Senin, 12 September 2011

Grand Chase Mari Job


Rune Caster

Weapon: Grimoire

Obtained: Base Job (Quest Required)

Level Obtained: 0

Quotes:

* "I'll do my best."
* "Commencing operations"
* "You don't belong here."
* "No one but fools here."
* "You are not completely useless."
* "You are...soft."
* "Time to finish this."
* "Is that it?"

Contents
[hide]

* 1 Rune Caster Characteristics
* 2 Rune Caster Skills
o 2.1 General
o 2.2 Button Combination Skills
o 2.3 MP Skills
* 3 Rune Caster Guides
* 4 Rune Caster Engineer Videos

Rune Caster Characteristics

Mari wields both magic and machinery with great skill. She is also very skilled in defending and evading, as she dislikes direct combat with her foes. Utilizing machines fueled by her specially produced Magic Stone, Mari showcases new battle tactics that have been previously unheard of.

While coolly assessing the situation on the battlefield, Mari strategically sets up her machines, driving enemies into a corner and exposing their position.

While her abilities are more adapted to methodically eliminating her enemies from a distance, in short-range combat the Rune Caster is still a force to be reckoned with. Electrical barriers and thrown magical orbs are the least of the surprises that await adversaries who somehow get close enough to render them necessary.
Rune Caster Skills
General

Rune Casters can perform up to 6 hits (4 + double-attack x2). The third and fourth hits in the combo will launch light enemies into the air.

In Dungeons, Critical hits do not knock down targets. Hitting the first two hits + Critical and repeating = Infinite Combo.

Rune Casters have a more unique form of movement:
Rune Casters cannot run; they perform a short dash like the Spearman.
Like the Spearman, they cannot air dash.

Holding the Up button right at the end of a dash will have Mari use her Jetpack, a piece of magical technology which greatly increases both her horizontal and vertical jump range.

* The jetpack propels Mari both up and forward. She will continue traveling up and forward until she lands, or the jetpack runs out (which lasts approximately 1.5 seconds).
* While holding the direction opposite of the way Mari is facing will reduce the amount she moves forward, it won't completely eliminate it. Aim your launches carefully to avoid accidentally falling into bottomless pits.

The Rune Caster's dash attack creates a small whirlwind of energy that launches light enemies into the air, similar to Battle Mage's Dash Attack. However, the attack does not propel targets as high as Battle Mage's.

In PvP, her Jump Attack will always knock down.

If you dash and press both the attack button and directional button away from the direction you're moving in, Mari will fire a ball of magical energy behind her.
The cast time is similar to Muse's Shock Rock, while the travel speed is similar to Spell Knight's Ragna Bolt. It does still have limited range like all other "Reverse-Dash Shots".
Button Combination Skills

For simplicity's sake, this section of the article assumes that the game client's button setup is on Default.

Combinations are entered in a chain, rather than holding the buttons, unless otherwise noted; I.E. X+X+A would mean to press X twice and then press A.

* Button press delays are as so:
o + means that there is little to no delay between the last button press and the next button press.
o _ means that there is a moment of delay between the last button press and the next button press.

X+X+A+Z - Lv. 1 Cannon

Mari creates a blue cannon which fires small bombs a long distance straight ahead.

* The bombs will fly slightly beyond the edge of the screen before disappearing.
* The bombs explode immediately upon hitting an enemy, causing fair damage and a light flinch effect.

X+X+A_Z - Lv. 2 Cannon

Mari creates a red cannon which lobs small bombs a shorter distance ahead.

* Range is roughly 7/8ths to the edge of the screen.
* The bombs explode when they strike either an enemy or the ground, causing a fair amount of damage immediately and three packets of light damage from the bomb's flare.

X+X_Z - Shock Barrier

Mari sets a small device on the ground which, every 1 1/2 seconds, splits vertically and arcs electricity between the two halves, causing light damage and pushing away any enemies nearby.

* Only one barrier can be set at a time. If another is set, the first one will disappear.
* The barrier, which lasts approximately 5.5 seconds, only goes up three times.
* The barrier does not have any flinching, meaning that enemies can run through it.

X+X+X+(Rapidly press A) - Construct Wing Drive Weapon (W.D.W.)

Creates a vortex of energy and materials for several seconds. If successful, four small spinning blades are constructed. The blades form a small array which follows behind Mari and can be used to attack enemies, similar to her summoned Orbs.

* If successful, the blades are usable for 20 seconds (unlike Orbs' one-shot attacks), after which they will disappear. The remaining time is displayed as a self-buff in the lower right corner of the screen.
* Using this skill replaces Mari's normal attack combo, running attack and jump attack with the blades' various attacks until they disappear.
* Be careful as you use this. It leaves you vulnerable and there is no way to cancel the cast (other than "skilling" out of it).
* This skill may not always work, either due to A not being pressed enough during the construction process or random failure.
* It is not required to mash the A button. Only a few hits and it should work.
* Does not have a cooldown, so it can be constructed as many times as possible.

X+X+Up - Mana Shield

Light blue flames rise from Mari's body, causing damage that would normally deplete HP to instead deplete MP. If Mari runs out of mana/MP, the shield collapses and Mari takes any damage the shield couldn't absorb. This buff lasts for 10 Seconds.

* You must have at least 15% of 1 bar of MP to use this or it will not work.
* Casting does not have a cooldown, like W.D.W.
* Possible Bug: Occasionally, the shield may refuse to come up, instead appearing for a split second and disappearing. Currently in testing.

Orbs

Mari can summon small orbs of energy which float along behind her until used or their duration runs out.

* Press A to launch all currently summoned orbs forward.
o The orb-launching motion takes about half a second to execute; however, careful timing at the end of an attack combo (normal or W.D.W.) will launch them immediately.
* There are three different types of orbs (Blue, Red, and Green, each with some orange in the middle of each), each more powerful than the last.
* Remember, casting the orb(s) takes time. It takes about 5 seconds to finish running through the book.
* One orb of each type can be summoned at a time. You can summon any type of orb at your desire rather than following an order.

X+X(wait for the energy to swirl around Mari)+Z - Lv. 1 Orb

Summons a blue and orange orb. When launched, this orb flies forward at a slight downward slant, causing five packets of fair damage.

X+X(wait for first symbol to appear)+Z - Lv. 2 Orb

Summons a pink and orange orb. When launched, this orb flies forward at a slight upward slant, causing three packets of fair damage.

X+X(wait for second symbol to appear or time to run out)+Z - Lv. 3 Orb

Summons a yellow and orange orb. When launched, this orb flies forward at a steep downward slant, then a steep upward slant.
MP Skills

Lv. 1 - Buster

Rune Caster's 1st grade level spell that sends close quarter enemies flying with her magic!

* Creates a blue magical disc of force in front of Mari, which in turn releases a burst of energy that damages enemies and sends them flying.
* Despite appearing to be a melee skill at first, this skill actually has a fair range; roughly 1/4th screen distance.
* Can easily be chained twice for heavier damage and a long knockback distance.
* The standard knockback distance is extremely far; usually from one side of Forgotten City (PvP) to the other. This skill can be helpful to increase the distance from foes, and escape in pinches.
* In PvP, after you use Buster, you can immediately grab the opponent.
* In dungeons, the monsters struck by this attack will instantly fly back, as if no delay was added

Lv. 2 - Shock Field
Eraser

Rune Caster's 2nd grade attack that summons a Tesla coil, creating a shock field over a set area.

* Mari throws the grenade about 1/3rd of the screen, and once it transforms, its shock fills both sides from it. The ending explosion has nearly, but not quite, as much range.
* The actual grenade from the skill does not damage.
* The shock portion of the skill flinches heavily, and the explosion at the end knocks enemies down and away.


Lv. 3 - Eraser

Rune Caster’s 3rd grade destructive skill that summons a powerful laser that zaps enemies in its path.

* The horizontal range of this skill is very long, starting just in front of Mari and reaching beyond the edge of the screen. At the 9/10th mark, it starts to slow down and then vanishes.
* Vertical range is around 3x Mari's height.
o However, at the peak of the beam (where the machine fire the laser), targets will not be hit.
* The beam is quite powerful, and will pull light enemies along with it as it moves across the screen.


Gunslinger

Weapon: Maverick

Obtained: 2nd Job (Quest Required)

Level Required: 20 or above

Job-Specific Quotes:

* "You're not very efficient."
* "Are you on standby mode?"


Contents
[hide]

* 1 Gunslinger Characteristics
* 2 Gunslinger Skills
o 2.1 General
o 2.2 Button Combination Skills
o 2.3 MP Skills
* 3 Gunslinger Videos

Gunslinger Characteristics

Gunslinger was an ancient title bestowed upon a particularly active legion during the First Demon Wars. The only extant record from that time, the Chronicles of Klayah, reveals that although the title "Gunslinger" had fallen into obscurity, it was indeed used by the most powerful kingdom of the time during the First Demon Wars.

