Minggu, 02 Oktober 2011

Skill Tree Jin

BasicEdit

FightBasic.png

Combo AttackEdit

FightCombo.png

Combo Attack Lv 1Edit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Z Z Z Z
Info: A multi hit combo that punches and kicks the enemy several times.

Combo Attack Lv 2Edit

Required Level: Lv 18
SP: 1
Requires: N/A
Input: Z Z Z Z Z
Info: A multi hit combo that uses powerful kicks and punches.

Double AttackEdit

FightDouble.png

Double Attack Lv 1Edit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: After Combo, → →
Info: An attack that kicks the enemy forward twice.

Double Attack Lv 2Edit

Required Level: Lv 12
SP: 1
Requires: N/A
Input: After Combo, → →
Info: An attack that merely kicks the enemy without knocking them down.

Utilizing ComboEdit

FightUCombo.png

Utilizing ComboEdit

Required Level: Lv 5
SP: 1
Requires: N/A
Input: During Combo,
Info: During the Combo, the Fighter will strike his fist upward.

Jump AttackEdit

FightJump.png

Jump Attack Lv 1Edit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Z
Info: The Fighter will jump up and spin to kick his enemy.

Jump Attack Lv 2Edit

Required Level: Lv 22
SP: 1
Requires: N/A
Input: Z
Info: The Fighter will jump to kick his enemy at a more angled area.

Apply JumpEdit

FightAJump.png

Apply JumpEdit

Required Level: Lv 28
SP: 1
Requires: N/A
Input: Z
Info: The Fighter will jump and spin around to kick his enemy several times.

Dash ComboEdit

FightDashC.png

Dash Combo Lv 1Edit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: → → Z
Info: The Fighter will kick his target then perform an uppercut.

Dash Combo Lv 2Edit

Required Level: Lv 16
SP: 1
Requires: N/A
Input: → → Z
Info: The Fighter will kick his target then rise up to perform two spin kicks.

Dash Combo Lv 3Edit

Required Level: Lv 26
SP: 2
Requires: Dash Combo Lv 2
Input: → → Z
Info: The Fighter will kick his target then flip backwards as an evasion movement.

Special SkillEdit

FightSpecial1.png

Continuous EvasionEdit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Z
Info: After performing the first Evasion, the Fighter will slide across the ground to continue evading.

Dash AttackEdit

FightDashA.png

Dash Attack Lv 1Edit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: → → Z Z
Info: The Fighter will spin and kick and finish off with a punch.

Dash Attack Lv 2Edit

Required Level: Lv 32
SP: 1
Requires: N/A
Input: → → Z
Info: The Fighter will slide across the ground and finish off with a kick to the air.

Special SkillEdit

FightSpecial2.png

Storm FistEdit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Z
Info: Using the power of Burning, the Fighter will punch his target to a far distance.

God of WindEdit

Required Level: Lv 24
SP: 1
Requires: N/A
Input: Z
Info: Using the power of Burning, the Fighter will punch his target into the air.

Special SkillEdit

FightSpecial3.png

HanumanEdit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: → → ← Z
Info: Using the power of Burning, the Fighter will run to perform three consecutive kicks.

Gatling ChiEdit

Required Level: Lv 7
SP: 1
Requires: N/A
Input: → → ← Z
Info: Using the power of Burning, the Fighter will leap a distance to slam his entire body to the enemy.

Special SkillEdit

FightSpecial4.png

Chi WaveEdit

Required Level: Lv 0
SP: 0
Requires: N/A
Input: Z
Info: Using the power of Burning, the Fighter will toss a blast of chi.

Taming the TigerEdit

Required Level: Lv 14
SP: 1
Requires: N/A
Input: Z
Info: Using the power of Burning, the Fighter attacks shielding his body with chi.

Special SkillEdit

FightSpecial5.png

Kuan Yin PalmEdit

Required Level: Lv 36
SP: 1
Requires: N/A
Input: Passive
Info: A special inherit ability that removes the delay of Burning attacks.

Special BuffEdit

FightBuff.png
Note: These are special buffs ONLY for Fighter.
All buffs are only triggered by engaging Burning Mode and tapping X X.
During the charge, the Fighter can cancel out by performing other movements (ie- attacking, moving, etc.). However, this cancels out Burning Mode.
All buffs will both increase and decrease a certain stat by a percentage.
All buffs add Super Armor.
All buffs prevent the use of skills.

Left SideEdit

End of Days Lv 1
Required Level: Lv 9
SP: 1
Requires: N/A
Input: Burning Mode + X X
Info: A special ability that decreases the Defense by 25%, but increase Critical Chance by 1% and gives Super Armor. Lasts 8 seconds. However, the Fighter is unable to use skills.

End of Days Lv 2
Required Level: Lv 19
SP: 2
Requires: End of Days Lv 1
Input: Burning Mode + X X
Info: A special ability that decreases the Defense by 20%, but increase Critical Chance by 2% and gives Super Armor. Lasts 12 seconds. However, the Fighter is unable to use skills.

