Sabtu, 24 September 2011

Virus Biologi

wah baru baru ini gue disuruh tuh buat presentasi virus biologi
kira kira isi nya kayak gini nih


Virus
Definisi
Virus adalah parasit berukuran mikroskopik yang menginfeksi sel organisme biologis. Virus bersifat parasit obligat, hal tersebut disebabkan karena virus hanya dapat bereproduksi di dalam material hidup dengan menginvasi dan memanfaatkan sel makhluk hidup karena virus tidak memiliki perlengkapan selular untuk bereproduksi sendiri. Biasanya virus mengandung sejumlah kecil asam nukleat (DNA atau RNA, tetapi tidak kombinasi keduanya) yang diselubungi semacam bahan pelindung yang terdiri atas protein, lipid, glikoprotein, atau kombinasi ketiganya. Genom virus akan diekspresikan menjadi baik protein yang digunakan untuk memuat bahan genetik maupun protein yang dibutuhkan dalam daur hidupnya
Sejarah Penemuan Virus
Penelitian mengenai virus dimulai dengan penelitian mengenai penyakit mosaik yang menghambat pertumbuhan tanaman tembakau dan membuat daun tanaman tersebut memiliki bercak-bercak. Pada tahun 1883, Adolf Mayer, seorang ilmuwan Jerman, menemukan bahwa penyakit tersebut dapat menular ketika tanaman yang ia teliti menjadi sakit setelah disemprot dengan getah tanaman yang sakit. Karena tidak berhasil menemukan mikroba di getah tanaman tersebut, Mayer menyimpulkan bahwa penyakit tersebut disebabkan oleh bakteri yang lebih kecil dari biasanya dan tidak dapat dilihat dengan mikroskop.
Lanjutan
Pada tahun 1892, Dimitri Ivanowsky dari Rusia menemukan bahwa getah daun tembakau yang sudah disaring dengan penyaring bakteri masih dapat menimbulkan penyakit mosaik. Ivanowsky lalu menyimpulkan dua kemungkinan, yaitu bahwa bakteri penyebab penyakit tersebut berbentuk sangat kecil sehingga masih dapat melewati saringan, atau bakteri tersebut mengeluarkan toksin yang dapat menembus saringan. Kemungkinan kedua ini dibuang pada tahun 1897 setelah Martinus Beijerinck dari Belanda menemukan bahwa agen infeksi di dalam getah yang sudah disaring tersebut dapat bereproduksi karena kemampuannya menimbulkan penyakit tidak berkurang setelah beberapa kali ditransfer antartanaman.[1] Patogen mosaik tembakau disimpulkan sebagai bukan bakteri, melainkan merupakan contagium vivum fluidum, yaitu sejenis cairan hidup pembawa penyakit.
Lanjutan
Setelah itu, pada tahun 1898, Loeffler dan Frosch melaporkan bahwa penyebab penyakit mulut dan kaki sapi dapat melewati filter yang tidak dapat dilewati bakteri. Namun demikian, mereka menyimpulkan bahwa patogennya adalah bakteri yang sangat kecil.

Pendapat Beijerinck baru terbukti pada tahun 1935, setelah Wendell Meredith Stanley dari Amerika Serikat berhasil mengkristalkan partikel penyebab penyakit mosaik yang kini dikenal sebagai virus mosaik tembakau.Virus ini juga merupakan virus yang pertama kali divisualisasikan dengan mikroskop elektron pada tahun 1939 oleh ilmuwan Jerman G.A. Kausche, E. Pfankuch, dan H. Ruska.
Struktur dan anatomi virus
Contoh struktur tubuh virus dapat dilihat pada virus T. Virus ini adalah virus yang menginvasi bakteri. Virus T disebut juga bakteriofag atau virus pemakan bakteri. Struktur virus ini terdiri atas kepala, kulit, isi, dan serabut ekor.
1. Kepala
Bagian kepala virus ini berisi asam nuklead atau DNA yang dilapisi selubung protein atau kapsid. Bentuk kepala virus ini seperti bangun persegi delapan.
2. Isi Tubuh
Tubuh virus berisi materi genetik yang mengandung DNA atau RNA.
3. Ekor
Ekor virus memiliki kaki-kaki berbentuk serabut. Serabut-serabut ini akan menancap pada sel saat menyerang atau menginvasi inangnya. Ekor virus ini diselubungi kapsid yang berisi protein.
Ciri-Ciri Virus
  1. Ukuran virus sangat kecil, berkisar antara 9-200 nano meter. Karena ukurannya yang sangat kecil, virus hanya dapat dilihat dengan menggunakan mikroskop.
  2. Virus hanya memiliki satu jenis genetik.
  3. Berkembang biak pada sel hidup yang diinvasinya.
  4. Virus tidak dapat membelah diri dengan jumlah biner.
Sistem Reproduksi Virus
Virus dapat berkembang biak dengan menempel dan merusak sel inang yang diserangnya. Ada beberapa cara virus menginvasi sel hidup atau sel inang yang diserangnya, yaitu daur litik dan daur lisogenik.
Daur Litik
Berikut fase-fase pada daur ini:
a)      Fase adsorpsi
Fase ini adalah fase melekatnya virus pada membran plasma bakteri
b)      Fase penetrasi/injeksi
Fase ini adalah fase virus merusak membran plasma bakteri dengan enzim lisozim yang dipunyanya.Kemudian setelah membran tersebut terhidrolisis/rusak barulah virus memasukan DNA/RNAnya kedalam tubuh inang
c)       Fase sintesis
Fase dimana terjadinya membentukan DNA/RNA baru virus oleh DNA dan RNA bakteri
Lanjutan
a)      Fase replikasi
Fase ini fase dimana terjadinya pembentukan selubung protein/kapsid
b)      Fase Perakitan
Fase ini terjadi perakitan fag-fag baru
c)       Fase pembebasan
Setelah sejumlah fag-fag baru terbentuk kemudian membran plasma bakteri pecah dan virus-virus tersebut keluar kemudian berpencar dan menginfeksi organisme lainya.
Daur Lisogenik
Daur ini terdapat beberapa fase yakni:
a)      Fase Adsorpsi
Pada fase ini terjadi pelekatan virus pada membran plasma bakteri
b)      Fase Penetrasi/injeksi
Fase pemasukan DNA/RNA virus pada bakteri
c)       Fase Penggabungan
Pada fase ini DNA/RNA virus bergabung dengan DNA dan RNA bakteri
d)      Fase Replikasi
Pada fase ini terjadi pembentukan kapsid/selubung protein virus
Lanjutan
Setelah fase replikasi diatas berarti daur lisogenik telah selesai kemudian dilanjutkan ke fase-fase yang terdapat pada daur litik seperti:
       Fase Perakitan
Kemudian pada fase ini terjadi perakitan fag-fag baru yang sudah sempurna
       Fase pembebasan
Fase ini adalah fase lisisnya membran bakteri dan keluarnya fag-fag baru yang
telah terbentuk ke udara.
Klasifikasi Virus
Berdasarkan tipe asam nukleatnya:
  1. Virus Tipe I = DNA rantai Ganda
  2. Virus Tipe II = DNA rantai Tunggal
  3. Virus Tipe III = RNA rantai Ganda
  4. Virus Tipe IV = RNA rantai Tunggal (+)
  5. Virus Tipe V = RNA rantai Tunggal (-)
  6. Virus Tipe VI = RNA rantai Tunggal (+) dengan DNA perantara
  7. Virus Tipe VII = DNA rantai Ganda dengan RNA perantara
 nih linksnya utk wordnya klik disini
nih utk power point klik di sini 
pass= dR4g0Nthio.blogspot.com
 
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Kamis, 22 September 2011

Cara download Video di Youtube

nah Siapa tuh penggemaar youtube
blum tau cara download video nya???
nih .... mumpung tau nih gue bagi infonya

langkah pertama ya tentu loe-loe pada tw situs video youtube yang kalian mau download... klo nd taw liat di address bar saat buka youtube ..... nah udah tau kan.... sekarang copy tuh url address nya
langkah kedua disini kalian harus membuka ini kamu paste deh di tmpat sampah ehhhh di tempat yang sudah disediakan oke!!!!eittt blum slesai tekan dulu tombolnya baru keepvid memproses deh video kamu yang mw di download trus download deh


Tapi jangan gunakan cara download video YouTube tanpa software ini untuk mengunduh klip yang tidak sepantasnya. Usahakan menggunakannya dengan bijak. Oh ya, kelupaan. DI KeepVid, ada beberapa tipe file yang bisa anda pilih. 3GP cocok untuk dimasukkan ke perangkat handphone, sementara FLV atau MP4 cocok untuk diputar di komputer anda. Lihat pemutar video yangt ersedia dan cek tipe file apa saja yang didukung.
hmmm... sulit ya????
nah ada cara gampang nih tpi pake software yg namanya tuh Internet Download Manager!!!!!
Klik aja di sini untuk full version kalian bisa cari di sini. Install softwarenya, setelah itu buka video youtube yang akan kamu donlot dan mainkan. Biasanya di bagian atas video akan ada tanda simbol idm berwarna hijau bertuliskan “download this video” yang apabila kamu klik akan mendownload video yang kamu mainkan secara otomatis. Apabila tak mau muncul tandanya, maka kamu perlu menginstall add on mozilla IDM cc (jangan lupa restart firefox setelah proses instalasi selesai). Biasanya berhasil dengan cara ini. Semoga sukses !
Nah sekian dulu ya
bye!!! hahahahahahah(
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Tips Mempercepat Booting Windows XP


