Selasa, 20 September 2011

Raganrok Battle Offline

STR - Increases you damage (Melee damage only)
AGI - Increases the chance of an enemy *missing* an attack on you (Increase attack and movement speed)
VIT - Increases HP and HP regeneration rate (Reduce damage taken)
INT - Increases SP and SP regeneration rate (Increases spell power)
DEX - Determines how many combos you can do with the Strong Attack (Every 10DEX gives you an extra combo before stalling, increase Bow damage)
LUK - Increase chance of critical hit (Increase item drop chance)

Controls

Player1 --
H - Up/Jump
N - Down/Crouch
B - Left
M - Right
Z - Confirm/Weak Attack
X - Cancel/Strong Attack
C - Guard
V - Skill
Q - Pause Menu

Player2 --
I - Up/Jump
K - Down/Crouch
J - Left
L - Right
A - Confirm/Weak Attack
S - Cancel/Strong Attack
D - Guard
F - Skill
W - Pause Menu

Player3 --
Up arrow - Up/Jump
Down arrow - Down/Crouch
Left arrow - Left
Right arrow - Right
Numpad 1 - Confirm/Weak Attack
Numpad 2 - Cancel/Strong Attack
Numpad 3 - Guard
Numpad 9 - Pause Menu
Numpad Enter - Skill

Slightly Advance Moves and Tips
f f - Some characters Dash while others run (hold after the 2nd f to run)
u (whenever on air) u - Double jump
a or b (after knocked off ground) - Quick recovery, some attacks cant be recovered from (mostly boss attacks)
d (hold for more than 10sec) - Improves regen speed,the longer you hold the faster it gets
f (hold) b - Attack that knocks enemy off the gound
d & f (hold) b - Crouching attack with a longer reach

1. Jumping attacks are all stronger than their standing counterparts.
2. Hitting a Boss at its head does more damage to it.
3. AGI UP potions give you up to 20 AGI.. could be more~ O.o;;
4. It seems you get *Job Bonuses* as you level up.

Secret
1. Finish the game on all characters (Male and Female) to get the Novice Job.


Skills
The skill listing is in accordance to the manual~

Swordman

Job Bonus
STR 7
AGI 2
VIT 4
INT 0
DEX 3
LUK 2

-Active Skills-
Magnum Break = [MF] - d r d r A
Bash = [MF] - d r d r B
Stun Bash = [MF] - B (Can only be used after Bash hits,gives Stun chance to "both hits")
Endure = [MF] - d d A
Provoke = [MF] - d d B (Decrease enemy's DEF if the joker hits, inefective against end-level Bosses but can be used on most mid-level bosses)

-Special Move- (non-skill normal attacks)
Tackle = [MF] - r r B (20STR)
Downward Stab = [M] - d B (In air only, can be used multiple times) (20AGI, 20DEX)

-Passive Skills-
Sword Mastery = [MF] (Increase ATK)
Auto Berserk = [MF] (Increases ATK when HP drops below a certain point, does a powerful Bash beforehand)
HP Recovery = [MF] (Increase amount of HP regenerated)
Moving HP Recovery = [MF] (Able to regenerate HP while moving)

Note
1. Female Swordman can use Bash while in midair.
2. Male and Female : 10AGI for 2 Weak combo, 20AGI for 3 Weak Combo

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Archer

Job Bonus
STR 3
AGI 3
VIT 1
INT 2
DEX 7
LUK 2

-Active Skill-
Double Strafe = [MF] - d r d r B
Charge Arrow = [MF] - d r d r A
Arrow Shower = [MF] - d d B (Can be used in air)
Attention Concentration = [MF] - d d A (Increase DEX for a certain amount of time)
Arrow Craft = [MF] - D (Refill arrows)

-Special Move-
Surface-to-Air Arrow = [MF] - r r B
Back Slide = [MF] - d D
Air-to-Surface Arrow = [M] - d B (In air only)
Air-to-Surface Arrow = [F] - r B (In air only)
Shooter Tackle = [M] - r r A
Dash Kick = [F] - r r A
Air-to-Air Arrow = [M] - r B (In air only)
Air-to-Air Arrow = [F] - r A (In air only)
Double Kick = [F] - d d A (In air only)

-Passive Skill-
Vulture's Eye = [MF] (Increase AGI)
Owl's Eye = [MF] (Increase DEX)

Note


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Magician

Job Bonus
STR 0
AGI 4
VIT 0
INT 8
DEX 3
LUK 3

-Active Skill-
Soul Strike = [MF] - d d A (Can be used in air)
Fire Wall = [MF] - d d B
Napalm Beat = [MF] - D (Spell Charge)
Fire Bolt = [MF] - d d A (Spell Charge)
Cold Bolt = [MF] - d d B (Spell Charge)
Stone Curse = [MF] - r r A (Spell Charge) (Low chanse of turning enemy to stone when hit)
Energy Coat = [MF] - r r B (Spell Charge) (SP decrease instead of HP when attacked, increase DEF)
Fire Ball = [MF] - l r B (Spell Charge)
Frost Diver = [MF] - l r A (Spell Charge) (Has chance to freeze enemy)
Lightning Bolt = [MF] - d rd r A (Spell Charge)
Thunder Storm = [MF] - d rd r B (Spell Charge)
Safety Wall = [MF] - d u B (Spell Charge)

-Special Move-
Spell Charge = [MF] - D
Air Dash = [MF] - r r (In air only)
Super Spinning Dagger = [M] - r r A
Staff Upper = [F] - r r A
Lightning Kick = [M] - r r B
Lightning Palm = [F] - r r B

-Passive Skill-
SP Recovery SP = [MF] (Increase amount of SP regenerated)

Note
1. Safety Wall has a limited amount of use per stage in accordance to the Blue Gemstones you have (refills every stage).
2. Safety Wall and Fire Wall can only be cast one at a time.
3. Magicians have no Weak Attack combo.
4. When an enemy is frozen, the first lightning hit does 2x damage.
5. Once the monster is greyed, Stone Curse needs a while to take affect.

