iron Mountain AssaultEdit
Required Level: 10SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: The Fighter performs an attack on both sides of him. If chained directly, the Fighter attacks with a burst from his fist. If chained again, he will slam his body as a Ying-Yang symbol appears.
Burning: The Fighter performs all 3 chains assaults at once.
Hsing I PalmEdit
Required Level: 20SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: The Fighter fires a burst of chi from his hands at a short distance.
Burning: The last hit has increased range.
2nd BarEdit
White Flower Technique Lv 1Edit
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: The Fighter performs a flurry of attacks before blossoming as a finale.
Burning: The Fighter performs four strong, straightforward fist attacks.
White Flower Technique Lv 2Edit
Required Level: 25SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: The Fighter performs a flurry of attacks before slamming his foot down.
Burning: Instead of simply slamming down his foot, the Fighter leaps up to kick the foe away.
Dragon SquallEdit
Required Level: 13SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: The Fighter shoots a large Chi Wave that travels a limited distance before exploding. Prior to impact, it will explode.
Burning: The Chi Wave will not explode at target impact point.
Crumbling Mountain StrikeEdit
Required Level: 23SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: The Fighter rushes to the enemy and performs a multitude of punches before finishing off with blasting his foe away.
Burning: Instead of blasting the foe, he kicks upward and then slams his foot down.
3rd BarEdit
Fist of 10,000 Hells Lv 1Edit
Required Level: 0SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: The Fighter charges to one end, leaving a large sphere of exploding chi. He then slams his foot down to create the finale explosion.
Burning: The Fighter generates a chi orb before tossing it to his enemies in front of him.
Fist of 10,000 Hells Lv 2Edit
Required Level: 35SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: The Fighter generates 2 smaller chi orbs to both of his sides before crossing them together.
Burning: Instead of crossing, the two orbs clash together, creating a powerful explosion.
Indomitable SpiritEdit
Required Level: 16SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: The Fighter leaps onto a rocky ledge where he summons Ying-Yang to draw nearby enemies and finish off with a powerful explosion. It is very similar to the Rama's White Monkey Washing Face.
Burning: Has a larger suction range and explosion radius.
Searing LightEdit
Required Level: 26SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: The Fighter slams down a barrier of chi, surrounding him and searing his foes.
Burning: Instead of a barrier, a large, violent vortex of chi is summoned.
Edit
Burning GaugeEdit
Increased Burning Gauge Consumption Time Lv 1Edit
Required Level: 6SP: 1
Requires: N/A
Input: Passive
Info: Increases the consumption time of the Burning Gauge from 6.2 sec to 7.5 sec. This doesn't apply to Burning Mode, however.
Note: Although the tab says "Burning Mode" in-game, the skill has nothing to do with it. Also, the description in-game is very misleading; The title merely does not mention "time", suggesting that this ability increases the consumption rate which is a negative effect.
Increased Burning Gauge Consumption Time Lv 2Edit
Required Level: 17SP: 2
Requires: Increased Burning Gauge Consumption Time Lv 1
Input: Passive
Info: Increases the consumption time of the Burning Gauge from 7.5 sec to 8.8 sec.
Increased Burning Gauge Consumption Time Lv 3Edit
Required Level: 23SP: 3
Requires: Increased Burning Gauge Consumption Time Lv 2
Input: Passive
Info: Increases the consumption time of the Burning Gauge from 8.8 sec to 10.1 sec.
Sustained Burning GaugeEdit
Sustained Burning Gauge Lv 1Edit
Required Level: 8SP: 1
Requires: N/A
Input: Passive
Info: Increases the sustained Burning Gage time from 4.8 sec to 6.0 sec. This doesn't apply to Burning Mode, however.
Note: The description in-game is very misleading; It says "Burning Mode" while it actually has no effect to it.
Sustained Burning Gauge Lv 2Edit
Required Level: 13SP: 2
Requires: Sustained Burning Gauge Lv 1
Input: Passive
Info: Increases the sustained Burning Gage time from 6.0 sec to 7.2 sec.
Sustained Burning Gauge Lv 3Edit
Required Level: 33SP: 3
Requires: Sustained Burning Gauge Lv 2
Input: Passive
Info: Increases the sustained Burning Gage time from 7.2 sec to 8.4 sec. This doesn't apply to Burning Mode, however.
Burning SkillEdit
Burning Skill Lv 1Edit
Required Level: 11SP: 1
Requires: N/A
Input: Passive
Info: When using a Burning Skill (not ability, such as Chi Wave, Hanuman, Storm Fist, etc.), the usage rate is decreased from 1.0 to 0.75 efficiency.
Note: The description in-game is very misleading; It makes no mention of "abilities", and since abilities are technically semi-skills, they are assumed to be affected.
Burning Skill Lv 2Edit
Required Level: 27SP: 2
Requires: Burning Skill Lv 1
Input: Passive
Info: When using a Burning Skill, the usage rate is decreased from 0.75 to 0.5 efficiency.
Special JumpEdit
Arhan Technique Lv 1Edit
Required Level: 21SP: 1
Requires: N/A
Input: X →
Info: A special ability that allows Jin to hop slightly through the air. This uses 1 full bar of the Burning Gauge.
Arhan Technique Lv 2Edit
Required Level: 31SP: 2
Requires: Arhan Technique Lv 1
Input: X →
Info: A special ability that allows Jin to hop slightly through the air up to two times. Each hop uses 1 full bar of the Burning Gauge.
Arhan Technique Lv 3Edit
Required Level: 40SP: 3
Requires: Arhan Technique Lv 2
Input: X →
Info: A special ability that allows Jin to hop slightly through the air up to three times.
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