Booting lambat????
kasihan deh loe. :) ... hahahahahaha ckckckck..
  Nih tips agar booting windows kamu menjadi lebih cepat :
Langkah 1 :
Buka aplikasi notepad
Ketikkan “del c:\windows\prefetch\ntosboot-*.*/q” (Tanpa tanda kutip )
dan save as dengan nama ntosboot.bat dalam drive c:\
Langkah 2 :
Lalu klik menu Start–>Run–> dan ketikkan gpedit.msc
Langkah 3 :
Klik Computer Configuration–>Windows Settings–>Script–>lalu klik 2 kali pada Shutdown
Langkah 4 :
Dalam Windows Shutdown Properties klik add lalu browse. lalu cari letak file ntosboot.bat yang anda buat tadi dan klik open
Langkah 5 :
Lalu klik OK ,Apply dan OK sekali lagi untuk menyelesaikannya
Langkah 6 :
Lalu klik menu Start–>Run–> dan devmgmt.msc
Langkah 7 :
Klik IDE ATA/ATAPI controllers–>Primary IDE Channel ( Klik 2 kali untuk membuka properties )
Langkah 8 :
Pilih Advanced Settings
Pada Device 0 atau Device 1
Ganti Device Type menjadi None ( Ganti saja pilihan Device Type yang tidak terkunci )
Langkah 9 :
Klik IDE ATA/ATAPI controllers–>Secondary IDE Channel ( Klik 2 kali untuk membuka properties )
Ulangi seperti Langkah 8
Langkah 10 :
Restart Komputer anda dan anda bisa lihat perubahannya.
Semoga Bermanfaaz

  Ini tips agar booting windows anda menjadi lebih cepat :
Langkah 1 :
Buka aplikasi notepad
Ketikkan “del c:\windows\prefetch\ntosboot-*.*/q” (Tanpa tanda kutip )
dan save as dengan nama ntosboot.bat dalam drive c:\
Langkah 2 :
Lalu klik menu Start–>Run–> dan ketikkan gpedit.msc
Langkah 3 :
Klik Computer Configuration–>Windows Settings–>Script–>lalu klik 2 kali pada Shutdown
Langkah 4 :
Dalam Windows Shutdown Properties klik add lalu browse. lalu cari letak file ntosboot.bat yang anda buat tadi dan klik open
Langkah 5 :
Lalu klik OK ,Apply dan OK sekali lagi untuk menyelesaikannya
Langkah 6 :
Lalu klik menu Start–>Run–> dan devmgmt.msc
Langkah 7 :
Klik IDE ATA/ATAPI controllers–>Primary IDE Channel ( Klik 2 kali untuk membuka properties )
Langkah 8 :
Pilih Advanced Settings
Pada Device 0 atau Device 1
Ganti Device Type menjadi None ( Ganti saja pilihan Device Type yang tidak terkunci )
Langkah 9 :
Klik IDE ATA/ATAPI controllers–>Secondary IDE Channel ( Klik 2 kali untuk membuka properties )
Ulangi seperti Langkah 8
Langkah 10 :
Restart Komputer anda dan anda bisa lihat perubahannya.

Gitu caranya gampang kan!!!!
nah itu dulu ya nanti klo saya udh dpt info baru nnti gue post lagi
:)
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Selasa, 20 September 2011

Raganrok Battle Offline

STR - Increases you damage (Melee damage only)
AGI - Increases the chance of an enemy *missing* an attack on you (Increase attack and movement speed)
VIT - Increases HP and HP regeneration rate (Reduce damage taken)
INT - Increases SP and SP regeneration rate (Increases spell power)
DEX - Determines how many combos you can do with the Strong Attack (Every 10DEX gives you an extra combo before stalling, increase Bow damage)
LUK - Increase chance of critical hit (Increase item drop chance)

Controls

Player1 --
H - Up/Jump
N - Down/Crouch
B - Left
M - Right
Z - Confirm/Weak Attack
X - Cancel/Strong Attack
C - Guard
V - Skill
Q - Pause Menu

Player2 --
I - Up/Jump
K - Down/Crouch
J - Left
L - Right
A - Confirm/Weak Attack
S - Cancel/Strong Attack
D - Guard
F - Skill
W - Pause Menu

Player3 --
Up arrow - Up/Jump
Down arrow - Down/Crouch
Left arrow - Left
Right arrow - Right
Numpad 1 - Confirm/Weak Attack
Numpad 2 - Cancel/Strong Attack
Numpad 3 - Guard
Numpad 9 - Pause Menu
Numpad Enter - Skill

Slightly Advance Moves and Tips
f f - Some characters Dash while others run (hold after the 2nd f to run)
u (whenever on air) u - Double jump
a or b (after knocked off ground) - Quick recovery, some attacks cant be recovered from (mostly boss attacks)
d (hold for more than 10sec) - Improves regen speed,the longer you hold the faster it gets
f (hold) b - Attack that knocks enemy off the gound
d & f (hold) b - Crouching attack with a longer reach

1. Jumping attacks are all stronger than their standing counterparts.
2. Hitting a Boss at its head does more damage to it.
3. AGI UP potions give you up to 20 AGI.. could be more~ O.o;;
4. It seems you get *Job Bonuses* as you level up.

Secret
1. Finish the game on all characters (Male and Female) to get the Novice Job.


Skills
The skill listing is in accordance to the manual~

Swordman

Job Bonus
STR 7
AGI 2
VIT 4
INT 0
DEX 3
LUK 2

-Active Skills-
Magnum Break = [MF] - d r d r A
Bash = [MF] - d r d r B
Stun Bash = [MF] - B (Can only be used after Bash hits,gives Stun chance to "both hits")
Endure = [MF] - d d A
Provoke = [MF] - d d B (Decrease enemy's DEF if the joker hits, inefective against end-level Bosses but can be used on most mid-level bosses)

-Special Move- (non-skill normal attacks)
Tackle = [MF] - r r B (20STR)
Downward Stab = [M] - d B (In air only, can be used multiple times) (20AGI, 20DEX)

-Passive Skills-
Sword Mastery = [MF] (Increase ATK)
Auto Berserk = [MF] (Increases ATK when HP drops below a certain point, does a powerful Bash beforehand)
HP Recovery = [MF] (Increase amount of HP regenerated)
Moving HP Recovery = [MF] (Able to regenerate HP while moving)

Note
1. Female Swordman can use Bash while in midair.
2. Male and Female : 10AGI for 2 Weak combo, 20AGI for 3 Weak Combo

================================================== ===

Archer

Job Bonus
STR 3
AGI 3
VIT 1
INT 2
DEX 7
LUK 2

-Active Skill-
Double Strafe = [MF] - d r d r B
Charge Arrow = [MF] - d r d r A
Arrow Shower = [MF] - d d B (Can be used in air)
Attention Concentration = [MF] - d d A (Increase DEX for a certain amount of time)
Arrow Craft = [MF] - D (Refill arrows)

-Special Move-
Surface-to-Air Arrow = [MF] - r r B
Back Slide = [MF] - d D
Air-to-Surface Arrow = [M] - d B (In air only)
Air-to-Surface Arrow = [F] - r B (In air only)
Shooter Tackle = [M] - r r A
Dash Kick = [F] - r r A
Air-to-Air Arrow = [M] - r B (In air only)
Air-to-Air Arrow = [F] - r A (In air only)
Double Kick = [F] - d d A (In air only)

-Passive Skill-
Vulture's Eye = [MF] (Increase AGI)
Owl's Eye = [MF] (Increase DEX)

Note


================================================== ===

Magician

Job Bonus
STR 0
AGI 4
VIT 0
INT 8
DEX 3
LUK 3

-Active Skill-
Soul Strike = [MF] - d d A (Can be used in air)
Fire Wall = [MF] - d d B
Napalm Beat = [MF] - D (Spell Charge)
Fire Bolt = [MF] - d d A (Spell Charge)
Cold Bolt = [MF] - d d B (Spell Charge)
Stone Curse = [MF] - r r A (Spell Charge) (Low chanse of turning enemy to stone when hit)
Energy Coat = [MF] - r r B (Spell Charge) (SP decrease instead of HP when attacked, increase DEF)
Fire Ball = [MF] - l r B (Spell Charge)
Frost Diver = [MF] - l r A (Spell Charge) (Has chance to freeze enemy)
Lightning Bolt = [MF] - d rd r A (Spell Charge)
Thunder Storm = [MF] - d rd r B (Spell Charge)
Safety Wall = [MF] - d u B (Spell Charge)

-Special Move-
Spell Charge = [MF] - D
Air Dash = [MF] - r r (In air only)
Super Spinning Dagger = [M] - r r A
Staff Upper = [F] - r r A
Lightning Kick = [M] - r r B
Lightning Palm = [F] - r r B

-Passive Skill-
SP Recovery SP = [MF] (Increase amount of SP regenerated)

Note
1. Safety Wall has a limited amount of use per stage in accordance to the Blue Gemstones you have (refills every stage).
2. Safety Wall and Fire Wall can only be cast one at a time.
3. Magicians have no Weak Attack combo.
4. When an enemy is frozen, the first lightning hit does 2x damage.
5. Once the monster is greyed, Stone Curse needs a while to take affect.

================================================== ===

Merchant

Job Bonus
STR 5
AGI 1
VIT 4
INT 1
DEX 5
LUK 2

-Active Skill-
Cart Revolution = [MF] - d d B (Can only be used when cart is equipped)
Push Cart = [MF] - d d B (Coin needed, can only be used when cart is not equipped)
Vending = [MF] - d d D (Coin needed, cart needed)
Mammonite = [MF] - d d A (Coin needed)
Crazy Uproar = [MF] - d rd r B (Increase STR for a certain amount of time)

-Special Move-
Discount = [MF] - D (This is a counter attack, it only connects when an enemy hits you during the skill animation, gets coin)
Overcharge = [MF] - d rd r A (Gets coin)
Fake Dash = [M] - r r A
Forward Spin = [F] - r r A
Hip Attack = [M] - r r B (Can be used in air)
Drop Kick = [F] - r r B (Can be used in air)
Drink Potion = [MF] - d rd r D (coin needed)

-Passive Skill-
Increase Weight Limit = [MF] - (Increase amount of items that come out when Vending)

Note


================================================== ===

Thief

Job Bonus
STR 4
AGI 4
VIT 2
INT 1
DEX 4
LUK 3

-Active Skill-
Spinkle Sand = [MF] - r r B (Has chance to put enemey into Darkness)
BackSlide = [MF] - l D (while dodging)
Throw Stone = [MF] - d d B
Double Attack = [MF] - d d D
Steal = [MF] - d rd r A
Hiding = [MF] - D (while dodging)
Envenom = [MF] - d rd r B (Has chance to Poison enemy)
Detoxify = [MF] - d d A

-Special Move-
Dodge = [MF] - D
Air Dash = [MF] - r r (In air only)
Downward Kick = [MF] - d d A (In air only)
Dash Attack = [F] - r r A
Quick Downward Stab = [F] - d d B (In air only)
Wall Spring = [F] - dr (while near the side of the screen) (In air only)