End of Days Lv 3
Required Level: Lv 29
SP: 3
Requires: End of Days Lv 2
Input: Burning Mode + X X
Info: A special ability that decreases the Defense by 15%, but increase Critical Chance by 3% and gives Super Armor. Lasts 16 seconds. However, the Fighter is unable to use skills.

End of Days Lv 4
Required Level: Lv 39
SP: 4
Requires: End of Days Lv 3
Input: Burning Mode + X X
Info: A special ability that decreases the Defense by 10%, but increase Critical Chance by 4% and gives Super Armor. Lasts 20 seconds. However, the Fighter is unable to use skills.

Right SideEdit

Iron Fist Lv 1
Required Level: Lv 9
SP: 1
Requires: N/A
Input: Burning Mode + X X
Info: A special ability that decreases the Attack by 25%, but increase Defense by 15% and gives Hyper Armor. Lasts 8 seconds. However, the Fighter is unable to use skills.

Iron Fist Lv 2
Required Level: Lv 19
SP: 2
Requires: Iron Fist Lv 1
Input: Burning Mode + X X
Info: A special ability that decreases the Attack by 20%, but increase Defense by 30% and gives Hyper Armor. Lasts 12 seconds. However, the Fighter is unable to use skills.

Iron Fist Lv 3
Required Level: Lv 29
SP: 3
Requires: Iron Fist Lv 2
Input: Burning Mode + X X
Info: A special ability that decreases the Attack by 15%, but increase Defense by 45% and gives Hyper Armor. Lasts 16 seconds. However, the Fighter is unable to use skills.

Iron Fist Lv 4
Required Level: Lv 39
SP: 4
Requires: Iron Fist Lv 3
Input: Burning Mode + X X
Info: A special ability that decreases the Attack by 10%, but increase Defense by 60% and gives Hyper Armor. Lasts 20 seconds. However, the Fighter is unable to use skills.

SkillsEdit

FightSkill.png

1st BarEdit

Fight1st.png
Fight1stGP.png

Dragon Uppercut Lv 1Edit

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: The Fighter punches the ground then launch up into an uppercut.
Burning: There is an extra hit in between the punch and the uppercut.

Dragon Uppercut Lv 2Edit

FightUppercut.png
Shadowblade777Added by Shadowblade777
Required Level: 15
SP: 1
Requires: N/A
Input: Press Z to charge one MP slot and release.
Info: At the end of the uppercut, the Fighter kicks the foe down to the ground.
Burning: At the end of the uppercut, the Fighter kicks the foe before slamming his foot down to the ground.

Fight1stCash.png

Iron Mountain AssaultEdit

FightIronMountain.png
Shadowblade777Added by Shadowblade777
Required Level: 10
SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: The Fighter performs an attack on both sides of him. If chained directly, the Fighter attacks with a burst from his fist. If chained again, he will slam his body as a Ying-Yang symbol appears.
Burning: The Fighter performs all 3 chains assaults at once.

Hsing I PalmEdit

FightHsingIPalm.png
Shadowblade777Added by Shadowblade777
Required Level: 20
SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge one MP slot and release.
Info: The Fighter fires a burst of chi from his hands at a short distance.
Burning: The last hit has increased range.

2nd BarEdit

Fight2nd.png
Fight2ndGP.png

White Flower Technique Lv 1Edit

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: The Fighter performs a flurry of attacks before blossoming as a finale.
Burning: The Fighter performs four strong, straightforward fist attacks.

White Flower Technique Lv 2Edit

FightWhiteFlowerTechnique.png
Shadowblade777Added by Shadowblade777
Required Level: 25
SP: 1
Requires: N/A
Input: Press Z to charge two MP slots and release.
Info: The Fighter performs a flurry of attacks before slamming his foot down.
Burning: Instead of simply slamming down his foot, the Fighter leaps up to kick the foe away.

Fight2ndCash.png

Dragon SquallEdit

FightDragonSquall.png
Shadowblade777Added by Shadowblade777
Required Level: 13
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: The Fighter shoots a large Chi Wave that travels a limited distance before exploding. Prior to impact, it will explode.
Burning: The Chi Wave will not explode at target impact point.

Crumbling Mountain StrikeEdit

FightMountainStrike.png
Shadowblade777Added by Shadowblade777
Required Level: 23
SP: 1
Requires: Skill Key in Cash Shop for 3000 Cash
Input: Press Z to charge two MP slots and release.
Info: The Fighter rushes to the enemy and performs a multitude of punches before finishing off with blasting his foe away.
Burning: Instead of blasting the foe, he kicks upward and then slams his foot down.