The Rune Casters of Kounat displayed so much power and influence during the First Demon Wars and invested a great amount of magical and mechanical resources, however as the war drew on, they realized it was going to be impossible to sustain their efforts for much longer. To solve this problem, the most esteemed Rune Caster in the kingdom, Jean-Sanque Gulio, invented a powerful gun designed to fire magical rounds while conserving the operator's own energy. The elite legion trained to use this weapon was called the "Gunslingers." The weapon proved to be a success. The First Demon Wars ended with the surrender of the Demons.

However, Kounat came to an untimely end with a mysterious explosion. The secrets of the Maverick and the secrets of building them were lost forever. It is believed by scholars that the rifles used today by the Dwarves of Archimedia are based on the ancient design of the Maverick.

The Maverick-wielding Gunslingers have a variety of unique magic and machines at their disposal that can induce their enemies to walk right into thermal traps, allowing for effective mid-distance attacks. The Gunslinger's Triple Missiles attack compensates for the fact she has a weak long distance attack by enhancing the Maverick's inherent strengths. The Gunslinger continues to use the Rune Caster's Mana Shield and Dash Jump, however the Gunslinger's version is stronger than that of the Rune Caster's, who has always been weak when it came to close quarter combat, and the summoned W.D.W. has also been enhanced. The Gunslinger's many skills can be confusing at first, but with practice and training she is a force to be reckoned with on the battle field.
Gunslinger Skills
General

The Gunslinger can perform simple dashes and normal jumps.

Holding the Up button right after a dash will have Mari use her Jetpack, a piece of magical technology which greatly increases both her horizontal and vertical jump range.

* The jetpack propels Mari both up and forward. She will continue traveling up and forward until she lands, or the jetpack runs out.

* While holding the direction opposite of the way Mari is facing will reduce the amount she moves forward, it won't completely eliminate it. Aim your launches carefully to avoid accidentally falling into bottomless pits.

The Gunslinger's Maverick is a small revolver-like cannon which fires explosive shells.

* While firing, it is possible to aim up or down by holding the appropriate directional button.
* The Maverick's maximum range is roughly 3/4 the distance between Mari and the edge of the screen.

With a normal attack combo, the Gunslinger can perform up to 4 hits (3 + double-attack). The fourth hit in the combo will knock enemies down and back.



With the Maverick's power comes a potentially debilitating limiter on combat effectiveness: the Overheat gauge. Located below the MP gauge, this bar fills up as the Maverick is fired and its barrel heats up. If the gauge reaches full/critical, Mari can no longer fire until the heat dissipates from the barrel; the gun will refuse to reload and all pressing the attack key will result in is the clicking of a gun without ammunition.

* Approximately 7 shots can be fired before the heat level reaches critical.
o Assuming the barrel isn't overheated, a moment after ceasing fire, the barrel will begin to cool down. A good balance between firing and waiting will enable you to keep the gun available for use at all times.
* Full heat dissipation from critical requires about 5 seconds, after which the gun will be available for use again.

The Gunslinger's dash attack is a quick upward kick which launches light enemies into the air.

* With careful timing, one can "juggle" an enemy in the air with either further dash attacks or a normal shooting combo.

The Gunslinger's jump attack fires a single shell diagonally towards the ground.

* If the Maverick is currently unavailable due to overheating, Mari will instead use the magical swipe jump attack that she used as a Wizardry Engineer.

If you dash and press both the attack button and directional button away from the direction you're moving in, Mari will fire a quick shot behind her to help slow down any pursuing enemies.
Button Combination Skills

For simplicity's sake, this section of the article assumes that the game client's button setup is on Default.

Combinations are entered in a chain, rather than holding the buttons, unless otherwise noted; I.E. X+X+A would mean to press X twice and then press A.

* Button press delays are as so:
o + means that there is little to no delay between the last button press and the next button press.
o _ means that there is a moment of delay between the last button press and the next button press.

X+X+A+Z - Lv. 1 Turret

Mari creates a small blue turret with pistons on each side of it. When an enemy comes near it, the pistons fire outwards, knocking struck enemies down and away.

X+X+A_Z - Lv. 2 Turret

Mari creates a blue missile launcher which fires a missile diagonally upwards. Upon reaching a certain height, the missile collapses into three smaller ones which fly sharply downward in a tight formation and explode.

* This is a long-range skill. The missiles will strike around the edge of the screen; anything closer to the turret will not be hit.
* The turret can fire a maximum of two missiles before expiring.

X+X+X+(Rapidly press A) - Construct Weaponry

Creates a vortex of energy and materials for several seconds. If successful, four small blades are constructed. The blades form a small array which follows behind Mari and can be used to attack enemies.

* If successful, the blades are usable for 20 seconds, after which they will disappear. The remaining time is displayed as a self-buff in the lower right corner of the screen.
* The blades replace/modify the following attacks:
o Maverick: The blades provide an additional two projectiles per shot, in the form of laser shots. With the third shot in a normal-attack combo, the blades stab forward in a cone-shaped formation.
o Dash attack: The blades stab upwards from the ground, knocking light enemies into the air.
o Jump attack: The blades form a crescent formation around Mari, causing damage to enemies within melee range.
* This skill may not always work, either due to A not being pressed enough during the construction process, or random failure.

X+X+Up - Mana Shield

Light blue flames rise from Mari's body, causing damage that would normally deplete HP to instead deplete MP. If Mari runs out of mana/MP, the shield does nothing. This buff lasts for 10 Seconds.

Charging Skills
While the Wizardry Engineer could summon three orbs to assist in attacking enemies, the Gun Slinger is limited to a single orb and a freezing attack.

X+X(wait for first symbol to appear)+Z - Lv. 1 Orb

Summons a blue and orange orb. When launched, this orb flies forward at a slight upward slant, causing three packets of fair damage.

* Press A to launch the currently summoned orb forward.
* One orb can be summoned at a time.

X+X(wait for second symbol to appear)+Z - Cold Aura

Mari's hand begins to glow with a cold blue aura. This aura can be applied to a single shot of the Maverick, augmenting the shell it is applied to with magically-created ice. This shell, in addition to normal damage, instantly causes a freezing effect on a struck enemy.

* Press A to apply the aura to a shell and automatically fire it.
* Presumably because it's a magically cold projectile, a shell that has Cold Aura applied to it can be fired regardless of the heat gauge's status, and will not add more heat to the barrel.
o Firing a shell with Cold Aura applied will not help to cool the barrel faster as one might expect, however.

If both an Orb and Cold Aura are prepared, Cold Aura will be activated first when A is pressed.
MP Skills

Lv. 1 - Shock Wave

Gunslinger's 1st Grade Attack. The Gunslinger fires her Maverick into the ground, causing a series of explosions to burst up from the ground.

* Maximum range is 1/2 to the edge of the screen.
o More damage will be realized against enemies in melee range, as at the skill's maximum range, only one eruption will hit.

Lv. 2 - High Power Rush

Gunslinger's 2nd Grade Attack. Summons a cannon that shoots a volley of missiles which explode within a specific area.

* Similar to Wizardry Engineer's Electronic Field skill, this attack fills an entire side of the screen with damage.
* Enemies closer to the middle of the skill's range will be struck by more explosions.


Lv. 3 - Chaos Beam
Chaos Beam

Gunslinger's 3rd Grade Attack. Summons a highly destructive weapon that shoots a ray beam. Any enemies in its path will be instantly vaporized.

* The horizontal range of this skill is long, reaching beyond the edge of the screen.
* Vertical range is limited, roughly Mari's height.
* The beam is quite powerful, and will knock back light enemies struck by it.
* Amusingly, Mari summons characters in what looks like the Power Rangers to assist her.


Polaris

Weapon: Magic Mallet

Obtained: 3rd Job Change (Quest Required)

Level Obtained: 30

Job-Specific Quotes:

* "Test case Zeta Gamma. Commence operation."
* "This is excellent data."
* "Stop! It's getting ugly..."
* "You're just not up to spec."


Contents
[hide]

* 1 Polaris Characteristics
* 2 Obtainment Quest
o 2.1 Worn-Out Polaris Mission
o 2.2 Polaris Mission (Cash)
* 3 Polaris Skills
o 3.1 General
o 3.2 Button Combination Skills
o 3.3 Other Skills
o 3.4 MP Skills
* 4 Guides for Polaris
* 5 Polaris Videos

Polaris Characteristics

Before a mysterious massive explosion obliterated it, "Polaris" was the highest position of an ancient kingdom. The Polaris was the symbol of a guiding light in the kingdom, and only a member of the elite with exceptional abilities could hope to ascend to the position. The power to create new machines and research magic fell under the jurisdiction of a Polaris. The results of their research during the First Demon Wars contributed to the success of the Gunslinger combat teams.