-Passive Skill-
Improve Dodge = [MF] (Increase dodge chance)

Thief
1. Female Thiefs can use Envenom in air but cant Steal in air, Males are vice versa.
2. Male Thiefs can Throw Stone in air but Females cannot.
3. In my most humble opinion, Female Thiefs are the coolest ever. XD


================================================== ===

Acolyte

Job Bonus
STR 3
AGI 2
VIT 3
INT 3
DEX 3
LUK 4

-Active Skill-
Pneuma = [MF] - d d A (Blocks long ranged attacks)
Teleport = [MF] - d d B (Can be used in air)
Holy Light = [MF] - d rd r B
Heal = [MF] - d d B (Spell Charge)
Increase AGI = [MF] - r r A (Spell Charge) (Doubles your movement and attack speed, you drop from the air faster too)
Decrease AGI = [MF] - l l A (Spell Charge) (Slows down enemies moving speed)
Angelus = [MF] - d rd r B (Spell Charge) (Increase DEF for certain amount of time)
Blessing = [MF] - d d A (Spell Charge) (Increase STR, INT, and DEX for certain amount of time)

-Special Move-
Spell Charge = [MF] - D
Midair Repeated Straight Punches = [M] - d rd r A (in air only) (15STR, 20DEX)
Spinning Kick = [M] - r r A (5DEX)
Spinning Thrust = [M] - r r B (10STR, 10DEX)
Holy Hammer = [F] - r r A (10INT)
Holy Home Run = [F] - r r B (10STR)

-Passive Skill-
Divine Protection = [MF] (Increase overall DEF)
Demon Bane = [MF] (Increase overall ATK)

Note
1. Female acolyte : 10DEX for 2 Weak combo, 10DEX & 10STR for 3 Weak combo
2. Female Acolyte's aerial Teleportation takes her to the ground and ground Teleportation takes her mid-air.


================================================== ===

Novice

- Active Skill-
First Aid = [MF] - D
Play Dead = [MF] - d D (Can be used in air)

-Special Move-
Crazy Charge = [M] - r r A (2~3 screens wide XD)
Roll Attack = [F] - r r A
Charged Attack = [MFa] - r r B , B to stop charge and attack
Cartwheel Attack = [M] - (During Charged Attack's charge animation) r r B
Light Saber = [F] - (During Charged Attack's charge animation) r r B
Hyper Berserk = [MF] - d d A *Super Saiya* (Uses HP)
Backward Roll = [M] - d d B
Flee = [F] - d d B (XD)
Emote = [MF] - d dr r A (Has various styles XD)
Aerial Butt Slam = [F] - d dr r B
Flying Kick = [M] - (On Air) d dr r A
Cannonball = [M] - (On Air) d dr r B
Meteor Slam = [F] - (On Air) r r A

Note
1. Male novices running stance cannot be comboed out of, you have to stop running to be able to attack.

================================================== ===
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Senin, 12 September 2011

Grand Chase Ley Job

Summoner



Gender Female
Age Unknown (~18)
Race Demon
Home Continent Unknown
Hometown Unknown
Affiliations Grand Chase
Job classes Summoner, Darkbringer
Original Job Summoner
Weapons Ultima


1st Job: Summoner - Skill Tree

2nd Job: Darkbringer - Skill Tree

3rd Job: Unknown - Skill Tree (Unreleased)

4th Job: Unknown - Skill Tree (Unreleased)

DescriptionEdit Description sectionEdit
Main InfoEdit Main Info sectionEdit

Name: Ley Crimson River

Age: Cannot be determined in human years, but looks about 18.

Favorite Activity: Being a spectator at fights, participating in fights.

Pet Peeve: A world with no fighting.

Power and influence had always been shared by a few powerful families in the demon world. The more extreme tribe of demons who desire Kounat's complete destruction realized after their defeat that they needed to grow their own power by seizing it from the more moderate demons who did not desire all-out destruction. The extremists, thus, began to quietly cultivate their power. One day, the strength of the extremists suddenly overwhelmed that of the moderates, and the chief of the moderate demons went missing. Ley is the daughter of one of the more powerful moderate families, the Crimson Rivers. Peter von Crimson River, the blood red ruler, began sensing that something was amiss in the demon world and put a stop to suspicious activities on the part of the Burning Canyon family, and to secure their allegiance, sent his daughter Ley to Aernas to find Dio, chief of the Burning Canyon family.

Ley is the haughty and coldly aloof daughter of the powerful Crimson River family, whose faithful servants run ragged trying to please her. Although she dislikes to be directly involved in fighting, she quite enjoys being a spectator, though her enjoyment is not betrayed outwardly by her emotions. There have been times when those around her became dragged into fighting because of her.
OtherEdit Other sectionEdit

It is said that Ley is Edna reincarnated. This record is only from translations, however.
Ley has a butler named Jeeves. Being one of her faithful servants, Jeeves may sometimes fight for Ley instead.

UnlockingEdit Unlocking sectionEdit

Ley can be unlocked by purchasing a Mission scroll from the shop and completing its objective.
Cost Mission Item Mission Objectives
3000 GP Worn-out Ley Mission

Slay King Guang at King Guang's Fen and collect 50 fragments of Ley's Lesser Orb on Hard difficulty.
Slay Audrey at Primeval Island and collect 50 fragments of Ley's Greater Orb on Hard difficulty.

9800 Cash Ley Mission (Cash)

Collect 1 Gem.

QuotesEdit Quotes sectionEdit

"Bring down the destruction."
"Is that all you've got?"
"This can't be."
"You're kind of funny."
"Jeeves....Where is he?"


TriviaEdit Trivia sectionEdit

Ley's age could have been based off of the Elsword character Rena's age: both of them are so old that their age cannot be calculated in human terms.
Ley is the only Character that can levitate while walking and in Idle mode.
Ley is the only character who can summon something and it moves freely, attacking the enemy whenever it wants, like a dungeon monster.
Despite being a "moderate", Ley enjoys pure destruction and fighting much like the "extremists".
If Ley is looked at closely, there is a difference between her left and right side. She has a horn at her right side and three spikes on the left. She also has two spikes on her left cheek and none on the right. This also applies to her butler, Jeeves, suggesting that this style is the trademark of the Crimson River Family.
Aside from her head, the difference between her left and right clothes can be seen here. As seen, she has a bracelet made by combining ovals on her right arm and two round bracelets on the left. And her skirt has a chain on the left and three holes on the right. Finally, she only has one legging on the right.
She is the only character to have four different names: the official name Ley, the official name in the Brazilian server, Rey, and the roughly translated names May and Ray.


Darkbringer is the second job of Ley.

This article is a stub. You can help Grand Chase Wiki by expanding it.
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Grand Chase Ottoshot

OTTOSHOT

The Ottoshot (or just Otto and a naming of Auto) is a fairly common move made possible by abusing various gameplay mechanics (aka Glitch Abuse). Despite the glitches, GMs verified it as legal. It allows the user to repeatedly strike with the first hit of their combo at an extremely rapid pace by attacking while going through a platform underneath.

The Ottoshot is a useful technique, and can quickly kill a monster if used successfully, but it will only ever bring the opponent to fatal status if used in PvP. In PvP, it can only be used up to 5 times, until Season 3 which removed the feature.
Although using Ottoshot is perfectly legal, it is banned from tournament use since it is classified as "Infinite Chaining", and disobedience of this rule will end in immediate disqualification.
Other Types of OttoshotEdit Other Types of Ottoshot sectionEdit

Certain other classes have their own method of "Ottoshot".

All of Lire's ottoshot, however, requires the class to walk off the edge of a platform and shoot an arrow at the right time. The recoil of the arrow then sends the archer back to the edge of the platform, in which they can then repeat the ottoshot.
If possible, she may use both Double Jump Shot and Rapid Fire to jump to the air, and fire constantly until the buff runs out.

The Shisa's "Step" ability can easily be translated into an Otto if done repeatedly.

The Dark Assassin has an Otto called the Air Otto, in which the Dark Assassin must be in the air to use. The Air Otto is considered to an be intended design instead of an actual otto, however.

The Battle Mage's aerial firebolt attack can be used as an Otto, called the Firebolt Otto; however it is not as fast as a traditional Otto, and some players do not consider this a true Otto. It is used by performing the aerial firebolt attack just before touching a platform to cancel out the firebolt and jumping animation. Generally, the Battle Mage would need to be able to jump up and then back down between platforms while performing the aerial firebolt attack in quick succession repeatedly.
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Grand chase Bermesiah Boss


Trial Forest

Treant

Image:GC_Treant.jpg

Treant is the Old Tree Sprit protecting the Trial Forest. It lives deep inside the Trial Forest with raccoons and slimes.
Attacks

Melee Attack

Treant will raise both arms up to start this attack. Notice that his hands are pointed upwards. Then he will make a sweep with his one arm, followed by his other arm. If a character is caught in both attacks, it will generally be thrown a far distance. If you are knocked down, make sure to check if Treant is going to follow the attack with a Root Snare or Apple Throw, so you do not get combo-attacked. This attack can be avoided simply by running a far enough distance away from Treant.


Root Snare

Treant will raise both arms up to start this attack. Notice that his finger tips will be pointed down for this attack. The screen will flash green and Treant will then sink both hands into the ground, causing a bunch of vines to erupt from below your character, ensnaring it and draining your character's health if caught. To get out of it, you must press the Left and Right arrow keys continuously. This attack can be avoided by jumping right before Treant's arms reach the ground. Be sure not to go any sooner than the green flash, or else you will land before the roots appear.


Apple Throw

Treant will reach up to the top of its head and grab an apple and then throw it towards you. Usually the apple will be thrown towards the top of the stage, but it can go anywhere. This move is often followed after Root Snare, so be careful not to be caught in the roots or you will be hit again. Simply jump up or down floors to avoid the incoming apple.


Supports

Treant does not have any enemy supports nor summons any monsters.



Trial Tower

Wendy

Image:GC_Wendy.jpg

A good monster at the top of Trial Tower that helps with Grand Chase's training. It's attack specialty is the cold air attack.

Normal combo Wendy has a 3 hit normal combo hit

Roll attack Wendy when attacking sometimes roll at you but can not hit you if you are above him. When hit by the roll you are sent away.