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Merchant

Job Bonus
STR 5
AGI 1
VIT 4
INT 1
DEX 5
LUK 2

-Active Skill-
Cart Revolution = [MF] - d d B (Can only be used when cart is equipped)
Push Cart = [MF] - d d B (Coin needed, can only be used when cart is not equipped)
Vending = [MF] - d d D (Coin needed, cart needed)
Mammonite = [MF] - d d A (Coin needed)
Crazy Uproar = [MF] - d rd r B (Increase STR for a certain amount of time)

-Special Move-
Discount = [MF] - D (This is a counter attack, it only connects when an enemy hits you during the skill animation, gets coin)
Overcharge = [MF] - d rd r A (Gets coin)
Fake Dash = [M] - r r A
Forward Spin = [F] - r r A
Hip Attack = [M] - r r B (Can be used in air)
Drop Kick = [F] - r r B (Can be used in air)
Drink Potion = [MF] - d rd r D (coin needed)

-Passive Skill-
Increase Weight Limit = [MF] - (Increase amount of items that come out when Vending)

Note


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Thief

Job Bonus
STR 4
AGI 4
VIT 2
INT 1
DEX 4
LUK 3

-Active Skill-
Spinkle Sand = [MF] - r r B (Has chance to put enemey into Darkness)
BackSlide = [MF] - l D (while dodging)
Throw Stone = [MF] - d d B
Double Attack = [MF] - d d D
Steal = [MF] - d rd r A
Hiding = [MF] - D (while dodging)
Envenom = [MF] - d rd r B (Has chance to Poison enemy)
Detoxify = [MF] - d d A

-Special Move-
Dodge = [MF] - D
Air Dash = [MF] - r r (In air only)
Downward Kick = [MF] - d d A (In air only)
Dash Attack = [F] - r r A
Quick Downward Stab = [F] - d d B (In air only)
Wall Spring = [F] - dr (while near the side of the screen) (In air only)

-Passive Skill-
Improve Dodge = [MF] (Increase dodge chance)

Thief
1. Female Thiefs can use Envenom in air but cant Steal in air, Males are vice versa.
2. Male Thiefs can Throw Stone in air but Females cannot.
3. In my most humble opinion, Female Thiefs are the coolest ever. XD


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Acolyte

Job Bonus
STR 3
AGI 2
VIT 3
INT 3
DEX 3
LUK 4

-Active Skill-
Pneuma = [MF] - d d A (Blocks long ranged attacks)
Teleport = [MF] - d d B (Can be used in air)
Holy Light = [MF] - d rd r B
Heal = [MF] - d d B (Spell Charge)
Increase AGI = [MF] - r r A (Spell Charge) (Doubles your movement and attack speed, you drop from the air faster too)
Decrease AGI = [MF] - l l A (Spell Charge) (Slows down enemies moving speed)
Angelus = [MF] - d rd r B (Spell Charge) (Increase DEF for certain amount of time)
Blessing = [MF] - d d A (Spell Charge) (Increase STR, INT, and DEX for certain amount of time)

-Special Move-
Spell Charge = [MF] - D
Midair Repeated Straight Punches = [M] - d rd r A (in air only) (15STR, 20DEX)
Spinning Kick = [M] - r r A (5DEX)
Spinning Thrust = [M] - r r B (10STR, 10DEX)
Holy Hammer = [F] - r r A (10INT)
Holy Home Run = [F] - r r B (10STR)

-Passive Skill-
Divine Protection = [MF] (Increase overall DEF)
Demon Bane = [MF] (Increase overall ATK)

Note
1. Female acolyte : 10DEX for 2 Weak combo, 10DEX & 10STR for 3 Weak combo
2. Female Acolyte's aerial Teleportation takes her to the ground and ground Teleportation takes her mid-air.


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Novice

- Active Skill-
First Aid = [MF] - D
Play Dead = [MF] - d D (Can be used in air)

-Special Move-
Crazy Charge = [M] - r r A (2~3 screens wide XD)
Roll Attack = [F] - r r A
Charged Attack = [MFa] - r r B , B to stop charge and attack
Cartwheel Attack = [M] - (During Charged Attack's charge animation) r r B
Light Saber = [F] - (During Charged Attack's charge animation) r r B
Hyper Berserk = [MF] - d d A *Super Saiya* (Uses HP)
Backward Roll = [M] - d d B
Flee = [F] - d d B (XD)
Emote = [MF] - d dr r A (Has various styles XD)
Aerial Butt Slam = [F] - d dr r B
Flying Kick = [M] - (On Air) d dr r A
Cannonball = [M] - (On Air) d dr r B
Meteor Slam = [F] - (On Air) r r A

Note
1. Male novices running stance cannot be comboed out of, you have to stop running to be able to attack.

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