Just like Mari's existing jobs, Polaris has the ability to summon magical helpers and set up machines, but can do so with enhanced power. But Polaris has special skills that consume great amounts of mana, and as a result, also possesses a variety of skills to help replenish mana. A Polaris can replenish teammates' mana with her machines and by summoning power ups that can restore a large quantity of mana when an enemy is hit. But unlike previous jobs, Polaris summons her trusty helper KORMET instead of W.D.W. which she used to summon. KORMET differs from Helper Bot, and if he is summoned successfully, KORMET will do basic combos, dash attacks, and jump attacks in Polaris' stead.
Obtainment Quest
Worn-Out Polaris Mission

"And yet another dream. People were shouting "Polaris! Polaris!" I recognize this word. But why am I so overcome by this feeling of sadness? - Mari Ming Onette - "
Cost: 120,000 Image:gp.gif

* Medal of Victory - Collect 50 medals through PvP matches. (0/50)
* Gardosen's Sword - Defeat Gardosen in Hell's Bridge and collect 3 Gardosen's Swords. (0/3)
* Crystallized Fire Golem's Spirits - Defeat the Mini Fire Golem. Collect 10 Crystallized Fire Golem's Spirits. (0/10)
* Basilisk's Seals - Defeat Basilisk at Temple of Fire on ☆☆☆ and collect 3 Basilisk's Seals. (0/3)
* Peacemaker - Defeat Kaze'aze in her castle and collect 1 Peacemaker. (0/1)

Polaris Mission (Cash)

"And yet another dream. People were shouting "Polaris! Polaris!" I recognize this word. But why am I so overcome by this feeling of sadness? - Mari Ming Onette - "
Cost: 5,800 Image:Cash.gif

* Medal of Victory - Collect 1 medal through PvP matches. (0/1)
* Gardosen's Sword - Defeat Gardosen in Hell's Bridge and collect 1 Gardosen's Sword. (0/1)

Polaris Skills
General
Button Combination Skills

Combinations are entered in a chain, rather than holding the buttons, unless otherwise noted; I.E. X+X+A would mean to press X twice and then press A.

* Button press delays are as so:
o + means that there is little to no delay between the last button press and the next button press.
o _ means that there is a moment of delay between the last button press and the next button press.

X+X+A+Z - Lv. 1 Sector

Mari creates a small electric tower on the ground. When near the tower(the blue waves coming from the tower), it generates MP.

X+X+A_Z - Lv. 2 Sector

Mari creates a blue missile launcher which fires three cannonballs which explode at target. At explosion, it creates a small-range of fire.

* This is a long-range skill.
* The turret can fire a maximum of two repititions before expiring.

X+X+A__Z- Lv. 3 Sector

Uses one bar of MP. Mari creates a portal, which cannot be used unless a 2nd portal is made. Once the 2nd portal is made, Mari can freely go to and fro the portals. However, if Mari tries to create a 3rd portal, the location of the 1st portal changes to the location where Mari tried to create the 3rd portal.


X+X+X+(Rapidly press A) - Construct KORMET

Creates a vortex of energy and materials for several seconds. If successful, KORMET,a blue robot that replaces the W.D.W, appears.

* If successful, the robot is usable for 20 seconds, after which it will disappear. The remaining time is displayed as a self-buff in the lower right corner of the screen.
* The robot replace/modify the following attacks:
o Mecha Hammer: The robot provides a strong combo, replacing Mari's combo with the Mecha Hammer, in which using its enlarged hands to fight. On the 3rd combo hit, the robot shoots missiles from itself, attacking the enemy.
o Dash attack: The robot stab upwards from the ground, while pushing away the enemy.
o Jump attack: The robot forms a crescent formation around Mari, similar to the knives Gunslinger, causing damage to enemies within melee range with an added magic jump attack.
* This skill may not always work, either due to A not being pressed enough during the construction process, or random failure.
* If the player uses the Jet-pack to it's maximum height, a second horizontal dash is possible in either direction. The Robot also comes with its own Jet-pack to accompany Mari.

X+X+Up - Mana Shield

Light blue flames rise from Mari's body, causing damage that would normally deplete HP to instead deplete MP. If Mari runs out of mana/MP, the shield does nothing. This buff lasts for 10 Seconds.

X+X+X_(wait) - Power-Up Orb

Summons a blue and orange orb. While summoned, the orb will increase Mari's MP regeneration rate.

* The orb lasts for about 10 seconds.
* If Mari is hit while the orb is visible, it will disappear, giving her about two bars of MP as it does so.

Other Skills

>+>+<+Z - Magic Bolt Uses half of a bar of MP. Mari launches a large magic ball behind her, which unlike her 1st job, does not disappear when it hits something. v+Z (While Jumping) - Magic Shot Uses one-quarter of a bar of MP. Mari shoots a blue magic ball out of her Magic Mallet to strike enemies below her. * The Shot travels downwards at a 45 degree angle, much like Gunslinger's default jump attack. * It can be defended like an arrow. Z+Z+Z+(>+> or <+<) - Double Attack Uses half a bar of MP. Mari creates a magic orb that acts as a trap and lasts for 5 seconds. * If an opponent touches the orb, they will take damage and be knocked down. * If the orb remains untouched, it will disappear on its own. MP Skills Lv. 1 - No Mercy Polaris' 1st Grade attack. Mari swings her mallet like a golf club, slamming her enemy into the air and inflicting splash damage once the enemy is bound. * It is possible to use No Mercy more than once by quickly chaining them to a combo. * When the player uses No Mercy while KORMET is in play KORMET will clap saying "Good!"


Lv. 2 - Call of Ruin

Polaris' 2nd Grade attack. Summons an Eye of Darkness to pull and tear at the soul of anyone within the eye.

* While the enemy is in Call of Ruin the player can easily use No Mercy to the opponent while they are being damaged.

Lv. 3 - Extinction

Polaris' 3rd Grade attack. Hurls powerful ice crystals before her. Enemies in the way are slashed by flying ice crystals.

* Extinction is known for it's range and amount of hits dealt to the enemy
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Grand Chase Dio Job


Stygian

Weapon: Soul Reaver

Obtained: Base Job (Quest Required )

Level Obtained: 30

Quotes:

* "Away with you! Useless creature."
* "I don't have time to play with you."
* "You were the one annoying me all along."
* "Here's the finish!"
* "How dare you..."


Contents
[hide]

* 1 Stygian Characteristics
* 2 Stygian Skills
o 2.1 General
o 2.2 AP Skills and Moves
+ 2.2.1 Passive Skills
+ 2.2.2 AP Active Skills - Left Branch
+ 2.2.3 AP Active Skills - Right Branch
+ 2.2.4 AP Passive Skills
* 3 Stygian Guides
* 4 Stygian Videos

Stygian Characteristics

Dio's starting level is 30 and even though he appears to fight without a weapon, he summons a weapon that physically manifests his powers during battle, making him lethal in close and mid-range combat.

Unlike the other Grand Chase characters, you can create short cuts for Dio's basic skills and specials. This allows you to create a variety of combos.
Stygian Skills
General

Dio has a basic combo with his scythe/claw. but he can do more with his AP skills. In KGC and NAGC, when unlocked, Dio is automatically at level 30, with all his armor in the shop being 30+.
AP Skills and Moves
Passive Skills

Teleport
(this was turned into the active skill "Blink" in NAGC)

-Insert skill tab cropped from main tab-

This skill allows Dio to quickly teleport forward. This skill will phase through enemies and obstacles.

* Level 1: Costs x SP, requires level x.
* Level 2: Costs x SP, requires level x.
* Level 3: Costs x SP, requires level x.


AP Active Skills - Left Branch
Skill Name Level 1 Level 2 Level 3
Death Scythe Dio does a 3-hit combo with his Scythe, last hit is a launcher. AP cost: 20, SP cost: 1, Cool-down: 4 seconds Slightly stronger then level 1. SP cost: 1 Slightly stronger then level 2. SP cost: 1
Death Star Uppercut Dio does a quick half-circle uppercut with his scythe; launches and has instant start-up, but no delay. AP cost: 10, SP cost: 1, Cool-down: 2 seconds Launches the target slightly higher then level 1. SP cost: 1 Launches the target slightly higher then level 2. SP cost: 1
Death Star Dio quickly throws his scythe forward, then pulls it back, hits multiple times and the return hit is strong, may not always bring the target back and is a pop-up. AP cost: 29, SP cost: 1, Cool-down: 6 seconds Slightly stronger then level 1. SP cost: 1 Slightly stronger then level 2. SP cost: 1
Dominate Dio reaches forward with a giant claw and drags the target close to him, is weak but hits multiple times and sets-up a easy chain; instant start-up, but no delay. AP cost: 10, SP cost: 1, Cool-down: 2 seconds Slightly stronger then level 1. SP cost: 1 Slightly stronger then level 2. SP cost: 1
Shattering fist Dio quickly strikes the ground with his fist, causing players to be sent airborne as if hit with a JUMP attack, the player will only take damage if they hit the ground afterwards; instant start-up but has no delay. AP cost: 10, SP cost: 1, Cool-down: 2 seconds [This skill only has one level]
Dominate: Increased Distance Increases the range of Domination. AP cost: none(is treated as a passive skill), SP cost: 1 [This skill only has one level]
Rake Hand Dio does a massive upward swipe with his claw and sends everyone who's hit by it airborne, was mistakenly given a huge amount of PvP damage while Dio was being rebalanced for North-American Grand Chase PvP, this will hopefully be fixed in a upcoming patch. AP cost: 29, SP cost: 1, Cool-down: 6 seconds Launches the target slightly higher then level 1. SP cost: 1 Launches the target a fair bit higher higher then level 2. SP cost: 1
Nercotic Dio summons a small circle then summons what seems to be purple corpses to snare, then crush anything caught in it, hits twice and does high damage. AP cost: 40, SP cost: 1, Cool-down: 8 seconds Slightly stronger then level 1. SP cost: 1 A good bit stronger then level 2 SP cost: 2
Black Space Dio shouts a phrase, then begins to vacuum all nearby players and monsters to him, then releases a large AoE of electricity that hits a MASSIVE amount of times if the target was next to Dio when the AoE began; because the victim moves ever-so-slightly from each hit, the whole attack may not hit even if the first hit did. Nearly a guarantee instant-KO to players if every hit connects. (NOTE: Currently has a bug while a player can move with the AoE, it is not advised to do so because many players consider it cheap and it may be bannable) AP cost: 70, SP cost: 1, Cool-down: 14 seconds [This skill only has one level]
--Spearfox 23:22, 24 August 2010 (PDT)