Freeze breath Wendy's most dangerous attack where when he breaths a cold breath which freezes you that can make you frozen but while frozen if the person do not get out of the ice fast enough then it will continue to take damage. To get out of the freeze the person have to press left and right fast a few times.


Outer Wall of Serdin

Orc Warrior

Image:GC_Orc_Warrior.jpg

Among the Orcs, the Orc Warrior is most warlike and strongest fighting powerful Orc. The Orc Warrior is clad in big and thick armor.


Kerrie Beach

Harpy Queen

Image:GC_Harpy_Queen.jpg

A monster that is the head of the Harpy flock with gorgeous wing feather and attacks with powerful feather skill.



Orc Temple

Orc Lord

Image:GC_Orc_Lord.jpg

It is the boss of the Orcs and one of a bodyguard of Kaze'aze. It uses a big hammer.


Gorgos' Dungeon

Red Gorgos

Image:GC_Red_Gorgos.jpg

A boss monster that lives in the Gorgos Dungeon with powerful fire attack as its weapon


Elven Forest

Troll

Image:GC_Troll.jpg

It once used to be a protector of forest, but its mind is controlled by Kaze'Aze's magic. It has an aggressive character.


Attacks

Melee Attack

Troll will swing his arm 3 times in order to damage your character. The last hit of this attack can launch you in the air if you are too close. Simply go away from the troll and jump when he's about to do the last hit.


Charge Attack

Troll run toward you quickly and then swing his arm upward. He use this attack if you are too far away from him, but still on the same level. To avoid this attack, either try to jump above him, run away or, the safest way, drop from the platform your on, if your on one.


Jump Attack

Troll will jump on you or near where you are if your on a platform above or below him. A JUMP message will appear before he does this attack. To avoid it, simply jump when he's about to land. Be careful he doesn't land on you, because it might also do some damage to your character.
Support

Troll get the support of 2 Orc Warriors and 1 Orc Ranger during this fight. Troll can't summon any monster.


Gorge of Oath

Giant Drillmon

Image:GC_Giant_Drillmon.jpg

As a DrillMon's boss it has a big body, it uses a sharp and huge drill.


Marsh of Oblivion

Elizabeth

Image:GC_Elizabeth.jpg

It was a kind of Troll but is now changed by Kaze'aze's magical power.


Forgotten City

Paradom

Image:GC_Paradom.jpg

It is a guardian which is guarding the Kastulle ruins and the Forgotten City. It attacks anybody who is approaching the Kastulle ruins.


Gaikoz's Castle

Gaikoz

Image:GC_Gaikoz.jpg

He is a follower of Kaze'aze that lives in the Gaikoz's Castle. He attacks violently and swiftly with excellent swordsmanship.
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Grand Chase Zero Job

Zero
From Grand Chase Wiki




Zero
Zero Image.png
Gender Male
Age Unknown
Race Demon
Home Continent Unknown
Hometown Unknown
Affiliations Grand Chase
Job classes Wanderer, Craver
Original Job Wanderer
Weapons Grandark
ZeroEdit sectionEdit
GC Zero Icon.png


1st job: Wanderer - Skill Tree

2nd job: Craver - Skill Tree (Unreleased)

3rd job: Unknown- Skill Tree (Unreleased)

4th job: Unknown - Skill Tree (Unreleased)
DescriptionEdit Description sectionEdit
Main InfoEdit Main Info sectionEdit

Name: Zero Zephyrum

Age: Unknown

Favorite Activities: Unknown

Pet Peeve: Unknown

Fearful of the strength of the Ancient Demons, the remaining demon races banded together and formed a league to annihilate the Ancient Demons and began the fight with a surprise attack. The intense fighting continued for a long time with no end in sight. In the midst of the war, "Duel Pone Jack Avenger," the master of the magical sword "Eclipse," joined the war, taking it into a whole new direction. The ever reckless "Duel" lost all reason, and as the war continued, his lust for destruction awakened within him, and after destroying Ancient Demons and lesser demons alike, disappeared. The great wizard "Oz Pone Max Reinhardt" barely survived, and on the very spot where he was wounded, he created the "Grandark," a magical sword that would rival "Duel"'s sword "Eclipse." However, Oz was unable to control Grandark's powerful ego, and began searching for someone who could wield it.

After much time had passed, such that the past was virtually forgotten, a mysterious swordsman called the "Wanderer" appeared in "Aernas." He carried with him a strangely formed sword, the likes of which no one had ever seen while destroying every obstacle in his path, and while looking for evidence of an unknown mysterious power, he encounters the Grand Chase in Xenia.
OtherEdit Other sectionEdit

When Zero is unlocked, he reveals his name as "Zero Zephyrum".
Zero's play-style is similar to Dio's and Ley's; the use of Action Points, five different abilities, and the Skill Tree.
It appears that Zero was either created artificially, or stored in a sort of stasis by another demon. Whether this is a teaser or part of his storyline remains to be discovered.
It is said that Zero had a master who completely had his doubts about him, even though Zero had shown loyalty to him.
It is also indicated that Zero is, in fact, a demon, similar to Dio and Ley. Whether they are of the same clan, or have any affiliation to each other remains to be seen.
Zero's blade is called Grandark. According to resources, the sword is possessed by a soul that has enough power to bend even Ancients to its will. It is stated that Zero is the only being strong enough to control the ghost within the blade. Void may also have been attempting to locate this sword.
A translated Comic shows that Zero's Master told Zero to take Grandark and flee, possibly in hopes to not let the blade fall in the wrong hands.

UnlockingEdit Unlocking sectionEdit

Zero can be unlocked by purchasing a Mission scroll from the shop and completing its objective.
Cost Mission Item Mission Objectives
3000 GP Worn-out Zero Mission

Slay Gardosen at Hell Bridge and collect 40 fragments of Zero's Lesser Orb on Very Hard diffculty.
Slay Kaze'aze at Kaze'aze's Castle and collect 40 fragments of Zero's Greater Orb on Very Hard difficulty.

9800 Cash Zero Mission (Cash)

Collect 1 Gem.

QuotesEdit Quotes sectionEdit

"Will I find what I seek today?"
"Am I supposed to keep on fighting now?"
"Sorry, Gran"
"I'm... I'm so sorry..."

TriviaEdit Trivia sectionEdit

The Brazilian server was the first server to receive Zero and right after it was secondly released in the the Korean server, mimicking Dio's release into the North American server.
Currently, Zero is the only character whose Age, Likes, or Pet Peeves were never officially stated to be known or not.
Elesis claims that Zero's attacks, specifically Gran X, was based off from the Sieghart Family. Although it is not specific which attack it was.
According to the dialogue in Thunder Hammer, Zero claims that he met Elscud on his travels.
According to the dialogue in Kamiki's Castle, Zero is vagabond knight who constantly wanders the world with the Grandark being dragged behind him, leaving off an odd trail.
Zero's physical appearance resembles an elf (pointy ears) and believed to be one rather than a demon (he lacks demonic skin and horns). However, contrary to popular belief, Zero is confirmed to be a demon.[1]
Even without the confirmation, evidence suggests that Oz, who is also a demon and is Zero's creator, gave him a different physical appearance but infused the body with demonic energy. Also, since Oz was in a rush to get Grandark controlled, Oz probably thought that the body details weren't important. In addition, Void in Thunder Hammer mentions that Zero is "one of them."
Zero may be a reference to Cloud Strife, the hero of the Final Fantasy 7 (VII) series.
His neutral stance, where he places the Grandark on his back, is the way Cloud places his Buster Sword on his back, as well as his signature pose. This position has been shared with Elesis's 3rd job, Sword Master, and Sieghart's 4th job, Prime Knight.
Upon switching into Sword Stance, he whips the Grandark quickly similarly to Cloud's fast-paced movement with his large swords.
Sword Stance's ability is to smash the opponent slowly and powerfully, similarly to Cloud in Dissidia Final Fantasy - his ability is to slash at the opponent with slow but powerful slashes that send them flying away.
Zero casts Fire Force similarly to Cloud Strife and Zack Fair where they cast Fire, Fira, and Firaga.
Zero's quotes could reference Cloud in several ways. When beginning a battle, Zero's encounter quote is, "Will I find what I seek today?" which references to Cloud's will to look for what he needs in Advent Children. Zero's taunt is, "Am I supposed to keep on fighting now?" which resembles Cloud's hesitation to fight in Dissidia Final Fantasy. Zero's victory quote is "I... I'm so sorry..." though it is ironic to say this when winning. In Dissidia Final Fantasy and Dissidia 012 Final Fantasy, many of Cloud's victory quotes are joyless compared to the other heroes.
The Wanderer image, which shows him running while holding the Grandark with both of his hands, is a common pose made by Cloud and Squall when running.
Like Dio, when Zero appears armorless, he seems to have a type of shoes on yet they leave the toes exposed. In addition, the numbers "00" are engraved on his chest.
In Sword Stance, Grandark's "Eye" can be seen looking around and blinking.
Zero is the only demon character that doesn't have any butlers.
As of the 3-23-11 patch in the North American server, a chibi-style Zero is shown on the log-in screen, replacing Dio

Craver


Craver is Zero's second job who has somehow achieved much power.

As Craver, Zero becomes more varied and gains increased mobility. In addition, Craver displays MP Conversion, HP Increase, Reflect, and more powerful spells.
Also, Grandark can transform into a staff-like weapon, capable of controlling thorny spikes against his enemies.
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Grand Chase Amy Job


Dancer

Weapon: Chakrani

Obtained: Base Job (Quest required, see below).

Job-Specific Quotes:

* "Hi! I'm Amy!"
* "Everybody wants you to give in to me!"
* "Lalalalala!"
* "Wow, you're so weak!"
* "Hm, does it hurt? Does it?"
* "Ugh... You wont get away with this!"
* "Ow... Did you just hit a girl?!"
* "Maybe next time, we`ll be friends!"
* "One, two, three, ding ding ding, GET UP!"
* "That hurts..."

Contents
[hide]

* 1 Dancer Characteristics
o 1.1 Unlocking Dancer
* 2 Dancer Skills
o 2.1 General
o 2.2 Dancing Mode
o 2.3 Fighting Mode
* 3 Guides for Dancer
* 4 Dancer Videos

Dancer Characteristics

Amy practices two different styles of martial arts: fight and dance. One is a pure fighting form while the other aims to raise the spirits of comrades. Both fighting styles rely on fast movements and her whirling chakrani. Her dance mode is based on boosting the morale of her comrades. With her dances she calls down magical powers to increase the strength and health of her compatriots. Despite her dancing and sweet demeanor, she'll crush anyone who gets in the way of her goal.
Unlocking Dancer

Note: To unlock Amy with her GP mission, it is strongly recommended that you have a character around level 40~50 or above as lower levels will struggle to do this mission effectively.