3rd BarEdit

Fight3rd.png
Fight3rdGP.png

Fist of 10,000 Hells Lv 1Edit

Required Level: 0
SP: 0
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: The Fighter charges to one end, leaving a large sphere of exploding chi. He then slams his foot down to create the finale explosion.
Burning: The Fighter generates a chi orb before tossing it to his enemies in front of him.

Fist of 10,000 Hells Lv 2Edit

FightFistHells.png
Shadowblade777Added by Shadowblade777
Required Level: 35
SP: 1
Requires: N/A
Input: Press Z to charge all 3 MP slots and release.
Info: The Fighter generates 2 smaller chi orbs to both of his sides before crossing them together.
Burning: Instead of crossing, the two orbs clash together, creating a powerful explosion.

Fight3rdCash.png

Indomitable SpiritEdit

FightIndomitableSpirit.png
Shadowblade777Added by Shadowblade777
Required Level: 16
SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: The Fighter leaps onto a rocky ledge where he summons Ying-Yang to draw nearby enemies and finish off with a powerful explosion. It is very similar to the Rama's White Monkey Washing Face.
Burning: Has a larger suction range and explosion radius.

Searing LightEdit

FightSearingLight.png
Shadowblade777Added by Shadowblade777
Required Level: 26
SP: 1
Requires: Skill Key from Cash Shop for 3000 Cash
Input: Press Z to charge all 3 MP slots and release.
Info: The Fighter slams down a barrier of chi, surrounding him and searing his foes.
Burning: Instead of a barrier, a large, violent vortex of chi is summoned.

SharedEdit

FightShared.png

Burning GaugeEdit

FightBurningMode.png

Increased Burning Gauge Consumption Time Lv 1Edit

Required Level: 6
SP: 1
Requires: N/A
Input: Passive
Info: Increases the consumption time of the Burning Gauge from 6.2 sec to 7.5 sec. This doesn't apply to Burning Mode, however.
Note: Although the tab says "Burning Mode" in-game, the skill has nothing to do with it. Also, the description in-game is very misleading; The title merely does not mention "time", suggesting that this ability increases the consumption rate which is a negative effect.

Increased Burning Gauge Consumption Time Lv 2Edit

Required Level: 17
SP: 2
Requires: Increased Burning Gauge Consumption Time Lv 1
Input: Passive
Info: Increases the consumption time of the Burning Gauge from 7.5 sec to 8.8 sec.

Increased Burning Gauge Consumption Time Lv 3Edit

Required Level: 23
SP: 3
Requires: Increased Burning Gauge Consumption Time Lv 2
Input: Passive
Info: Increases the consumption time of the Burning Gauge from 8.8 sec to 10.1 sec.

Sustained Burning GaugeEdit

FightBurningTime.png

Sustained Burning Gauge Lv 1Edit

Required Level: 8
SP: 1
Requires: N/A
Input: Passive
Info: Increases the sustained Burning Gage time from 4.8 sec to 6.0 sec. This doesn't apply to Burning Mode, however.
Note: The description in-game is very misleading; It says "Burning Mode" while it actually has no effect to it.

Sustained Burning Gauge Lv 2Edit

Required Level: 13
SP: 2
Requires: Sustained Burning Gauge Lv 1
Input: Passive
Info: Increases the sustained Burning Gage time from 6.0 sec to 7.2 sec.

Sustained Burning Gauge Lv 3Edit

Required Level: 33
SP: 3
Requires: Sustained Burning Gauge Lv 2
Input: Passive
Info: Increases the sustained Burning Gage time from 7.2 sec to 8.4 sec. This doesn't apply to Burning Mode, however.

Burning SkillEdit

FightBurningSkill.png

Burning Skill Lv 1Edit

Required Level: 11
SP: 1
Requires: N/A
Input: Passive
Info: When using a Burning Skill (not ability, such as Chi Wave, Hanuman, Storm Fist, etc.), the usage rate is decreased from 1.0 to 0.75 efficiency.
Note: The description in-game is very misleading; It makes no mention of "abilities", and since abilities are technically semi-skills, they are assumed to be affected.

Burning Skill Lv 2Edit

Required Level: 27
SP: 2
Requires: Burning Skill Lv 1
Input: Passive
Info: When using a Burning Skill, the usage rate is decreased from 0.75 to 0.5 efficiency.

Special JumpEdit

FightSpecialJump.png

Arhan Technique Lv 1Edit

Required Level: 21
SP: 1
Requires: N/A
Input: X
Info: A special ability that allows Jin to hop slightly through the air. This uses 1 full bar of the Burning Gauge.

Arhan Technique Lv 2Edit

Required Level: 31
SP: 2
Requires: Arhan Technique Lv 1
Input: X
Info: A special ability that allows Jin to hop slightly through the air up to two times. Each hop uses 1 full bar of the Burning Gauge.

Arhan Technique Lv 3Edit

Required Level: 40
SP: 3
Requires: Arhan Technique Lv 2
Input: X
Info: A special ability that allows Jin to hop slightly through the air up to three times.

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