AP Active Skills - Right Branch
Skill Name Level 1 Level 2 Level 3
Vengeful Sword A special skill that summons swords out of the ground from a defined area. AP Cost: 29, Cooldown Time: 6 Seconds, SP Cost: 1 Damange is greater than Level 1. SP Cost: 1 Damange is greater than Level 2. SP Cost: 1
Phase Edge A special technique that summons a sword that can pierce through openings and attack enemies from long distances. AP Cost: 10, Cooldown Time: 2, Seconds SP Cost: 1 Damange is greater than Level 1. SP Cost: 1 Damange is greater than Level 2. SP Cost: 1
Flash Sword A Special Technique that summons a sword and slashes at enemies in a blink of an eye. AP Cost: 10, Cooldown Time: 2 Seconds, SP Cost: 1 Attack is greater than Level 1. SP Cost: 1 Attack is greater than Level 2. SP Cost: 1
Flash Blade: Increased Attack This Effect gives Flash Sword an incresed number of hits and increased attack. SP Cost: 1 Number of hits is greater than Level 1. -----------------None-----------------
Blink A Special Technique that allows you to disappear momentarily to quickly approach an enemey or escape an enemy's attack. AP Cost: 20, Cooldown Time: 4 seconds, SP Cost: 1 Cooltime is shorter than Level 1. SP Cost: 1 -----------------None-----------------
Infernal Spear This Technique summons a fiery spear which forucefully pierces through enemies. AP Cost: 29, Cooldown Time: 6 Seconds, SP Cost: 1 Damage is greater than Level 1. SP Cost: 1 Damage is greater than Level 2. SP Cost: 1
Infernal Spear: Increased Attack This Effect gives Infernal Spear an incresed number of hits and increased attack. SP Cost: 1 Number of hits is greater than Level 1. -----------------None-----------------
Hunting Shock A Special skill that summons a firey spear that ricochets enemies when slammed into the ground. AP Cost: 29, Cooldown Time: 6 Seconds, SP Cost: 1 -----------------None----------------- -----------------None-----------------
Onrush A Special technique that summons a firey spear that inflicts a great amount of damage by piercing through enemies before you. (If you hold the Arrow Key of the way Dio is facing as he brings his Spear all the way back, It will greatly increase the number of hits. But quickly cunsumes AP with every hit). AP Cost: 50, Cooldown Time: 10 Seconds, SP Cost: 1 Greater damage than Level 1. SP Cost: 1 -----------------None-----------------
--polar59 19:56, 27th Auguest 2010 (BST)
AP Passive Skills
Skill Name Level 1 Level 2 Level 3
Increased AP Recovery Rate This Effect will make your AP recover faster SP Cost: 1 Recovers faster than level 1. SP cost: 1 ----------------------------None----------------------------
Ammount of AP at Start Gives you a set ammount of AP at the start of the game. SP Cost: 1 Starts with more AP then level 1. SP cost: 1 Starts with more AP then level 2. SP Cost: 1
Reduced Counterattack Cooldown Time Cooldown time is Reduced when Counterattacked. SP Cost: 1 Gives a Greater Effect then level 1. SP Cost: 1 ----------------------------None----------------------------
Increased Critical Strike Chance Gives you a Higher Chance of a Critical Strike. SP Cost: 1 Greater chance of Critial Strike then level 1. SP Cost: 1 ----------------------------None----------------------------


Drakar

Weapon: Soul Reaver

Obtained: 2nd Job Change (Quest Required)

Level Obtained: 35

Quotes:

* "You want to challenge me!? Ahahaha!"

* "Alfred, please throw out the trash."

* "Do you still want to challenge this body?"


Drakar Characteristics

After the conclusion of the Demon Wars, Dio prepared to return to his own world by sealing away his powers when he sensed a distortion near one of the portals. He decided to investigate, ultimately encountering the Grand Chase knights. Determining that their strength would be of great addition to his own, he decided to join them on their quest.
As time passed, the distortion around the portals became even stronger, and Dio began slowly unlocking his powers and little by little reclaimed his former strength. The name Drakar symbolizes how much stronger his has become since he started out as a Stygian.

Drakar is Dio's 2nd job and an even stronger one at that. Reabsorbing his sealed powers allows Dio to manifest his strength through his weapons (Death Star, Vengeful Sword, Blazing Lance, etc.) and their hidden powers allow him to engage in a "Weapon Pose" while his "Devil Pose" brings out his inherent magical abilities.
Unlike the previous ten characters, Drakar can use all of the skills acquired through Stygian and even when there isn't enough AP for use for Active Skills, players can still revel in Drakar's dynamic game play.
»»  Mau Baca klik ini...

Grand Chase Lire Job


Archer

Weapon: Bow

Obtained: Base Job (No Quest Required)

Level Obtained: 0

Quote:

* "Are you ready?"
* "Ow!"
* "You are so weak!"
* "I was going to take it easy, but, oh well!"


Contents
[hide]

* 1 Archer Characteristics
* 2 Archer Skills
o 2.1 General
o 2.2 Regular Skills
o 2.3 Cash Skills
* 3 Guides for Archer

Archer Characteristics

Archer specializes in powerful long-range bow and arrow attacks, and can move quickly and stealthily. Her only downside is that she is easily pursued by Knights; however, she can overcome this vulnerability by using her environment to her advantage, waiting for the perfect opportunity to strike her foes down with a critical arrow shot. Archer is designed for players who are skilled at controlling characters with precision. If Archer is guarded by a Knight in combat, she’ll make her enemies realize how foolish it was to confront her. Archer’s most remarkable special ability is her Double Jump.

Archer Skills
General

Lire is a Archer who usually stands to support her teammates by sniping enemies from afar.

Archers shoot arrows. Arrows can be "Defended", reducing a bit of damage from it. Melee characters, such as Elesis, have arrow defense.
Arrows with a special buff towards it (ie Flame Arrow, Hyper Shot, etc) cannot initiate an arrow defense status.
Arrows can be reflected sometimes during a Defend.
All of Elesis' Jobs can activate "Berserk" while being shot by a full Arrow Combo.
Shot Arrows can stun foes, giving the targets difficulty in mobility.

Lire is the first character to ever Double Jump.
She has an Aerial Heel Stomp, as only her Melee attack.
Archer's Season 3 Portrait.

Lire's dash is more of a "Side-Step" movement.

Be wary that when on the ground, when charging, Lire will be unable to move. This can be avoided by using a simple dash attack before charging, or by pressing the enter key twice after charging has begun, which will fire one arrow, and allow you to move without wasting the charged mp.


Regular Skills

Metal Shot

(Grade 1) Archer’s 1st grade level attack that enables the user to shoot 5 arrows at different angles to damage targets. This skill has high attack strength, but it doesn’t have enough power to be used as a critical or finishing blow. Also known as Big Shot.

* This shot instantly loads 5 Arrows, and then shot into widened range.
* This skill can still be aimed like regular arrrows.

Arrow Rain

(Grade 2) Archer’s 2nd grade level attack that enables the user to shoot a volley of arrows that will arc and fall over a wide area. The arrows are shot above the user’s head, so this skill is effective on targets above the user. Also known as Castle Rain.

* Skill shoots arrow above the user, and then rains down several other arrows down below.
* Is most effective when the arrows going up hit an opponent, as they do the bulk of the damage.

Arrow Storm

(Grade 3) Archer’s 3rd grade level attack that enables the user to shoot a large volley of arrows that spin in a spiral to inflict great damage to targets. This spinning allows the arrows to spread over the entire screen, making this attack difficult to dodge. This skill is especially effective at causing critical damage to enemies at close range. Also known as Shooting Star.