GP Mission

"Ever hear about the Oracle of Xenia Continent? She is a lovely and talented dancer yet she fights impressively, as young as she may be. To impress her, you'll have to defeat many foes. But that shouldn't be a problem for you!"
- Bard of Xenia -

* Cost: 30,000 Game Points, the in-game currency of Grand Chase

Octus' Fang - Defeat Octus at the Xenia Border at ☆☆☆ and collect 5 of his fangs. (0/5)
Lenasien's Claws - Defeat Lenasien at the Xenia Border at ☆☆☆ and collect 5 of his claws. (0/5)
Fragments of Vanessa's Armor - Defeat Vanessa inside the Temple of Cuatal and collect 15 fragments of her armor. (0/15)
Samsara's Rings - Defeat Samsara inside the Temple of Cuatal at ☆☆☆ and collect 15 of his rings. (0/15)
Evidence of Amy - Regardless of the dungeon or PvP mode, be victorious and collect 50 pieces of evidence pointing towards Amy's existence. (0/50)

Cash Mission

"Ever hear about the Oracle of Xenia Continent? She is a lovely and talented dancer yet she fights impressively, as young as she may be. It is most certain she loves precious stones, so try winning her over with 1 gem."
- Bard of Xenia -

* Cost: 9,800 Ntreev Cash; currency converted from real money at 1$:1000 points

Acquire 1 gem. Buy a gem for 1000 GP in the academy tab of the in-game store (0/1)
Dancer Skills
General

The Dancer class can double-jump and double air-dash in both Fighting Mode and Dancing Mode.

The Dancer can perform the Chakrani Toss by jumping and pressing down+attack while in the air. This can hit several enemies if they are clumped together. Pressing the attack key a second time while still in the air triggers a diving attack which launches enemies away from the impact point.

In both modes, Dancer has a basic 3-hit knockback running attack that can be upgraded to allow different dash techniques.

* To hit three times, don't mash the attack button. Press it once to trigger the first two attacks, then again for the knockback kick.

Dancer can perform the Power Recharge Dance (commonly known as "MP Dance"), a skill that restores MP to surrounding allies. To use it, simply press the Taunt key while in Dancing Mode.

* Remember that it does not affect the user; only allies.

When switching from Fighting Mode to Dancing Mode, the skill Lasting Lyric is triggered, a magical effect which slightly raises the Defense of Amy and her allies.

* Amy can only switch modes when she is up and fighting. If she is knocked down, or in the teleporter, she cannot change modes.

Dancing Mode

In Dancing Mode, the Dancer can perform up to 4 hits (3 + double-attack) in a normal-attack combo, restoring slightly more MP per hit than in Fighting Mode. Her double-attack/critical hit launches light enemies away from her.

Lv. 1 - Shy Shy Punch

Dancer's 1st grade dance move, Amy covers her face and unleashes a furious storm of punches.

* Causes light damage to a single enemy or closely-packed group of enemies. Best used as a defensive attack to knock enemies down so that Amy can escape.
* Extremely chainable. Charging and releasing the skill just before Amy says "Punch!" will cancel the knockback hit.
* This skill has some delay during the final punch, so in PvP its possible for the user to grab another player right after this skill.

Lv. 2 - Dance Fever

Dancer's 2nd grade dance move is intended to improve morale. It increases Amy's attack as well as that of her friends.

* This skill provides a 10% boost to Attack for 20 seconds, affecting all allies within range and the Dancer herself.
* Range is limited to roughly halfway to the edge of the screen on either side of the Dancer.
* An ideal usage time would be right after a room change in a dungeon. Teammates should be warned of its imminent use however, so that they don't run out of range before it's charged and released.


Lv. 3 - Loving You
Loving You

Dancer's 3rd grade dance move is a dance that recovers her and her friends' HP.

* This skill instantly restores a small amount of HP, and continues to slowly restore it for 10 seconds.
* Range is the same as Dance Fever.
* It's possible to revive other players with this. If so, they will recover with 50% of their maximum HP (PvP only).

Fighting Mode

In Fighting Mode, the Dancer can perform up to 9 hits (8 + double-attack) in a normal-attack combo, restoring slightly less MP per hit than in Dancing Mode. Her double-attack/critical hit launches light enemies away from her.

Lv. 1 - Spinning Counter

Dancer's 1st grade fighting attack launches her foes with a triple axel, then lands a combo attack to bring them down with great force.

* Amy kicks three times, knocking launchable enemies into the air, then delivers a strong downward strike, causing a small AoE burst.
* A good follow-up to a 2-hit running attack.
* Useful for situations where Amy is trapped, as she is invulnerable for the duration for the skill, it has good forward range, and any enemies struck are knocked down.
* Due to the strength of the downward strike, enemies struck by it may be forcibly "phased" through the platform that they are standing on, as if they had pressed their Down button. This can mean instant death in PvP stages such as Gorge of Oath.

Lv. 2 - Ditzy Rush

Dancer's 2nd grade fighting attack delivers rushing blows to an enemy. Because she starts flailing aimlessly without even looking at what's in front of her, Amy's powerful rush skill makes her look clumsy, but she actually causes a lot of damage.

* Amy rushes forward, delivering four strong attacks before falling down.
* Maximum range is the distance to the edge of the screen.
o However, only enemies within melee range will be hit with all four attacks.
* Be careful of enemies that might be waiting at the end of the attack line, as Amy is immobilized briefly when she falls down.
o A good way around this is to use a lv. 1 skill directly after she falls down.

Lv. 3 - Grand Finale

Dancer's 3rd grade fighting rush combo is a series of powerful kicks that connect to cause a large amount of damage.

* Amy rushes forward causing a small purple AoE burst, followed by a long string of kicks, and finally kicks the enemy into the air and dives downwards with a final, powerful kick to end the skill.
* It can be very difficult to use this skill in combat if you have allies, as they will often knock an enemy away before the final hit. Try to reserve this attack for solo runs or stationary bosses.
* Every time this skill hits, it will cause massive delay onto the next attack.
* Amy is essentially invincible for the full duration of this skill.
o Because of this, this attack can be useful against enemies with Super Armor, however there is the possibility that Amy will "phase" through an enemy as it tries to attack her, causing her to waste most of the skill on empty air.



Muse

Weapon: Violin

Obtained: 2nd Job (Quest required; see below)

Level Required: 20 or above

Job-Specific Quotes:

* "You know I'm cute!"
* "Eh? Just stay down!"

Contents
[hide]

* 1 Muse Characteristics
* 2 Obtaining Muse
o 2.1 Worn-Out Muse Mission (GP)
o 2.2 Muse Mission (Cash)
* 3 Muse Skills
o 3.1 General
o 3.2 Performance Mode
o 3.3 Fighting Mode
* 4 Guides for Muse

Muse Characteristics

Muses wield specially built violins for use as instruments and weapons. The sound waves that emanate from a Muse's violin are so powerful that a well trained Muse can use them as an offensive force! When used as a weapon in close quarters, the sturdy Muse's Violin is very effective at doling out pain despite its fragile appearance. By playing the "Melody of War" the opponents' ability to concentrate becomes weaker while the morale of allies gets boosted. When weakened by a Muse's melody, enemies will fall like leaves caught in a gale. As a melee fighter, the Muse utilizes the strength and lightness of her violin to her advantage. She is able to quickly close gaps and swing the versatile instrument with destructive force. Muses have an inherent ability to dodge at high speeds allowing them to avoid all their enemies' attacks while in mid-air. It is the mysterious power of the Muse's Violin that gives her such skills.
Obtaining Muse
Worn-Out Muse Mission (GP)

Cost: 4,800 Game Points, the in-game currency of Grand Chase

"Dear child! Are you ready to dominate over evil and send a message of hope? If so, then gather fragments of the Muse's Violin and bring them to me. My strength, my will, I will give it all to you so that you can save the world from evil."
- Angel Violin -

* Violin Fragments - Collect 300 Violin Fragments from the monsters that have gathered between the Marsh of Oblivion and Gaikoz's Castle. (0/300)
* Gaikoz Swords - Gather 10 Gaikoz's Swords by defeating Gaikoz in Gaikoz's Castle. Difficulty ☆☆☆ (0/10)

Muse Mission (Cash)

Cost: 6,500 Ntreev Cash; currency converted from real money at 1$:1000 points

"Dear child! Are you ready to dominate over evil and send a message of hope? If so, then gather fragments of the Muse's Violin and bring them to me. My strength, my will, I will give it all to you so that you can save the world from evil."
- Angel Violin -

* Violin Fragments - Collect 10 Violin Fragments from the monsters that have gathered between the Marsh of Oblivion and Gaikoz's Castle. (0/10)
* Gaikoz's Sword - Gather 1 Gaikoz's Sword by defeating Gaikoz in Gaikoz's Castle. Difficulty ☆☆☆ (0/1)

Muse Skills
General

The Muse class can double-jump and double air-dash only while in Fighting Mode. Performance Mode is limited to simple "Side-Steps" (much like Lire's dash) and single-jumps.

Occasionally, during a running attack in Fighting Mode, Amy will fall down and cause a large amount of damage to whatever she hits. It is currently unknown what, if anything aside from random chance, causes this to happen.

In Fighting Mode, if you press the Down key in mid-air, it will trigger Magic Move, a quick downward dash. If aimed correctly, this will place the Muse directly behind an enemy. Pressing the attack button immediately will result in a knockback back-attack.

* The downward dash can also be used to extend the horizontal range of the Muse's jumps.

The Power Recharge Dance is absent from the Muse class. Please keep this in mind.

When switching from Fighting Mode to Performance Mode, the skill Lasting Lyric is triggered, a magical effect which slightly raises the Defense of all allies.

* This ability was absent for nearly a year after Muse was originally released in NAGC, but was incorporated during the 11/25/09 patch.

Performance Mode

In Performance Mode, the Muse can perform up to 5 hits (4 + double-attack/critical hit or Heart Crusher) in a normal-attack combo, restoring slightly more MP per hit than Fighting Mode.

* Note that the double-attack/critical hit in Performance Mode will not launch or knock enemies back; it will only make them flinch.

If you press the Up/Jump key after at least two notes in a musical combo, you will trigger Heart Crusher, a powerful melee aura attack which damages any nearby enemies and launches light ones up and away. It will not launch especially large enemies, so use it with caution.

* Unlike normal attacks, this attack doesn't generate MP when it hits.
* This attack causes around 400% the damage of a normal note.

If you dash and press both the attack button and directional button away from the direction you're moving in, it will activate Shock Rock, a musical attack slightly more powerful than a standard note.

* In PvP, this attack nullifies the MP of your opponent by 1/2 a bar.

Lv.1 - Pop Rocks!

Harnesses sound waves and shapes them into a devastating orb to hit her enemies. Also known as "Plasma Ball" in foreign severs.

* Sends out a blue ball of energy which travels until it hits an enemy or reaches full musical attack range, at which point it explodes, causing light damage to enemies at and around the impact point.
* Useful for launching an enemy into the air so one can "float" them there with a musical attack combo.

Lv.2 - Rhapsody

Bolsters the spirits of her nearby allies with a lively tune.

* Creates a brief swirl of musical notes and energy.
* This skill increases the amount of MP surrounding allies receive from hitting monsters with normal attacks for 6 seconds.
o In PvP, this skill instead increases automatic MP regeneration.
* The range of this skill is extremely limited, roughly 3/8ths to the edge of the screen on both sides of the Muse.
* Does not affect the user.

Lv.3 - Curtain Call

Signals the end of her performance, the Muse calls down her entire arsenal of musical weaponry to mercilessly crush her opponents!

* Signature attack of the Muse. Summons a large amount of instruments to hit a wide area, ending with a grand piano.
* Causes heavy cumulative damage to a foe or group of foes. The larger the enemy, the more instruments it will be hit with.
* The smaller instruments will not go through multiple enemies, however the grand piano will.
o This means that any enemies above your target must be taken into consideration, otherwise they may end up taking the bulk of the damage.
* The skill will not fall below your current height in the map (similar to Arme's Meteor), but will hit enemies above you, about half a screen's height above at most. Keep this in mind when you're about to activate the skill, as standing below an enemy is often far less dangerous than beside them.
* Curtain Call can be aimed. Right after you activate it, hold a directional button.
o If you hold the direction towards your character, the skill will fall barely in front of you.
o Not pressing any directional button will cause the skill to fall at half your musical attack range.
o If you hold the direction away from your character, the skill will fall at your full musical attack range.

Fighting Mode

In Fighting Mode, the Muse can perform up to 8 hits (7 + double-attack) in a normal-attack combo. Her double-attack/critical hit launches light enemies away from her.

Lv.1 - Flying Spin

Causes the Muse to spin around in a staccato of furious attacks, striking enemies in front of her.

* Amy spins into the air briefly, knocking struck enemies away from her and inflicting light damage.
* This attack can't be paired easily with a running attack, as Dancer's Spinning Counter could be. Instead, it is more useful when you are surrounded and being overwhelmed by enemies, as it knocks surrounding enemies down long enough to get away.

Lv.2 - Sweeping Crush

Sends the Muse spinning like a ballerina, smashing her violin on her target's head three times.

* The Muse smashes her violin into the ground in front of her three times, causing moderate AoE damage.
* The best time to use this attack may be during a normal-attack combo, after the stabbing "automatic" hits. When you reach the point when Amy begins stabbing at the enemy, start charging the skill. It should be ready to go right after the fifth hit.


Lv.3 - Amy Kick
Sends the Muse flying high into the air, dive bombing her opponent with devastating results.
Amy Kick

* Amy jumps into the air and comes down hard, delivering a single large packet of damage to targets at and around the impact point.
* Because this skill causes all of its damage in a single powerful blow, it can be useful against enemies that won't stay still for the length of Curtain Call.


Siren

Weapon: Kleiophone

Obtained: 3rd Job (Quest required, see below).

Level Required: 30 or above

Job-Specific Quotes:

* "A fateful battle determined by the gods!"
* "I'll bet my popularity on it. It's showtime!"
* "A lil' love an' maybe some affection!~♥"
* "Amy's Grand Finale~"

Contents
[hide]

* 1 Siren Characteristics
* 2 Background Info
* 3 Obtaining Siren
o 3.1 Worn-Out Siren Mission (GP)
o 3.2 Siren Mission (Cash)
* 4 Siren Skills
o 4.1 General
o 4.2 Performance Mode
o 4.3 Fighting Mode
* 5 Guides for Siren
* 6 Siren Videos

Siren Characteristics

With her fast movements generated by her double jumps, dashes, inherently powerful skills and the ability to switch from performer and fighter stances, the Siren is a highly adaptable combatant.
Amy can use her medium distance, lock down combos regardless of fight mode in the air and on the ground to quickly strike and then retreat.

With her Kleiophone she crushes enemies and her Idol Performances assist Knights in battle by restoring their strength. In Fighting mode, Amy snaps her Kleiophone in two and with quick attacks executes multiple hit combos inflicting great damage upon the entire battlefield.


Siren is known as Seiren on the foreign servers.
Background Info

Amy, the divine dancer of Silver Land and everyone's favorite idol; her dancing not only conveyed the will of the gods but also raised the spirits of tired warriors. As she wandered, searching for the fallen gods of Xenia to deliver to them the will of the rising people, she came across a music spirit and discovered the divine Kleiophone.

The Kleiophone was a tool originally used by high ranking oracles called Sirens to convey to the gods the voices and intent of mortals but is now no longer in use. Amy can become a Siren and speak to the hearts of the gods, hastening the search for the gods while at the same time boosting the morale of warriors on the battlefield with her dance and song, using the Kleiophone as a microphone to the world. By singing a song from the heart to the gods, Amy will light up Xenia before it is completely plunged into darkness with her pink-colored hope and lively song and dance.
Obtaining Siren
Worn-Out Siren Mission (GP)

Cost: 120,000 Game Points, the in-game currency of Grand Chase

"I've already heard much about you, that you are the best dancer in Xenia. You are also a very popular Muse. There are test awaiting you to see if you are worthy of rockin' the Kleiophone."
- Music Fairy -

* Medal of Victory - Collect 50 medals through PvP matches. (0/50)
* Gardosen's Sword Edge - Defeat Gardosen in Hell's Bridge and collect 3 Gardosen's Sword Edges. (0/3)
* Crystallized Element Spirit - Defeat the Mini Fire Golem. Collect 10 Crystallized Element Spirits. (0/10)
* Basilisk's Seal - Defeat Basilisk at Temple of Fire on ☆☆☆ and collect 3 Basilisk's Seals. (0/3)
* Peacemaker - Defeat Kaze'aze in her castle and collect 1 Peacemaker. (0/1)

Siren Mission (Cash)

Cost: 8600 Ntreev Cash; currency converted from real money at $1:1000 points

"I've already heard much about you, that you are the best dancer in Xenia. You are also a very popular Muse. There are test awaiting you to see if you are worthy of rockin' the Kleiophone."
- Music Fairy -

* Medal of Victory - Collect 1 medal through PvP matches. (0/1)
* Gardosen's Sword Edge - Defeat Gardosen in Hell's Bridge and collect 1 Gardosen's Sword Edge. (0/1)

Siren Skills
General

The Siren class can double-jump and double air-dash in both Fighting Mode and Performance Mode.

Dancer's Chakrani Throw is replaced with Siren Shot, a slightly more effective combo which has the added effect of enabling the Siren to "hover" (read below).

* This skill can also be used to slightly increase Amy's jump height; double-jump and use the Shot at the very top of the jump. The kickback may allow you to reach previously difficult-to-reach platforms.

The Siren can throw Plushies in both Modes. Fighting Mode's deal more damage whereas Performance Mode's shoot farther.

* Instead of going through multiple enemies (like the Siren Shot, Dancer's Chakrani Throw, and Starlet's Machine Gun), the plushies instead bounce off of enemies. This unfortunately limits their effectiveness against groups of enemies since the plushie will only hit the lead enemy and enemies roughly in the same spot, instead of passing through like the aforementioned skills.

Siren can perform the Power Recharge Dance (commonly known as "MP Dance"), a skill that restores MP to surrounding allies. To use it, simply press the Taunt key while in Performance Mode.

* Remember that it does not affect the user; only allies.

When switching from Fighting Mode to Performance Mode, the skill Lasting Lyric is triggered, a magical effect which slightly raises the Defense of all allies.

Siren can "hover" through repetitive use of the Siren Shot (down+attack while in the air). First, get into the air. Next, use the Siren Shot. Double-jump immediately and repeat. This is only useful for maintaining altitude or descending slowly. Example here. Only usable in fighting mode.
Performance Mode

In Performance Mode, the Siren can perform up to 6 hits (4 + double-attack x2) in a normal-attack combo. The middle two upward strikes will launch light enemies into the air.

* Using the full combo chain in Performance Mode (normal attacks+double-attack), it is possible to "juggle" enemies in the air for as long as they stay in the Kleiophone's considerable range.
o It is also possible to combine a normal combo with a multi-projectile pet such as Mittens. Beginning a combo and using Mittens' skill in the middle of it will cause the target to be juggled on the presents. Additional damage can be scored by quickly moving behind the target so that they take back-attack damage in addition to aerial-attack damage.
* Against heavy enemies such as Golems, the double-attack has a tendency to make Amy "phase" through, ending up behind the monster. This makes for easy, constant back-attacks, as they often turn around to face her previous direction just as she gets behind them.

Performance Mode's running attack is a pair of upward strikes with the Kleiophone, which launch light enemies into the air.

* The after-attack delay is minimal, making it easy to chain into a skill or normal combo for extra aerial damage.

Lv. 1 - Pretty Virus

Strike a cute pose that withers your enemy’s defenses! Your enemy’s HP recovery will be greatly reduced!

* Sends out three bubbles containing skulls that bob up and down as they move away.
* Range is from the Siren to the edge of the screen.
* In PvP, this skill afflicts the struck enemy with Poison, severely diminishing their ability to heal naturally.
* Poison will last for 6 seconds.
* Poison does not affect monsters, however, they will still take full damage from the skill itself.