* Shoots a massive amount of arrows, and they all move in spiral form.
* The arrows come back after leaving and "follow" the user to hit a second time. These arrows seem not to invoke arrow defense

Cash Skills

Attack Swing

(Grade 1) Archer's 1st grade level attack, that enables the user to perform an upward blow with the bow that launches the opponent to the air, attacks can still be performed whilst the opponent is in the air.

* User will rush and swing her bow upward.
* It is possible to perform other combos with this skill.
* This skill is a melee attack, so it can't be blocked.

Eagle Sight

(Grade 1) Archer's 1st grade level buff, that enables the user to zoom out the camera. This allows the user to see farther and allows for greater accuracy when shooting arrows.

* For 30 seconds, it increases the user's sight range.


Flame Arrow

(Grade 3) Archer's 3rd grade level attack, similar to Metal Shot the user shoots five explosive arrows in different angles. Flame Arrow can deal lethal damage to any opponent who gets into the user's attack.

* Similar to Metal Shot, only the arrows do 5x more damage, since they explode on impact.
* This skill can also be aimed.
* This skill is very promising, since it can't easily be avoided.

Guides for Archer

Auto Shot

Auto shot is a technique that is sometimes referred to as "Otto". It is a repeated process of shooting arrows so that the arrows are one after the other. Once a player becomes the victim of Auto shot, he or she is usually hit by at least 5 or more continuous arrows causing possibly a lot of damage. Timing is incredibly important when trying to use any of the below. There are many ways an archer can otto depending on where they are at. Below are some ways.


1. Edge otto: This can be done at only certain edges of maps. The opponent should be below the edge and in front of you. To do this, you must hold the ← or → key as Z is pressed continuously at a very specific speed. It is walking off the edge, shooting an arrow of which will boost you back onto the edge, walk off, shoot another, etc. This allows a player continuously shoot at a rapid speed delay and preventing the opponent to run away from the arrows.


2. Ground otto: This can be done at any flat surface on any map but requires fast hand movement. The opponent should be directly in front of you or in front AND below you. It is accomplished when a players walks forward, jumps, pushes himself back in the air by shooting an arrow, walks forward, jump, shoot, walk, etc. The player is to press →↑Z continuously to do this.


3. Wall otto: This is done at the end of a map, otherwise known as a wall. The opponent is also to be damaged in front and below you like edge otto. The archer walks towards the wall, jumps, turns around to face the opponent, and shoots. It requires many keys pressed in a short period of time but is somewhat efficient and easy to do. The keys are ←↑→Z. The faster it is pressed the more arrows are going to hit.


4. Platform Wall otto: There is very limited areas to do this. Only on some thick platforms that are attached to walls can this be completed such as the Upright most platform in Elven Forest map. It is a considerably simple otto that is done by pressing ↓Z. As the platform is thick, when pressing down and Z, it will not only allow the player to shoot and arrow, but allows the player to stay on the platform. Timing is incredibly important in this one.

Avoiding Beserk

Don't you hate it when Elesis beserks you and hurts you badly? Guess what, there are a few ways to avoid it!

1. Don't shoot the last shot. The last shot in your chain of arrows triggers the beserk.

2. Unfortunately, the last shot is also the strongest, and without the last shot you're delayed and vulnerable. Here's a trick: while you're shooting, press the "z" (or whatever your attack key is) key extremely fast. Right when your Lire (we're using Archer or Nova as example) is about to shoot the 4th arrow, hold down "z" and charge up 1 bar MP and release. You might think "but that still doesn't shoot the last arrow!". Wrong. Because you pressed "z" so fast that even when you're charging up MP Lire is still shooting, so if you can time it right, you can shoot all your arrows, trigger beserk, but avoid getting hurt!


Crossbowman

Weapon: Crossbow

Obtained: 2nd Job Change (Quest Required)

Level Obtained: 20

Quotes:

* "Well, it looks like I may win again."
* "Oh no, I won!"
* "You are so weak!"

Contents
[hide]

* 1 Crossbows' Characteristics
* 2 Obtainment Quest
o 2.1 Worn-Out Crossbowman Mission (GP)
o 2.2 Crossbowman Mission (Cash)
* 3 Crossbow Skills
o 3.1 General
o 3.2 Regular
o 3.3 Cash Skills
* 4 Guides for Crossbow

Crossbows' Characteristics

Crossbowmen use dual crossbows to rapidly fire multiple shots, and can move extremely fast. They can jump to great heights depending on the player’s skill, and can use visually breathtaking special abilities such as Fan Shot, Harpy Hunt Shot, and Dance Tempest.
Obtainment Quest
Worn-Out Crossbowman Mission (GP)

Cost: 2000 Image:gp.gif

"Those monsters are destroying the nature's balance. Can you defeat them and restore the balance? If you do, I'll give you a nice present."
-Elven Leader-

* 10 Gaikoz Seals. You can obtain these by defeating Gaikoz, Boss of Gaikoz's Castle, on 3 star difficulty.
* 300 Crossbow Fragments. You can obtain these by defeating various monsters found in between the Marsh of Oblivion and Gaikoz's Castle.

Crossbowman Mission (Cash)

Cost: 2700 Image:Cash.gif

"Those monsters are destroying the nature's balance. Can you defeat them and restore the balance? If you do, I'll give you a nice present."
-Elven Leader-

* 1 Gaikoz Seal. You can obtain these by defeating Gaikoz, Boss of Gaikoz's Castle, on 3 star difficulty.
* 10 Crossbow Fragments. You can obtain these by defeating various monsters found in between the Marsh of Oblivion and Gaikoz's Castle.


Crossbow Skills
General

Crossbowmen shoot their bolts more rapidly than Archer. She shoots 9 bolts compared to Archer's 5 Arrows in a regular combo.
Crossbowman's Season 3 Portrait.

Has a "High Jump" ability, to jump Super High by a single jump.

Has an "Arrow Rain" ability, where she jumps up, flips over, and shoot down rapidly.

Dash is changed into a Cartwheel, giving her slight invincible frames and allows her to go through her opponent, like Arme's dash. She can shoot bolts as a critical attack while Cartwheeling. Note that the Cartwheel cannot avoid "Jump!" attacks.

Bolts disappear after a certain length of the screen, unlike arrows, which go across the screen.

Crossbowman's Grab Animation is unique, because when used on an opponent, they will "rise" up but then "fall" after.
In addition, Crossbowman's Grab Animation is the quickest of all characters.
Regular

Fan Shot

(Grade 1) Fire a volley of bolts that spread and fan out. Also known as Quick Shot.

* Fan Shot shoots 4 bolts on each side, like a Fan.
* Can be aimed up or down.
* Can cause knockdown

Dance Tempest

(Grade 2) Recklessly fire bolts while dancing. Also known as Beat Rush.

* Shoots multiple bolts in all directons.
* Can do great damage from close range.

Harpy Hunt Shot

(Grade 3) A skill that was originally developed for Harpy hunting, but found to be very useful in battle. Inflicts serious damage by knocking a Harpy out of the air to crush enemies! Also known as Dive Bombing.

* Shoots many bolts into the air, which kills a Harpy, making it fall to the ground.
* The Harpy does heavy damage to the target.
* Bolts can be blocked, but Harpy cannot.
* Harpy can be easily dodged, as it falls slowly and in a straight vertical line.


Cash Skills

Trampoline Kick

(Grade 1) Lire stuns the enemy with a downward kick then launches them upward with an upward kick.

* Does Great damage. the Downward kick does grazing damage and stuns enough for the upward kick to hit, doing high damage.
* One might compare this attack to a Donkey Kick.


Arch Ranger

Weapon: Great Bow

Obtained: 3rd Job Change (Quest Required)

Level Obtained: 30

Quote:
"You are so weak!"
Contents
[hide]

* 1 What is an Arch Ranger?
* 2 Arch Ranger's Characteristics
* 3 Obtainment Quest
o 3.1 Worn-Out Arch Ranger Mission (GP)
o 3.2 Arch Ranger Mission (Cash)
* 4 Arch Ranger Skills
o 4.1 General
o 4.2 Regular
* 5 Guides for Arch Ranger

What is an Arch Ranger?

As the Bermesiah Continent continues to suffer from the war between the humans and the forces of darkness, the Elves created a special bow made of Innadrail scales passed on from their ancestors with the hope of returning peace to the continent. Only the best archers were allowed to use the bow. These elite archers are known as Arch Rangers.
Arch Ranger's Characteristics

Arch Rangers wield a powerful giant bow with an advanced design that enables dynamic arrow attacks that fire at incredibly high speeds.


Obtainment Quest
Worn-Out Arch Ranger Mission (GP)

Cost: 120,000 Image:gp.gif

"Do you by chance know Innadril? She's the ocean goddess who protects us Elves. We can make the best bow out of the scales she left behind. But if you acquire some missing supplies, we'll give you a fine gift."
-Elf Elder-

* Gain 50 Medals of Honor by winning PvP.
* Collect 1 Peace Maker from Kaze'aze's Castle.
* Collect 3 of Gardosen's Hoods from Hell Bridge.
* Collect 3 of Basilisk's Scales from the The Temple of Fire.
* Collect 10 Mini Fire Golem's Marbles from the Temple of Fire.