Lv. 2 - Scream

Amy screams through her Kleiophone inflicting mass confusion on anyone near!

* Creates a pink cone of sonic death in front of the Siren.
* Maximum range is 3/4 the distance to the edge of the screen.
o Maximum effective range is 1/2 - 5/8 to the edge of the screen, due to the mild knockback.
* In PvP, Confusion switches a player's left and right controls, making movement a frustrating ordeal.
* The first strike of this attack does not confuse. Only the later half of the attack will confuse.
* Confusion is ineffective against monsters. They will, however, still receive full damage from the skill.
* This skill has a heavy flinching effect, but no launching and minimal knockback. Use with caution.


Lv. 3 - Center Stage

Amy summons a massive stage to sing for her fellow Knights! All nearby team mates will receive increased health recovery while enemies will be blown to bits by stage fireworks! Also known as "Idol Crazy" in foreign servers.

* Summons a stage that first heals allies, then creates small pillars of light that move outward, damaging enemies on both sides of the Siren and knocking light ones away.
* Range of the healing buff is 3/4 the distance to the edge of the screen; maximum attack range is 7/8ths the distance.
o As with Rockstar, the closer enemies are, the more pillars of light that they will be hit with as they "ride" them outward.
* This skill instantly recovers a small amount of HP and continues to recover it slowly for 10 seconds, much like Dancer's Loving You skill;the difference being that it has a much larger range.
* Back in the December 08 Event, where Amy's release began, there was an Idolized NPC Amy doing the Center Stage dance in the Park.

Center Stage
Fighting Mode

In Fighting Mode, the Siren can perform up to 8 hits (6 + double-attack x2) in a normal-attack combo. The two upward kicks, as well as the Kleiophone uppercut in her double-attack, launch light enemies into the air.

Fighting Mode features a two-hit running attack, with an optional third hit.

* The basic two hits can be triggered by pressing the attack button once. This will cause relatively minor damage and not knock enemies down or back.
* The three-hit combo is executed by pressing the attack button for the first two hits, then quickly pressing it again to make Amy fall down. This causes a higher amount of damage and a small AoE "splash". Enemies struck by this attack will be knocked down.
* It should be noted that if Amy falls down, she is rendered immobile while she picks herself back up. Beware of enemies that can't be knocked down.
o A way around this would be to charge a lv. 1 skill and release it just after she falls down.

Lv. 1 - Fly High

A 2 kick combo that sends an enemy into the air and then slams him down with Amy’s Kleiophone for a decisive finish.

* Amy kicks the enemy once into the air, then delivers two blows with her Kleiophone, launching them away.
* This skill can be chained twice. Stop just within range of your target, and use the skill. Charge the skill again so that Amy will use it right after the the third hit, before the enemy is knocked away. If timed right, both usages combined will cause more damage than either 2-bar MP skill and as a bonus will immobilize the enemy for a fairly long time.

Lv. 2 - Rockstar

Amy sends a massive magical attack out of her Kleiophone and through her foot for a devastating kick! Also known as Slap Shot.

* Sends out a wave of pink energy that hits all enemies in its path, carrying light ones away.
* Maximum range is from the Siren to the edge of the screen.
o Enemies directly in front of the Siren when this skill is used will take the most damage, as they will "ride the wave" longer.
* This skill is actually slightly weaker in attack strength than Scream, but unlike Scream it knocks enemies away from you. It also has a longer overall range. Whichever is more useful will depend largely on individual play style.
* In order to do full damage, this skill requires that an enemy "ride" the wave that it creates. Its damage output will reduced against enemies that can't be knocked back. Bosses, however, are generally large enough to catch all hits regardless.

Lv. 3 - Oracle Power

Amy is filled with holy power and shoots lasers out of her eyes across the whole battlefield!

* Amy jumps up into the air, fires a laser from her eyes and sweeps it upward, causing pink pillars of energy to burst from the ground.
* Maximum range is from the Siren to the edge of the screen.
o Maximum effective range is roughly 5/8 - 3/4 to the edge of the screen.
* This skill can be especially devastating if you coordinate with an ally using a similar skill. With both skills running, the enemy would stay in the air, continually taking aerial-attack damage and possibly back-attack damage.
* Like Rock Star, this skill is somewhat affected by whether or not an enemy can be knocked back and hit by more of the pillars of light it creates. Bosses, being generally large as they are, can potentially take more damage than smaller enemies because more of the pillars will connect.


Starlet

Weapon: Chu-Chu Bag

Obtained: 4th job (Quest required; see below)

Level Required: 40 or above

Job-Specific Quotes:

* "It's Amy's fanclub!"
* "Start the match~!"
* "That's right! You're about to get knocked out!"
* "Every rose has its thorn~♥"
* "You shouldn't be so rough with a cute girl!"

Contents
[hide]

* 1 Starlet Characteristics
* 2 Background Info
* 3 "God's Delegate"
* 4 Obtaining Starlet
o 4.1 Worn-Out Starlet Mission (GP)
+ 4.1.1 Part One
+ 4.1.2 Part Two
+ 4.1.3 Part Three
o 4.2 Starlet Mission (Cash)
+ 4.2.1 Part One
+ 4.2.2 Part Two
+ 4.2.3 Part Three
* 5 Starlet Skills
o 5.1 General
o 5.2 Drama Starlet Mode
o 5.3 Action Starlet Mode
o 5.4 Starlet Videos

Starlet Characteristics

Starlet possesses Amy's speed and freedom of movement, allowing for Starlet's attacks to climax both on the ground and in the air. Though shooting a machine gun from the air or firing a cannon from the ground are not acts becoming of an oracle, they're still effective in battle. Since there are no classes that allow a restrained mid-range attack quickly chained with a spin combo attack, in a 1:1 situation or a battle with many foe, regardless of the battle, a double-jump with a quick dash will be effective in confusing the enemy, definitively marking Starlet's fighting style. Because Starlet is Amy's top job, it is also infused with Amy's own special brand of performances. Her combos, range attacks, healing skills, specials and more can all be enjoyed from afar because of the exciting action and drama she brings!


Starlet is an odd class, transforming Amy into something like a movie star, giving her the ability to wield many odd skills utilizing special effects from older well-known movies.

Movie references include:

* Action Mode
o Lightsabre in normal-attack combo - Star Wars
o Pink dinosaur suit in normal-attack combo and 3rd skill - Godzilla
o Bicycle silhouette in 1st skill - E.T.
o Broken wall with sandbags and guns in 2nd skill - Rambo
o Martial arts techniques in her dash attack - Bruce Lee
o Orb like blast from a double attack/critical attack - Star Wars (The Force)
o Add to this list if you recognize any

Background Info

The most trusted oracle of Xenia Continent has four classes: Dancer, Muse, Siren and the highest of Oracles, Starlet. During the war of the gods, the Starlet of the time, Lilith, was kidnapped by the Ascendant God, and the position has been vacant ever since. Sister Maggie, who in her youth has filled the position of the starlet herself, began training and encouraging young sisters in the order to fill the position until she met Amy, who was currently on her great journey. Sister Maggie recognized her potential as soon as she laid eyes on Amy, and proposer to install her as the next Starlet, but Amy agreed only if Maggie would promise to turn her into a "super star." Handing Amy a Chu-Chu Bag, a weapon containing many different things with the power to destroy evil and rescue the gods, she entreated Amy to become a righteous Starlet.

Now a Starlet, a true super star, Amy embarks on a new journey through Xenia, doling out hope and encouragement from her Chu-Chu Bag, brightening the continent and making the gods smile again.

Starlet was originally known as Sistina on foreign servers.


"God's Delegate"

The "God's Delegate" crest is an item to represent the user as a Starlet. This item needs to be acquired by obtaining Starlet during the Starlet introduction event.

* Item can no longer be obtained.

Attack: 4

Defense: 4

Vitality: 2

Additional Stats:
HP Recovery Bonus: +4%
Special Attack Resistance: +1%
Increased PvP Spawn Invincibility: +3%
Stats increase with level
Note: The above statistics are observed at lv. 41
Obtaining Starlet
Worn-Out Starlet Mission (GP)

Cost: 240,000 Game Points, the in-game currency of Grand Chase
Part One

"Amy I recognized your talent at once. You are more than talented enough to become a Starlet. However, as with all things there are procedures and rules. Wh..What? You want to be a super idol?"
-Sister Maggie-

* Cyclop's Eye - Collect a Cyclops' Eye in Kastulle Ruins Lower Floor at ☆☆☆ difficulty in 10 minutes. (0/3)
* Skeleton Archer's Bow Fragment - Collect Skeleton Archer's Bow Fragment in Kastulle Ruins Lower Floor at ☆☆☆ difficulty. (0/10)
* Practice Journal - Collect Practice Journals from any dungeon or PvP mode. (0/40)
* Battle Certificate - Collect Battle Certificates by winning in Team or Survival PvP modes. (0/20)

Part Two

"Just as I thought my eyes hadn't failed me! Becoming a goddess is not easy. Okay! If you pass this next test then i will consider your desire to become a super star"
- Sister Maggie-

* Golem's Mana Stone - Collect a Golem's Mana Stone in Kastulle Ruins Upper Floor at ☆☆ difficulty. (0/5)
* Defeat Paradom - Defeat Paradom at Kastulle Ruins Upper Floor on any difficulty. (0/15)
* Defeat Skeleton Archer Boss - Defeat Skeleton Archer Boss at Kastulle Ruins Upper Floor on any difficulty. (0/20)
* Practice Journal - Collect Practice Journals from any dungeon or PvP mode. (0/30)
* Battle Certificate - Collect Battle Certificates by winning in Team or Survival PvP modes. (0/15)

Part Three

"Amy, this is the final test. Become a Starlet and I will bestow upon you this Chu-Chu Bag. Ah... And, you can be a super star or whatever it is, too!"
- Sister Maggie-

* Black Fairy Queen - Defeat Black Fairy Queen in Battle for Bermesiah on any difficulty. (0/5)
* Dark Anmon - Defeat Dark Anmon in Battle for Bermesiah on any difficulty. (0/5)
* Orc Lord - Defeat Orc Lord in Battle for Bermesiah on any difficulty. (0/5)
* Practice Journal - Collect Practice Journals from any dungeon or PvP mode. (0/20)
* Battle Certificate - Collect Battle Certificates by winning in Team or Survival PvP modes. (0/10)

Note - this section needs verification on the quest item amounts. If you plan on doing the GP mission, please verify the information for each step and correct as necessary. Thanks!
Starlet Mission (Cash)

Cost: 11,800 Ntreev Cash; currency converted from real money at 1$:1000 points
Part One

"Amy I recognized your talent at once. You are more than talented enough to become a Starlet. However, as with all things there are procedures and rules. Wh..What? You want to be a super idol?"
-Sister Maggie-

* Cyclop's Eye - Collect a Cyclops' Eye in Kastulle Ruins Lower Floor at ☆☆ difficulty in 10 minutes. (0/1)
* Practice Journal - Collect Practice Journals from any dungeon or PvP mode. (0/1)
* Battle Certificate - Collect Battle Certificates by winning in Team or Survival PvP modes. (0/5)

Part Two

"Just as I thought my eyes hadn't failed me! Becoming a goddess is not easy. Okay! If you pass this next test then I will consider your desire to become a super star"
- Sister Maggie-

* Golem's Mana Stone - Collect a Golem's Mana Stone in Kastulle Ruins Upper Floor at ☆☆ difficulty. (0/1)
* Practice Journal - Collect Practice Journals from any dungeon or PvP mode. (0/5)
* Battle Certificate - Collect Battle Certificates by winning in Team or Survival PvP modes. (0/1)

Part Three

"Amy, this is the final test. Become a Starlet and I will bestow upon you this Chu-Chu Bag. Ah... And, you can be a super star or whatever it is, too!"
- Sister Maggie-

* Dark Anmon's Wings - Collect Dark Anmon's Wings in Battle for Bermesiah at ☆☆ difficulty. (0/1)
* Practice Journal - Collect Practice Journals from any dungeon or PvP mode. (0/2)
* Battle Certificate - Collect Battle Certificates by winning in Team or Survival PvP modes. (0/1)

Starlet Skills
General

Starlet combines characteristics of Dancer & Siren, and builds on them. Amy continues to retain her ability to double jump and air dash.

The Starlet Cannon replaces Siren's Plushie Throw ability. The Cannon fires a small bomb with the following properties:

* Delayed explosion after 1 second (if an enemy isn't hit and the bomb lands) or instant explosion (if an enemy is hit). If an enemy is near a stationary bomb when it explodes, it will hurt them.
* Unblockable (though the projectile reflection used by some bosses will cause the bombs to bounce back. They will not harm the Starlet or her companions, however)
* Three separate packets of low damage (adding up to slightly more than Siren's Performance Mode throw).
* Launches light targets, causing two Aerial Attacks.
* Maximum range of ~1.2x the distance between Amy and the edge of the screen. Thus, targets off-screen can be hit.
* The shot arc is roughly that of Siren's Fighting Mode throw; only targets around the Starlet's elevation or lower can be hit.
o The bomb literally flies in an arc; mid-range or short targets can be missed completely. Aim carefully!

Regardless of whether she's in Drama Mode or Action Mode, there is absolutely no difference in Amy's handling of the Cannon.

The Starlet Machine Gun replaces the Siren Shot, shooting a flurry of bullets down on the opponent. The shot can hit up to five times, while the landing attack hits twice more and launches enemies away from the impact point.

* Compared to the Siren Shot, the Machine Gun is less useful as a height-gaining tool because there is very little kickback. However, it does keep Amy in the air longer, making it useful for escaping swarms of ground enemies and avoiding Jump! attacks.

Starlet can perform the Power Recharge Dance (commonly known as "MP Dance"), a skill that restores MP to surrounding allies. To use it, simply press the Taunt key while in Drama Mode.

* Remember that it does not affect the user; only allies.

When switching from Action Mode to Drama Mode, the skill Lasting Lyric is triggered, a magical effect which slightly raises the Defense of all allies.
Drama Starlet Mode

In Drama Mode, the Starlet can perform up to 6 hits (5 + double-attack) in a normal-attack combo. Her double-attack/critical hit launches light enemies away from her.
Compared to Action Mode, Drama Mode's attacks have very little vertical range. One may be better served by Action Mode's combos when dealing with flying/hovering enemies.
Possible Bug: Currently, the Drama Mode attack combo is difficult to chain past the second hit; a lot of the time the chain simply won't continue, and Amy will instead keep hitting with the first two attacks in the chain. If you find that the combo won't trigger (the third and fourth attacks have a distinctive sound), back off and try again. Repeatedly mashing the attack key to try to make it chain is likely to get you hurt; the first two Drama Mode attacks don't flinch/stun, so it's very easy for an enemy to get annoyed and start hitting you. That said, feel free to keep trying if you feel like taking the risk, as the chain deciding whether to activate or not appears to be completely random.

Lv. 1 - Triple Counter

Starlet’s 1st grade attack. Amy smashes a bouquet of flowers in anger at being dumped.

* Triple Counter has long skill lengths, making it easy to dodge things.
* This skill can be chained.
* Launches the enemy in the air, but only knocks them a short distance back. Ideal for immobilizing an enemy or chaining into a more powerful skill, but less useful for a defensive playstyle due to its limited knockback distance.

Lv. 1 - Tears of the Goddess

Starlet’s 2nd Grade attack. Amy swings and tosses the boy who dumped her.

* Tears of Goddess causes thunderclouds to appear from above, and a Ryan/Lass/Ronan/Jin figure appears, turning away. Amy then gets angry and kicks him away.
* There are three different sources of damage in this skill; Rain (light damage), Lightning (medium damage), and the final kick (heavy damage).
o The lightning bolts are not AoE strikes. Only targets directly beneath them will be struck. Thus, the skill must be aimed carefully to cause the most damage possible.
* Causes overall medium-heavy cumulative damage to a foe or group of foes.
* This skill is very good for stunning, since every aspect of it causes a momentary stun effect.
* Enemies in front of the Starlet will take the most damage, but enemies directly behind her will also "catch" some of the raindrops.
* The storm's maximum range is around 2/3rds of the distance to the edge of the screen; however the guy she kicks at the end of the skill will hit enemies all the way at the edge of the screen.


Lv. 3 - Lovely Amy

Starlet’s 3rd grade attack. Amy and her boyfriend are locked in a romantic dance when a giant swing appears and launches him into oblivion. Restores teammates' HP while inflicting pain on the enemy.

* A Ryan/Lass/Ronan/Jin figure appears and dances with Amy, and the scene blooms into flowers. The Starlet will spin around and then throw her "boyfriend" away.
* The healing aspect of this skill is identical to Siren's Center Stage skill; instantly heals a small amount of HP, then continues to restore HP slowly over the next 10 seconds.
* There are two potential sources of damage from this skill:
o The mid-skill spin will hit all nearby enemies, launching light ones away.
o The end-skill throw hits any enemies in front of the Starlet and around the impact point. Maximum range is roughly from the Starlet to the edge of the screen. Like her Cannon, it can potentially miss mid-range and short enemies.
o Both hit for the same amount of medium-level damage.
* Can only hit light (launchable) enemies once, however large unlaunchable/knockdown-immune enemies can be hit by both the spin and the throw, provided the Starlet is at a proper distance.

Lovely Amy
Action Starlet Mode

In Action Mode, the Starlet can perform up to 9 hits (7 + double-attack x2) in a normal-attack combo. Her two double-attacks/critical hits launch light enemies away from her.

The lightsaber used in Action Mode has vertical range almost comparable to Siren's Kleiophone. It can hit hovering enemies more easily than Drama Mode, and you may even find yourself hitting enemies on platforms above you.

Action Mode offers two different running attacks; a plain 3-hit knockback combo and a stronger 4+1 hit launching+knockback combo.

* Regardless of the combo, do not simply mash the attack button; press it once to hit with the first kick and short uppercut, then do one of the following:
o Simply press the attack key again to execute a quick forward kick and knock your target back, or
o To trigger the 5-hit combo, immediately following the small uppercut hold the Up button momentarily to perform a larger, launching uppercut. Follow up quickly with the attack button to kick your target back.
* The uppercut has a fairly large amount of vertical range, around 150% of Amy's height.


Lv. 1 - Jack Knife

Starlet’s 1st grade attack. Amy flies into the air on her bicycle with Pepe to reenact one of her best scenes before crashing down on her enemies.

* This skill causes Amy to fly into the air on a bicycle, and a moon appears. She then crashes down onto the ground.
* Hits six times, the last three causing medium-sized AoE "splashes".
* A chainable skill, as enemies are usually pushed along in front of Amy.
* This skill has pretty decent range; a great Anti-Jump Attacker skill similar to Muse's Flying Spin, as Amy rises into the air. Will not hit enemies behind the Starlet, however, so more attention to the target's distance away and speed is necessary.
* Note: Pepe makes a cameo in the basket of the bicycle

Lv. 2 - Bomber Girl

Starlet’s 2nd grade attack summons other dancers for an action scene! Watch out as they shoot guns and throw grenades, like a scene from some action flick.

* Spawns 2 other Amys, a barricade and a wall carved with the word "Amy". All three of them pelt enemies in front of the Starlet with automatic fire, then Amy ends the skill with a mid-sized long-range AoE bomb.
* Deals medium-heavy cumulative damage to a foe or group of foes.
* Maximum range for both the bullets and ending bomb is to the edge of the screen.
o However, the bullets push light enemies back, potentially pushing them out of the maximum range of the bomb.
o So, the maximum damage range is around 2/3rds the distance to the edge of the screen.

Lv. 3 - Pink Death Parade

Starlet’s 3rd grade attack transforms her into a giant pink monster and destroys a city. She stomps on the ground with her giant feet creating an earthquake and attacks by shooting lasers from her mouth.

* A scene of several buildings and a tank appears. She stomps twice, and then shoots a large beam at the end.
* The 2 stomps have infinite ground range, like a large enemy's Jump attack.
o It should be noted, however, that enemies immune to launching will take little to no damage from the stomps. A prime example is Partusay, who takes ~30 damage from a level 40 Starlet's stomps.
* The beam's maximum range is about 7/8ths to the edge of the screen. However, the closer the enemies are to the center of the impact point, the more times the beam will connect. An ideal range is ~1/2 to the edge of the screen.
* The beam shot in front of her deals heavy damage. However the stomps might throw some enemies too high and make it miss, especially if they're at the extreme of the beam's range.
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