Arch Ranger Mission (Cash)

Cost: 5,800 Image:Cash.gif

"Do you by chance know Innadril? She's the ocean goddess who protects us Elves. We can make the best bow out of the scales she left behind. But if you acquire some missing supplies, we'll give you a fine gift."
-Elf Elder-

* Gain 1 Medal of Honor from winning PvP.
* Collect 1 of Gardosen's Hoods from Hell's Bridge.

Arch Ranger Skills
General

Arch Rangers wield Great Bows, a heavier variety of the bow, but do not wield lesser dexterity.

During a Combo, Arch Ranger can end her combos in two different Melee attacks:

* Up Combo Attack: Arch Ranger swings her bow in an upwards-slashing motion, knocking enemies into the air.
o Air grabs are possible if you make contact with an enemy in PvP
* Down Combo Attack: Arch Ranger jabs one of her Great Arrows in front of her, stunning enemies slightly
o This attack jabs in whichever angle the Arch Ranger is aiming at.

The Arch Ranger is Lire's first class in which running and Air Dash is available to players.

Arch Rangers also have two different Dash Attacks, both possible on the ground and in the air.

* The first is the basic Turn-shot, in which Lire fires an arrow behind her to knock enemies down.
* The second is the Bow Uppercut which is very similar to her Up Combo Attack.

Arch Rangers have three different Aerial Attacks:

* Basic Aerial Attack: Lire shoots down arrows similarly to her first class.
o This has less of a push than Archer's arrows, so certain ottos can be difficult to pull of as Arch Ranger
* Down Aerial Attack: Lire shoots directly downwards at enemies
o Two possible shots can be pulled off.
o This can be used as a pseudo-Double Jump to help Arch Rangers reach higher platforms.
* Up Aerial Attack: A melee-based attack in which the Arch Ranger swings an arrow above her.
o This swings one of her Great Arrows above her to damage enemies.


Arch Rangers only have a 3-hit combo, with a 4th possible hit with a Critical/Double Attack.
Regular

Hyper Shot

(Grade 1) Arch Ranger’s 1st grade attack enables the user to shoot an arrow straight toward a target: this shot will pierce through the target and damage enemies behind it. This skill is commonly used repeatedly to create an opportunity to strike enemies with a finishing blow.

* Shoots an arrow that fires straightforward.
* Because this is an "enhanced" Arrow, it cannot be blocked, nor reflected.
* Does not kill the target, but can lead to grabs.

White Wind

(Grade 2) Arch Ranger’s 2nd grade attack enables the user to swing her bow to attack enemies at close range. This skill is intended to help players escape when surrounded by enemies, or as crowd control for defeating groups of enemies.

* A Spin attack at close range.
* User can move left or right during this form of attack, giving it slight range.
* Recommended to use it against nearby targets.

Chakra

(Grade 3) Arch Ranger’s 3rd grade attack is an advanced version of Archer’s Arrow Rain. Enables the user to fly in the air and shoot arrows upward. These arrows will fall to the ground in a huge explosion, and unlike Arrow Rain, this skill only inflicts damage on the arrows’ way down. Chakra isn’t very effective on single enemies, but it is useful on giant boss monsters and groups of enemies because of its wide attack range. This skill can also instantly finish downed enemies that are trying to stand up or are in the middle of resurrecting. However, the character is vulnerable before and after using Chakra so this skill must be cast carefully.

* Shoots several arrows into the sky, and rains down explosions.
* Shots aiming to the sky do not do damage at all, unlike Arrow Rain.
* Leaves the user vulnerable from skills after cast. On the other hand, the Raining Explosions can easily prevent this weakness.


Nova

Weapon: Composite Bow

Obtained: 4th Job Change (Quest Required)

Level Obtained: 40

Quote:

* "I would rather not get dirty, but I'll be your opponent."
* "It looks like you guys need more training..."
* "Oh its getting dusty..."
* "Oh no, are you badly hurt?"

Contents
[hide]

* 1 What is a Nova?
* 2 Nova's Characteristics
* 3 Nova's Crest: "Light of Nations"
* 4 Obtainment Quest
o 4.1 Worn-Out Nova Mission (GP)
+ 4.1.1 Part One
+ 4.1.2 Part Two
+ 4.1.3 Part Three
o 4.2 Nova Mission (Cash)
+ 4.2.1 Part One
+ 4.2.2 Part Two
+ 4.2.3 Part Three
* 5 Nova Skills
o 5.1 General
o 5.2 Regular
* 6 Guides for Nova

What is a Nova?

Novas are legendary Elven heroes whose name means, "One that will save the world from darkness". Lire is Eryuell Island’s very first Nova.

Although Kaze’aze has been defeated, a new crisis threatens the Continent of Bermesiah: the Elves must confront Dark Anmon’s invading forces if they wish to restore peace to the land. The Elven elders of Eryuell Island discovered ancient weapon schematics in the Kastulle Ruins and incorporated what they learned to develop a new, more powerful weapon, the Composite Bow.

After Lire defeats Kaze’aze and Dark Anmon and completes the test detailed in the Kastulle Ruins’ weapon schematics, the Elven elders will reward her with the new Composite Bow and the title of Nova. Lire, as Eryuell Island’s first Nova, is an inspiration to all Novas who come after her.
Nova's Characteristics

Novas are Elven archery masters who move with complete freedom and wield Composite Bows which combine the strengths of a crossbow and giant bow. This allows for the rapid multi-shots of the crossbow and the powerful finishing blows of the giant bow to be incorporated in devastating combo attacks that can swiftly defeat enemies before they can approach a Nova. Her high jumps and agile dashes are essential to the Nova’s basic combat strategy of confusing and maintaining distance from enemies. Even when surrounded, Novas can use short-range skills to break through the enemy line.


Nova's Crest: "Light of Nations"

The "Light of Nations" Crest is an item to represent the user as a "Nova". This item needs to be acquired by getting Nova during the Nova Event.

* Item can no longer be obtained.

Attack: 4

Defense: 4

Vitality: 2

Additional Stats:
HP Recovery Bonus: +3%
Special Attack Resistance: +1%
Increased PvP Spawn Invincibility: +4%
Obtainment Quest
Worn-Out Nova Mission (GP)

Cost: 180,000 Image:Gp.gif
Part One

"The world is falling into darkness again... We need to quickly make the powerful weapon that is written of in the Ancient Elven Vellum. I need to you find and gather the vellum and the materials."
- Eryuell Island Elder -

* Obtain 3 Ancient Elven Vellum from Kastulle Ruins Lower Floor under 15 mins.
* Obtain 10 Bone Arrows by defeating Skeleton soldiers and archers from Kastulle Ruins Lower Floor on 3 star difficulty.
* Obtain 40 Battle Journals by completing any dungeons.
* Obtain 20 Battle Certificates from PvP victories.

Part Two

* Obtain 5 Golem Seals from Kastulle Ruins Upper Floor on 2 star difficulty.
* Obtain 10 Shining Arrows defeating Boss Skeleton Archers from Kastulle Ruins Upper Level on 3 star.
* Obtain 30 Battle Journals from any dungeons.
* Obtain 15 Battle Certificates from PvP.

Part Three

"As expected, the last battle has finally started. This may be the end for this continent and for the elves too. If you can end this battle and find peace again, all the elders will acknowledge you as a Nova."
- Eryuell Island Leader -

* Obtain 5 Shreds of Dark Anmon Tattoo from Battle for Bermesiah
* Obtain 5 Black Fairy Queens Feelers by defeating Black Fairy Queen in Battle for Bermesiah
* Obtain 20 Battle Journals.
* Obtain 10 Battle certificates from PvP.

Nova Mission (Cash)

Cost: 8,600 Image:Cash.gif
Part One

"The world is falling into darkness again... We need to quickly make the powerful weapon that is written of in the Ancient Elven Vellum. I need to you find and gather the vellum and the materials."
- Eryuell Island Elder -

* 1 Ancient Vellum from Kastulle Ruins Lower Level in 15 mins.
* 10 Battle Journals.
* 5 Battle Certificates from PvP.

Part Two

* 1 Golem Seal from Kastulle Ruins Upper Level
* 5 Battle Journals.
* 1 Battle Certificates from PvP.

Part Three

"As expected, the last battle has finally started. This may be the end for this continent and for the elves too. If you can end this battle and find peace again, all the elders will acknowledge you as a Nova."
- Eryuell Island Leader -

* 1 Shred of Dark Anmon's Tattoo from Battle for Bermesiah
* 2 Battle Journals
* 1 Battle Certificate from PvP.

Nova Skills
General

Basically a fusion of a Archer, Crossbowman, and an Arch Ranger.

Some of Nova's skills are somewhat reminiscent of those from her earlier jobs, but with new flair and different graphics.
Regular

Charged Shot

(Grade 1) Nova’s 1st grade attack. Forcefully push back a nearby enemy by ramming them with your shoulder; then rapidly fire three arrows, followed by one powerful arrow.

* Dash Attack + 3 Arrows + Charged Arrow.
* Most people use it for the arrows, more than the dash attack.
* Arrows can still be blocked, but leads to a lot delay.

Blood Rain

(Grade 2) Nova’s 2nd grade attack. Allows the Nova to quickly shoot multiple arrows above her head. The arrows will shower down on a spot in front of and behind the Nova.

* Shoots red arrows into the air. On each side of the Nova, it will open a pentacle and rain more red arrows.
* Blood Arrows cannot be blocked.

Burst Shot

(Grade 3) Nova’s 3rd grade attack. A critical skill that enables the Nova to fire multiple arrows at a high speed to inflict a large amount of damage to a target and then fire a powerful burst of arrows to finish off her enemies.

* Shoots many "Nova arrows" to the target, and 5 Charged Shots that explode on contact
* Attack is similar to Harpy Hunting & Flame Arrow combined.
* Basic arrows can be blocked, but the Charged Shot cannot.
»»  Mau Baca klik ini...

Grand Chase Elesis Job


Knight
Weapon: Sword

Obtained: Base Job (No Quest Required)

Level Obtained: 0

Quote:

* "Are you ready?"
* "Are you feeling scared yet?"
* "I'll show you the true meaning of fear!"
* "Here I go!"
* "You're no match for me!"


Contents
[hide]

* 1 Knight Characteristics
* 2 Knight Skills
o 2.1 General
* 3 Regular Skills
* 4 Cash Skills
* 5 Guides for Knight

Knight Characteristics

Elesis is feared by her enemies for her powerful attack skills that instantly wipe out entire groups of monsters. She leads her team at the front line of battle, advancing against enemies while defending her allies against enemy Archers and Mages. When she charges her enemies, they go down without having a chance to retaliate. Elesis has 80% more defense points against Archer’s arrows, and suffers the least amount of delay among the Grand Chase members when inflicted with powerful damage from enemies.
Knight Skills
General

Has a 5 hit combo.

Has a type of Aerial Combo.

Has an infinite Combo, which causes delay on the last hit.
Regular Skills

Lv.1 Skill - Mega Slash

Knight’s 1st grade skill that consists of three sword thrusts, followed by a powerful downward blow. This skill inflicts a decent amount of damage despite its low grade, and the momentary invincibility during the delay after this attack can be used to the player’s advantage.

* Unlike many other skills, Mega Slash hits 5 times if the skill goes out well.
* Mega Slash has so much delay, that most targets can easily avoid it.
* Most people use it for invincible frames, rather than just damage.

Lv.2 Skill - Sonic Wave

Knight’s 2nd grade skill that enables the user to shoot a powerful pillar of fire from her sword at multiple enemies. This skill can also inflict damage to other enemies behind the targeted enemies, and is perfect to reverse situations in which Knights are cornered by enemies.

* The Wave deals critical damage, and can penetrate through targets.
* However, the Wave has limited range; only a few feet infront of the user.

Lv.3 Skill - Air Spiral

Knight's 3rd grade skill enables the user to jump high to deliver a crushing downward blow from the air. This skill is very effective on enemies that are positioned higher than the user. Air Spiral has greater attack strength than Sword Fire, but suffers from a lower accuracy rate. This skill is used more frequently to battle giant monsters in Dungeon Mode rather than in PvP mode.

* The user will leap up into the air, shooting a wave, and then drop back down diagonally on the other end.
* The wave has the possibility of hitting multiple targets.

Cash Skills

Lv.1 Cash Skill - Circle Blade

Knight's 1st grade Special Skill that hits a target with a sword and send them into the air. Additional attack is possible while the target is still in the air.

* Circle Blade is a sword slash in a Circular Movement.
* Lifts targets into the air, making it more effective. It is possible to continue another combo after.

Lv.2 Cash Skill - Magnum Break

Knight's 2nd grade Special Skill that stabs the target multiple times and shoot a strong spinning blow to inflict fatal damage.

* The User will rush to the target, inflicting heavy stab damage.
* Doesn't have much of a wide range.
* Move can be countered, but she continues the combo anyway.

Lv.3 Cash Skill - Storm Blade

Knight's 3rd grade Special Skill where the user rapidly spins and attacks a target and then hit the ground with high impact.

* Storm Blade is a punisher type move. It has very decent range and damage.
* This move is very promising, but not easy to rely on much.
* There are Weapons known as "Storm Blades", which share the same name as this skill. However, the weapons are actually plural, not singular.


Spearman
Weapon: Spear

Obtained: 2nd Job Change (Quest Required)

Level Obtained: 20

Quote:

* "Know your place if you're going to attack!"
* "Are you feeling scared yet?"


Contents
[hide]

* 1 Spearman Characteristics
* 2 Spearman Skills
o 2.1 General
* 3 Spearman Mission
o 3.1 Worn-Out Spearman Mission (GP)
o 3.2 Spearman Mission (Cash)
* 4 Regular Skills
* 5 Cash Skills
* 6 Guides for Spearman

Spearman Characteristics

A Spearman specializes in wielding a long spear, enabling her to dodge strikes and attack enemies from a safe distance. Attacking with a long spear requires different battle strategies than fighting with a sword.
Spearmen can use aggressive attack skills, like combo attacks and furious jab-and-throw attacks and can also carry out quick multiple attacks with grace, despite their cumbersome appearance.


Spearman Skills
General

Thanks to the lengthy Spear, it makes all attacks more ranged.

Spearmen do not "Dash" but "Leap".

Jump Attack can hit at a 180 degree angle below the Spearman.

Spearmen have "Multiple" Blows which strike the target multiple times.

Spearmen aren't very powerful damage-wise in Dungeons on early levels, because they often hit by 5-50 by regular attacks.
Spearman Mission
Worn-Out Spearman Mission (GP)

"The Knights of Serdin are gathering those that are skilled in using spears. If you are able to defeat the monsters that are scattered throughout Bermesiah Empire, then you too can join the ranks of the Knights of Serdin."
-Knight Master-

Cost: 2,000 Image:Gp.gif

* 300 Spear Fragments: Defeat various monsters from Marsh of Oblivion to Gaikoz's Castle.

* 10 Gaikoz Seals: Defeat Gaikoz, Boss of Gaikoz's Castle, on ☆☆☆.

Spearman Mission (Cash)

"The Knights of Serdin are gathering those that are skilled in using spears. If you are able to defeat the monsters that are scattered throughout Bermesiah Empire, then you too can join the ranks of the Knights of Serdin."
-Knight Master-

Cost: 2,700 Image:Cash.gif

* 10 Spear Fragments: Defeat various monsters from Marsh of Oblivion to Gaikoz's Castle.

* 1 Gaikoz Seal: Defeat Gaikoz, Boss of Gaikoz's Castle, on ☆☆☆.

Regular Skills

Lv.1 Skill - Ground Break

Spearman’s 1st grade attack enables the user to hit an enemy vertically from top to bottom. A single use of Force Strike can inflict great damage despite this skill’s low grade. Its period of invincibility is as short as its activation time, so it can’t be used to dodge enemy skills as well as the Knight’s Mega Slash.

* As the name implies, it breaks the ground underneath the target, tripping them.
* However, this attack is easily avoided by jumping.

Lv.2 Skill - Tornado Swing

Spearman’s 2nd grade attack can inflict damage to enemies behind and in front of the spearman. This skill is especially effective if used when surrounded by enemies.

* More effective if target is in a straight path.
* Its not easy to avoid this attack once you are in its path. However it can be countered out of. Most opponents caught will die.

Lv.3 Skill - Dragon Slash

Shoot a burning spear straight ahead, piercing through all enemies in the spear’s path. This skill inflicts great damage, even if it merely grazes an enemy, so it is especially effective on maps designed in a straight line.

* Fires straight forward, and very fast. Not easy to avoid this attack.
* Any opponent that is on a straight forward type ground with no platform to aid, he/she will take fatal damage.

Cash Skills

Lv.1 Cash Skill - Leap Attack

Stab a target multiple times and sends the target into the air. Additional attack is possible while target is still in the air.

* This attack is quite widespread since it his at a 180% angle. This attack will launch targets in the air if hit.
* Its possible that any ally can combine their skill, with Leap Attack, such as Abyss Knight's Tornado Stinger, or Siren's Oracle Power.


Sword Master
Weapon: Giant Sword

Obtained: 3rd Job Change (Quest Required)

Level Obtained: 30

Quote:

* "Are you feeling scared yet?"


Contents
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* 1 Sword Master Characteristics
* 2 Sword Master Skills
o 2.1 General
* 3 Sword Master Mission
o 3.1 Worn-Out Sword Master Mission
o 3.2 Sword Master Mission (Cash)
* 4 MP Skills

Sword Master Characteristics

Sword masters are experts of swordplay. This style of fighting was developed by a Bermesiahn mercenary. Contrary to the name, Sword Masters aren’t limited to the use of swords, they can wield a wide variety of weapons; greatly expanding the number of strategies available to them. The king or queen of a country grants the honorable title of Sword Master to a limited number of people as a reward for completing certain missions and contributing greatly to their respective countries. Elesis’s grandfather, Sieghart, was once a Sword Master (Which is Prime Knight).

Elesis uses a heavy, thick, two-handed sword to inflict devastating blows on her enemies. She has the experience and confidence necessary to be a flawless swordsman by the time she acquires the rank of Sword Master; which will further improve her formidable fighting abilities.
Sword Master Skills
General

Sword Master has many qualities of her first class, Knight, but with stronger attacks and wider range. This new strength comes at a cost with reduced running speed and a slightly slower attack speed.

Sword Master's combo can be initialized without hitting an enemy for the first two hits and a Critical attack, the third comes after the second one makes contact.

Sword Master has three Air attacks possible.

* Basic Air attack: The Sword Master slashes in front of her, similarly to Knight's aerial attack, but with the extended range of a Great Sword.
* Up Air attack: The Sword Master swings her sword above her, knocking enemies hit with this attack down.
* Down Air attack: Sword Master falls down at an alarming rate, holding her sword down from her as she falls, slamming the ground with intense force and causing high damage.

Sword Master's Critical attack can knock enemies into the air, and her Double Attack makes her hold her sword out from her while she spins around.

* Air grabs are possible with her Critical attack.

The Sword Master has a 4-hit combo with a 1-hit Critical attack, and a 2-hit Double Attack.
Sword Master Mission
Worn-Out Sword Master Mission

"We, acting on behalf of the country of Serdin, would bestow upon thee the title of Sword Master. However, to receive the title of Sword Master you must pass several tests. Only Elesis is capable of completing these tests."
- Queen of Serdin -

Cost: 120,000 Image:gp.gif

* 50 PvP Medals: Win in any PvP mode.
* 3 Gardosen's Swords: Defeat Gardosen, Boss of Hell Bridge.
* 10 Crystalized Fire Golem's Spirit: Defeat Mini Fire Golems in Temple of Fire.
* 3 Dragon's Heart: Defeat Basilisk, Boss of Temple of Fire, on ☆☆☆.
* 1 Peacemaker: Defeat Jin Kaze'aze, Boss of Kaze'aze's Castle.

Sword Master Mission (Cash)

"We, acting on behalf of the country of Serdin, would bestow upon thee the title of Sword Master. However, to receive the title of Sword Master you must pass several tests. Only Elesis is capable of completing these tests."
- Queen of Serdin -

Cost: 5,800 Image:Cash.gif

* 1 PvP Medal: Win in any PvP mode.
* 1 Gardosen Sword Defeat Gardosen, Boss of Hell Bridge.

MP Skills

Lv.1 Skill - Power Break

Sword Master’s 1st grade attack in which the user fiercely swings a sword to greatly damage a target. Its brief downtime as a 1st grade attack allows some time for the user to quickly react according to his situation. Power Break is also effective when a target is off-guard.

* Power Break is one quick strike, which knocks over targets.
* Invincible Frames are extremely short.

Lv.2 Skill - Blade Beam

Sword Master’s 2nd grade attack is an advanced version of Sword Fire, the Knight’s 2nd grade level attack. Shoots powerful sword spheres to the front and rear of the character to strike multiple targets.

* Blade Beam shoots 2 beams. The front wave has the range and is as powerful as Sword Fire, while the smaller one is weaker, but is meant to punish those who try to attack the user from behind.

Lv.3 Skill - Dragon Dive

Sword Master’s 3rd grade attack that is an advanced version of Critical X, the Knight’s 3rd grade attack. Attacks a target during a jump, and then delivers a downward blow to the target on the way down.

* Dragon Dive is basically a different form of Critical X. Difference is that Dragon Dive is slightly stronger and does a few more hits than Critical X.


Savior
Weapon: Ssanggeom

Obtained: 4th Job Change (Quest Required)

Level Obtained: 40

Quote:

* "Is that all you got?"


Contents
[hide]

* 1 Savior Characteristics
* 2 Savior's Skills
o 2.1 General
* 3 Savior Mission
o 3.1 Worn-Out Savior Mission (GP)
+ 3.1.1 Part One
+ 3.1.2 Part Two
+ 3.1.3 Part Three
o 3.2 Savior Mission (Cash)
+ 3.2.1 Part One
+ 3.2.2 Part Two
+ 3.2.3 Part Three
* 4 MP Skills
* 5 Guides for Savior

Savior Characteristics

For her work against the evils of Kaze'aze, Elesis is being honored with the title of Savior. The title of Savior is reserved only for the greatest Knights whose skills have transcended those of mere mortals. Not simply a defender against evil, they defend the entire world from evil.

Saviors move very quickly while effortlessly wielding a pair of swords called Ssanggeom. Each sword is an extension of the Savior's arm. Enemies who have confronted Saviors on the battle field know to dread the quick, sweeping strikes of the Savior. Saviors are the ultimate swordsmen who recognize the drawbacks of a single sword and make up for them by carrying two.
Savior's Skills
General

Savior is a dual-sword wielding knight.

Has couple of Aerial Combos.

Can use heavy slams against the target.

Has a special "Side-step" ability.
Savior Mission
Worn-Out Savior Mission (GP)

Cost: 180,000 Image:gp.gif
Part One

"This is your first step to becoming a Savior. If you want to become a Savior you need to complete 3 missions. The first step is always difficult, but if it's you, then I'm sure you'll be able to handle it easily."
- Royal Knight Master -

* 3 Cyclops Seals: Defeat Cyclops, Boss of Kastulle Ruins Lower Floor, on ☆☆ under 10 minutes.
* 20 Bone Fragments: Defeat Skeletons in Kastulle Ruins Lower Floor or Kastulle Ruins Upper Floor on ☆☆☆.
* 40 Practice Journals: Clear any dungeon or win any PvP match.
* 20 PvP Certificates: Win any PvP match.

Part Two

* 5 Golem's Hearts: Defeat Giant Stone Golem, Boss of Kastulle Ruins Upper Floor on ☆☆.
* 15 Paradoms: Slay them in Kastulle Ruins Upper Floor.
* 30 Skeleton Soldiers: Slay them in Kastulle Ruins Upper Floor on ☆☆☆.
* 30 Practice Journals: Clear any dungeon or win any PvP match.
* 15 PvP Certificates: Win any PvP match.

Part Three

* 5 Dark Anmon's Horns: Defeat Dark Anmon, Boss of Battle for Bermesiah on ☆☆.
* 5 Dark Fairy Queens: Slay them in Battle for Bermesiah (left route) on ☆☆.
* 20 Armored Cats: Slay them in Battle for Bermesiah on ☆☆☆.
* 20 Practice Journals: Clear any dungeon or win any PvP match.
* 10 PvP Certificates: Win any PvP match.

Savior Mission (Cash)

Cost: 8,600 Image:Cash.gif
Part One

"This is your first step to becoming a Savior. If you want to become a Savior you need to complete 3 missions. The first step is always difficult, but if it's you, then I'm sure you'll be able to handle it easily."
- Royal Knight Master -

* 1 Cyclops Seal: Defeat Cyclops, Boss of Kastulle Ruins Lower Floor, on ☆☆ under 10 minutes.
* 10 Practice Journals: Clear any dungeon or win any PvP match.
* 5 PvP Certificates: Win any PvP match.

Part Two

* 1 Golem's Heart: Defeat Giant Stone Golem, Boss of Kastulle Ruins Upper Floor on ☆☆.
* 5 Practice Journals: Clear any dungeon or win any PvP match.
* 1 PvP Certificates: Win any PvP match.

Part Three

* 1 Dark Anmon's Horn: Defeat Dark Anmon, Boss of Battle for Bermesiah on ☆☆.
* 2 Practice Journals: Clear any dungeon or win any PvP match.
* 1 PvP Certificates: Win any PvP match.

MP Skills

Lv.1 Skill - Round Crash

Savior’s 1st grade attack. The Savior swings her swords to build momentum and brings them crushing down on her enemy's head.

* Basically just the end combo in skill form.

Lv.2 Skill - Fated Circle

Savior's 2nd grade attack. The Savior twirls her swords and calls forth a spinning fire gale to destroy her enemies. People say this skill as "Flaming" Circle but it is meaning as "Fated" Circle.

* The spinning circle deals quite an amount of damage. The real damage is in the spinning circle, and not in the circle being tossed, but it can be used as a shield strategy.
* The Circle has been seen to emit a few Flames, even without the Fire Element.

Lv.3 Skill - Chaos Savior

Savior's 3rd grade level attack sends the Savior pirouetting like a flaming sword wielding ballerina of death. Heaving herself into the sky, the Savior finishes the deadly move by slamming a powerful wave of energy against her enemies.

* Basically a Tornado Swing type attack but much stronger and more furious.
* In the end, it tosses a Sonic Wave-like beam to the ground. However, they are given a limited shot set.
* Elesis says Chaos Savior-UP instead of Chaos Savior during this attack.
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